How player skill with SPAA effects the CAS problem

Great example of deflection and cherry picking !

My proposal to rename the thread is on point !

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This guy went and drove to the A point and J’d out.

Damn, that’s one hell of a lot of spawn points to spawn a F4U with multiple heavy bombs and HVARs!

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And he’s what? Top 1% player?

How often is an average player going to pull this out? Never.

So, you take an extreme example to illustrate, and it’s not how a valid argument works ! > instant trash bin

We close our eyes when problem occurs so there is no problem at all!

We shouldn’t care about how things are and can be used!

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Oh look, guy is inside a divot, surrounded by trees and is using a white camoflague to blend in with the snow.

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Did him much good, that.

Also notice we’re barely 3 minute 30 seconds into the match and he already bombed 2 guys, strafed a third and bombed the fourth guy.

His fault wanting to play one of the most iconic WW2 tanks in one of the only games that let you play said WW2 tank with somewhat realistic modelling without needing to recruit a band of buddies to chill with you (Il2:GB tank battles are basically fully player driven events as the game is primarily played for air simulation)

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Its not balanced at all. It costs lot less than it should. It costs few scouts and few assists to spawn fully loaded CAS plane. That is not nearly enough.

In that event I was talking about one needed around half points for nuke to spawn a plane. Which meant very few good players could afford that. And ones which could afford that were very good with tha planes but SPAA was also good so they didn’t take unnecessary risks.

Yor are complaining about SPAA numbers and players spawn SPAA only because there are many air targets present. Reduce air targets and SPAA number will reduce.

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Look at this smart cookie! Hiding behind a building as if that’d save him.

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Damn, what a noob. He went outside of cover.

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Rip bozo.

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This SPAA landed a hit! Let’s see how much good it did him.

Nothing.

Why? because plane decided to say “No” and flew up to 900 meters and made a near-vertical missile strike that’s only possible due to third person view and mouse aim.

This guy is surrounded by buildings and is in cover! He’ll be safe, right?

Nope.avi

Oh, btw:

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Cherry picking some more?

This guy spawned a plane with 4 HVARs and 2 1000 lbs bombs for doing the “top 1% player” behaviour where…

he spawned a m2a4

He drove the m2a4 onto A point.

And pressed J.

Said plane is also one of the most capable dogfighters around if you switch off the instructor limits. It’s a literal post-world war 2 engine with airframe optimizations for post world war 2 scenarios using incredibly powerful fuel using that was employed in the korean war.

No - poor players spawn in SPAAs because they can’t afford to spawn in anything else - in most cases.

And you’re obviously one of them! :D

Well - for this very specific point, I agree with you! (can you believe it?!)

This scenario (1 cap + air spawn) is absolute crap and shouldn’t be possible - it is clearly abusing a broken game mechanic.

And you are guessing wrong, but your whole post about CAS and SPAA is just a wild guess so no surprise there.

Players could either spawn SPAA and deal with air or leave the game. And if you up SP for SPAA they would leave making games even worse than they already are.

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Are you saying that you don’t end up in games that have 4+ SPAAs camping at spawn, and their players have the lowest score on their teams?

We can’t be playing the same game, that’s crazy!
Or maybe you are just in denial and bad faith.

You can also agree that with proper usage, dive-bombers outdo single SPAA and you can’t touch them.

Proper usage being a high angle dive (45-90 degrees) from a loiter-altitude around 1000 to 2500 meters with release between 300 to 800 meters and an unloaded extension (meaning: 1 G or less, meaning: flat) outside of the battle area before resuming climb.

As taught by the UK ministry:



In my experience most CAS mains call glide bombing dive bombing. Glide bombing are bombing runs under the aforementioned 45 degrees. It’s very difficult to accurately measure the angle of dive bombing attacks without reference and it seems higher than it really is.

That’s correct - they are ways for planes to kill SPAA.

Now, it takes skill ! and it takes definitely more skill than to operate an SPAA !!!

Yes, because there are 5 or 6 planes in the air and enemy team is already pushed towards spawn. So they could either leave or spawn SPAA kill some air targets and than try to move out of the spawn.

I see you would obviously prefer for those players to leave battle and make even more miserable situation for ones still inside.

5 or 6 planes in the air - at once ? LOL

Besides top tier, when domination is already established, this never happens - or not enough to be relevant to the discussion.

And You can prove it?

Than we are obviously not playing the same game. 5 or 6 planes in the air near game end is not that rare.

Yes : you can play SPAA and you can’t fly!