Well - for this very specific point, I agree with you! (can you believe it?!)
This scenario (1 cap + air spawn) is absolute crap and shouldn’t be possible - it is clearly abusing a broken game mechanic.
Well - for this very specific point, I agree with you! (can you believe it?!)
This scenario (1 cap + air spawn) is absolute crap and shouldn’t be possible - it is clearly abusing a broken game mechanic.
And you are guessing wrong, but your whole post about CAS and SPAA is just a wild guess so no surprise there.
Players could either spawn SPAA and deal with air or leave the game. And if you up SP for SPAA they would leave making games even worse than they already are.
Are you saying that you don’t end up in games that have 4+ SPAAs camping at spawn, and their players have the lowest score on their teams?
We can’t be playing the same game, that’s crazy!
Or maybe you are just in denial and bad faith.
You can also agree that with proper usage, dive-bombers outdo single SPAA and you can’t touch them.
Proper usage being a high angle dive (45-90 degrees) from a loiter-altitude around 1000 to 2500 meters with release between 300 to 800 meters and an unloaded extension (meaning: 1 G or less, meaning: flat) outside of the battle area before resuming climb.
As taught by the UK ministry:
In my experience most CAS mains call glide bombing dive bombing. Glide bombing are bombing runs under the aforementioned 45 degrees. It’s very difficult to accurately measure the angle of dive bombing attacks without reference and it seems higher than it really is.
That’s correct - they are ways for planes to kill SPAA.
Now, it takes skill ! and it takes definitely more skill than to operate an SPAA !!!
Yes, because there are 5 or 6 planes in the air and enemy team is already pushed towards spawn. So they could either leave or spawn SPAA kill some air targets and than try to move out of the spawn.
I see you would obviously prefer for those players to leave battle and make even more miserable situation for ones still inside.
5 or 6 planes in the air - at once ? LOL
Besides top tier, when domination is already established, this never happens - or not enough to be relevant to the discussion.
And You can prove it?
Than we are obviously not playing the same game. 5 or 6 planes in the air near game end is not that rare.
Yes : you can play SPAA and you can’t fly!
Or maybe one of us is straight dishonest.
You want to prove your point? I give you 48 hours to post 10 replays with 5 planes on the same team in the air or more.
This not a proof, just your opinion and assumption.
No amount of proof will ever convince SPAA players.
The only game mode where is easier to play SPAA than planes is SBGF. Plying SPAA is just dirty. In RBGF planes have much easier time than SPAA.
I can’t fly?
My stats in planes prove something else
He is the guy you called top 1% player. It’s his video I linked. It’s him who killed 6 people under 5 minutes in the F4U-4B.

Read the killfeed.
Third person view for planes contributes so much to the issue we’re facing in WT. It makes tracers more of a benefit to planes than SPAA. Normally the plane wouldn’t usually see them unless the shots are directly in front of them.
It also gives them insane battle field awareness and oversight.
Good luck doing those in a AA that’s as big as a house itself.
This reeks of low tier gameplay advice.
Pretty dense from someone that isn’t even close to reaching 2 K/D with his AAs.
I’d like for you to count how many CAP planes and SPAA spawned to shoot him down.
What can you even begin to spawn when a guy shows up with a plane 2 MINUTES into the match and already killed 4 of your players before 4 minutes pass.
Also there was a wirbelwind. It couldn’t touch him because he actually flew with a brain and went up to 1 km altitude where gun SPAA can’t touch you if you don’t fly in a lazy slow straight line.