How player skill with SPAA effects the CAS problem

It does and it did in that test event I told about. Less planes means less SPAA which means more ground vehcles fighting over ground objectives.

3 Likes

Less planes and less SPAA means fewer more skilled planes which wreck havoc unimpeded.

The reason ARB matches in GRB are good is because it means CAS is distracted from bombing tanks.

No it does not. If SP needed for CAS is higher it would be quite the opposite. Less planes but with more skilled users. As it was on the test event I toold about.

Bombsights require manual adjustment, at least at WW2 eras and were highly inaccurate. I’m all for introducing realistic bombsights with the dials for you to play with.

There’s a reason people employed level bombers with pilot-operated sights and dive/glide bombing for precision strikes on railway lines, boats, specific factory buildings and convoys of materiel and personnel.

More modern stuff idk about and frankly don’t really care for too much to get stuck in with.

But for WW2 - consider the effectiveness IRL versus the absurdity we have in game being described here: Combat Aircraft Versus Armour in WWII - Operation Barbarrosa

If you do wonder how the bombsights and such worked, IL-2:GB has decent modelling for pilot-operated sights (Il2 and the like) and has tutorials on how to use it. Unfortunately, even Il2:GB has a greatly simplified bombardier-operated bombsight operation that is still far too accurate for the early-mid war but can act as a suggestion to the challenges that must be met.

You have to work to find your prey. Tank camoflague actually works (sort of - they’re still far more visible than IRL due to Level of Detail changes making the low-detail black blob pop against the simplified terrain) without markers.

I’ve flown simulator events done on large maps and finding tanks was an actual effort and required communication with the folk on the ground to do so with any success. Folk on the ground ended up using smoke shells to call for air support and we delivered as well as we could.

Even then, finding enemy vehicles was not always possible and that’s a good thing. That’s camoflague and soft cover working. If we were in the current GRB environment we could have just looked for red diamonds and chevrons and dropped blindly.

I’ll add that this does work better with maps actually sized for tank conflict. In the case mentioned, we had a map that combined Fields of Normandy with the normandy landing map and then added even more surrounding area without any red crayons of doom funneling tanks anywhere in particular.

It’s not. There’s a reason dedicated dive bombers had, at times, glasses on the bottom of their cockpits: Having to roll and twist your plane to look down yourself forces you into certain flight patterns that reduce CAS effectiveness. It’s not that hard to compensate for - you do the same doing BnZ and energy fighting after all - but it’s a restriction from the incredible power third person view provides.

Beyond forcing certain flight patterns it also restricts accuracy while strafing and bombing due to your nose being in the way, again forcing more realistic CAS outcomes.

May I suggest renaming this thread in a more appropriate “Lack of cognitive function in SPAA players” ?

It seems much more relevant, considering:

  1. the deflections, obvious biases and straight up inaccuracies right above
  2. such players keep camping their spawn, even after hundreds of in-game hours
  3. they won’t admit SPAA is under-costed, too easy too use and too efficient

Bonus: here are 20 tips to mitigate CAS. If you’re dying to CAS often, I call it Skill Issue !!!

Spoiler

Counters

  1. Spawn fighters – intercept or deter CAS
  2. Fire roof MG – use turret-mounted machine gun to distract and deter aircraft

^ Spawning fighters should not have priority as they don’t directly contribute to winning games – use the below instead

Cover & concealment
3. Use soft cover – smoke, trees, bushes
4. Use hard cover – buildings, rocks, hills, dips
5. Hide near wrecks – confuse spotting and guidance
6. Use camouflage & bushes – paint/foliage to break silhouette

Movement
7. Stay immobile – harder to spot when static
8. Stay mobile – harder to aim when targeted
9. Play hide and seek – move after CAS passes
10. Relocate after shooting – tracers and flashes attract CAS
11. Separate from teammates – avoid multikills and make targeting harder

Awareness
12. Keep map awareness – avoid open fields, know angles
13. Anticipate targeting – open-tops are prime targets
14. Signal CAS – warn teammates to react
15. Watch kill feed – spot incoming CAS spawns
16. Listen for audio cues – jets, bombs, missiles warn early

More tips
17. Time your spawn – avoid heavy tanks when CAS is dominant
18. Stick near AA allies – grouped defense deters CAS
19. Use terrain dips – reload/repair safe from strafing
20. Angle armor – glancing hits may save you

2 Likes

That’s what I said. Less CAS by more skilled players wreaking more havoc on tanks.

Sounds like you want simulator battles. There’s actually a game mode for that.

1 Like

And thats OK. Many unskilled pilots is much worse than very few good ones. If there were only max 3 planes through the whole game session ground vehicles would focus on fighting for ground objectives and less SPAA would be needed. And that would actually improve game.

1 Like

If I want to fly planes, I’ll fly them in ASB. If I decide to play GRB or GSB, I do so because I want to drive a tank.

What rooftop MG?

image

Hit markers and Scouting markers exist.

Maps are too small to move reasonably, hit markers and scouting markers nullify most of these.

6 Likes

CAS in Ground RB is actually balanced — it costs a lot of spawn points to bring in, requires staying alive long enough to earn them, and demands real skill to use effectively. And it’s not unstoppable — there are plenty of counters!

I almost never die to CAS, besides to LMUR and other Kh-XX at top tier. Funnily, these take no skill to operate effectively!

If you die to CAS often, it’s your fault. It’s a skill issue, not a CAS issue.

(see my post above for 20 tips to mitigate CAS in case of doubt)

Cheers !

Great example of deflection and cherry picking !

My proposal to rename the thread is on point !

1 Like

This guy went and drove to the A point and J’d out.

Damn, that’s one hell of a lot of spawn points to spawn a F4U with multiple heavy bombs and HVARs!

image
image

3 Likes

And he’s what? Top 1% player?

How often is an average player going to pull this out? Never.

So, you take an extreme example to illustrate, and it’s not how a valid argument works ! > instant trash bin

We close our eyes when problem occurs so there is no problem at all!

We shouldn’t care about how things are and can be used!

7 Likes

image

Oh look, guy is inside a divot, surrounded by trees and is using a white camoflague to blend in with the snow.

image

Did him much good, that.

Also notice we’re barely 3 minute 30 seconds into the match and he already bombed 2 guys, strafed a third and bombed the fourth guy.

His fault wanting to play one of the most iconic WW2 tanks in one of the only games that let you play said WW2 tank with somewhat realistic modelling without needing to recruit a band of buddies to chill with you (Il2:GB tank battles are basically fully player driven events as the game is primarily played for air simulation)

2 Likes

Its not balanced at all. It costs lot less than it should. It costs few scouts and few assists to spawn fully loaded CAS plane. That is not nearly enough.

In that event I was talking about one needed around half points for nuke to spawn a plane. Which meant very few good players could afford that. And ones which could afford that were very good with tha planes but SPAA was also good so they didn’t take unnecessary risks.

Yor are complaining about SPAA numbers and players spawn SPAA only because there are many air targets present. Reduce air targets and SPAA number will reduce.

3 Likes

image

Look at this smart cookie! Hiding behind a building as if that’d save him.

image

Damn, what a noob. He went outside of cover.

image

Rip bozo.

image

This SPAA landed a hit! Let’s see how much good it did him.

Nothing.

Why? because plane decided to say “No” and flew up to 900 meters and made a near-vertical missile strike that’s only possible due to third person view and mouse aim.

This guy is surrounded by buildings and is in cover! He’ll be safe, right?

Nope.avi

Oh, btw:

image

4 Likes

Cherry picking some more?

This guy spawned a plane with 4 HVARs and 2 1000 lbs bombs for doing the “top 1% player” behaviour where…

he spawned a m2a4

He drove the m2a4 onto A point.

And pressed J.

Said plane is also one of the most capable dogfighters around if you switch off the instructor limits. It’s a literal post-world war 2 engine with airframe optimizations for post world war 2 scenarios using incredibly powerful fuel using that was employed in the korean war.

1 Like

No - poor players spawn in SPAAs because they can’t afford to spawn in anything else - in most cases.

And you’re obviously one of them! :D