yeah that’s more a coding issue, since overpressure is still a really buggy feature, and paired with volumetric and the APHE cone changes, most autocannons with decent pen/filler are pretty disgusting
Yeah this is the main reason the Gepards are OP. They can just inexplicably nuke vehicles they shouldn’t at random.
I hear america suffers and that their CAS planes make for weak dogfighters.
Behold, 3.7 hellcat facing the 5.0 Ki-84 in a 1 on 1 duel at a lower energy state.
Now, we are watching one of the best hellcat pilots in action but that’s just an argument in favour of the Hellcat: High skill ceiling and he isn’t facing a complete noob either (Glowworn).
Bookworm:
Glowworn:
The Hellcat is outclassed in every metric by the Ki-84, but with judicious energy management and lift vector placement it can do surprising things. The Hellcat’s such an honest plane; she’ll treat you right if you treat her right!
This is why no1 takes you seriously. You take clips of the best of the best Warthunder players, the cream of the crop, fighting the worst of the worst Warthunder players, and use that to say a vehicle is good.
By your logic the M8A1 GMC should be 6.7 cause Spookston got a nuke in it.
Glowworn is not worst of the worst. If anything, he gets accused of cheating which may or may not be true which further reinforces the claim.
And also, vehicle performance ought be based on people who can fly it competently and with familiarity and expertise rather than people who just flatspin their spitfires until they’re gravely under-BR’d.
Vehicle performance should be determined by your average player, not your best player. If you want to convince someone that a vehicle is good, then have a bad/mid person play it to show just how good it is. 2S38 is a great example. You see players doing very well in 2S38 despite it being played mainly by noobs buying toptier prems.
You’re talking to someone who thinks that the moment SPAAs are a threat to CAS they’re “op”. Even his second post pretty much tells you that he doesn’t want it to go up for balancing reasons, but so it would effectively be removed.
Oh, so SPAA B.R. should be lowered a lot
By the way, where did you get “Worst of the worst” for a guy with over 11 kills to death ratio in the Ki-84?
I still have to see someone having great stats in 2S38.
Sure
I disagree with this sentiment.
It’s the main reason why the Falcon, with no radar or targeting optics, has been moved up to 8.3. They just made it worse as an spaa by giving it harder air targets, and improved nothing wrt tank killing as the enemies it faces will still be killed by it’s APDS rounds. It’s not like the armor gets thicker from 8.0 to 8.3. The targets that have a better chance of resisting it’s shots (like the Tiger 2, T34 and T32) will now be faced less frequently, if at all.
Every player with 2S38 in battle would carry his team to victory because they are doing very welll like you said.
I don’t understand what the point of SPAA is if it can’t do anything to this CAS cancer
All he did was point and click from 10+ km and I had to jump through hoops
5 SPAA who never left their spawn despite well having the ability to do so, to spread out around the map… Note the fact that I’m in the OTOMATIC myself. And before anyone says “Oh they’re too slow to leave!”
Pantsir S1 has a top speed of 70 km/h, which you can easily reach by giving yourself a boost with your guns.
Strela-10M2 has a top speed of 62 km/h on a decent tracked chassis.
ItO 90M can reach 82 km/h, and on hilly terrain can definetely gain some momentum.
IRIS-T can reach 100 km/h and is wheeled.
There was plenty of time and room to move out of there, yet no one expect one IRIS did. For the majority of the match there was no one even on the left side of the flank with the battle focusing on the right by the virtue of the point being there. Yet everyone there chose to stay in spawn, leading to their death.
I’ll not going to justify those players not leaving the spawn
But you should really check the hp/T of the ITO, because it screams “tell me you’ve never played ito without telling me you’ve never played ito”
I’ve test driven it a few times, and I admit it’s slow, but it can hit 60 km/h without too much trouble.
Yes, waste ammo and telegraph your position to everyone just so you can move faster into territory that might very well be occupied by enemies. Brilliant.
And also has no way to fight enemy ground units, so if you’re seen you’re nothing more than a free RP/SL for the enemy tank.
It also lacks radar so you have to use your eyes at all times, lowering your attention to what’s happening on the ground.
Anyone claiming this never really played the thing.
Absolutely massive bus with a large silhouette that has mobility of a 7.7 medium tank. It also can’t fight ground units, so you’re as good as dead if seen.
Never knew AAs come with a magic ball to tell them which parts of the map are safe to go to.
We have ammo crates. And are you really telling me you’re getting most of your kills with the Pantsir with the guns? Let’s be real here, you’re only using the missiles 99% of the time unless there’s that one heli who wants to do a rocket rush. And you aren’t telegraphing your position on such a large map.
You are also free to look at the map, to judge where the enemies are going. Also taking into mind if you second spawn AA after having been in a tank, and you had just seen like 9 enemy tanks on the right side – do you suddenly forget where all enemies are? Object permanence? Hello, are you a German player or something? I mean of course these people exist, but generally speaking you shouldn’t have such poor memory that you forget where most of the enemies are.
And the map too. A teammate went left and died? There’s probably some one there. So no, we don’t have a magic ball, but we have a bunch of other tools at our disposal to make some educated guestimations where enemies might be.
In my eyes the priority you have when you second/third spawn an AA is to get to a position you know you wont get shot at. First spawning generally is more uncommon, and I’m presuming none of these guys did it. You’re not looking for targets when you stand still in the open in tanks either, your priority is to get to a safe spot and then look for targets to engage.
I haven’t played it, but I quickly test drove it before writing that and yes it is quite slow, so I should’ve worded it better.
You can reduce your silouhette by turning off your radar. And as if most AA aren’t? You’re acting like staying in spawn is the better alternative here for some reason when in the scenario you have much better options.
You don’t only have to go right and not even that far on that map, it’s my bad for really focusing on that despite there being even closer positions available. Here’s some closer positions you could realistically reach, without much harm to yourself.
The amount of times I’ve been saved by just being behind a house, especially against munitions like the Maverick is crazy. Spots 1 and 3 are more than compatible for larger vehicles when you position yourself correctly.
Here’s the Pantsir behind one of the houses at spot 3. They quite literally give you perfect visual cover from the air spawn. And will take a Maverick for you. Multi-Vehicle AA could plant their shooting platforms behind the other houses, and maybe one in the ditch.
It takes time to replenish ammo with ammo crates and pretty much yes, guns on those vehicles are much more useful than missiles when fighting enemy tanks.
Even if you physically see 9 tanks (which is highly unlikely in the first place) that still leaves you with 7 unaccounted for players.
In a 3.0 lobby probably, but in a 12.0 one, not so much.
That map is fairly open and considering this is a top tier game, getting killed from across the map isn’t all that difficult. I’ve regularly scored 1500m+ kills on that map.
Both planes and tanks are extremely dangerous to Strela, so while you’re focusing on finding a spot to hide from a tank (hopefully), you might very well already be targeted by a plane. You can’t have situational awareness of both things in vehicles like these.
Planes aren’t some clay pigeons that only serve for you to engage, they can engage you as well and often they’ll have the upper hand in that engagement as well.
Turning off radar reduces your awareness which isn’t a good thing, as I already said above.
Most AAs are huge, yes, which makes your hiding much harder.
Really easy to predict spots 300-400m from the spawn. IIRC those are destructible as well.
You’re still critically exposed to the flankers that come from the city, which is a fairly common route to use, especially in a mode like that.