How player skill with SPAA effects the CAS problem

What is fair? Should everyone have exactly identical tanks on exactly symmetrical maps with genetically identical teammates and enemies?

Fairness is not getting blown up by CAS after having to travel across the map for 3-4 minutes with no way to do anything besides praying that whoever is playing SPAA knows what they’re doing or that there even is one to begin with.

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If you die to something completely predictable and preventable, then I would say that’s fair.

But they’re not predictable and preventable for 97% of the playerbase, there’s literally nothing we can do and despite us telling and showing you this, you would rather have CAS be unfair for the sake of their fun than to have the game be fun for 100% of the playerbase and having each gamemode be their own thing instead of ground just being air with smaller maps and player controlled tanks.

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There’s plenty you can do. Step 1 is to stop complaining on the forums for CAS to be nerfed.

Actual cognitive dissonance at this point.

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Just because you’re bad at fighting CAS doesn’t mean it needs to be nerfed.

Hey pangolin, you talked about me behind my back bringing up stats with vehicles I haven’t touched in what’s at least one year now in a mode I haven’t touched in half a year.

You proclaim such incredible skill and haughty arrogance, why have you not responded to my reply to your attempts at instigation?

Why have you, with such proclamations of impeccable talent, refused to entertain fair challenges to demonstrate said mastery of air and aircraft?

Once more you declare, “skill issue” - but do you have the panache to back that claim up? Or will you flag this post once more like you do anything that so much as poses a passing threat to your false valour?

Everytime you proclaim “skill issue”, I shall invite you to prove it fair and square.

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We all know the answer and it was clear from the beginning:

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Yeah - kinda like the Fox.

Top speed 105km/hr. Go faster that 65km/hr on anything but a straight stretch of pavement and you are stopping to change a wheel.

The “advertised” speeds for wheeled vehicles are pretty much fantasy.

I don’t. You for some reason constantly try to portray yourself as if you’re good, and think everyone else does the same.

You’re the only one here crying “skill issue” without ever taking the chance to back it up. I’m giving you that chance (109F4, F4U-4, G.55Sotto0, Ki-61-I Hei, P-51/MustangMkIa/p51C - your choice).

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it’s worse than that

Fox’s power to weight ratio is 32 hp/t, ITO ? 10.2 hp/t

The mobility is so bad you can’t even climb some slopes in certain areas.

Playing the french tree, i genuinely believe the last time i had something that moves so poorly was at tier I and II

On a gentle, flat, offroad ground you can expect 35 km/h out of ito. 60 you only reach on a flat road after accelerating for something like 30 seconds ?

Some wheeled vehicles can reach their max speed in a reasonable amount of time on flat offroad ground, but it usually requires a power to weight ratio >20 hp/t (Type 93, Vextra 105). Mostly reachable in custom matches though, and not usually useful because the stabiliser stops working at those speeds

Even though on paper the Fox has a great PW ratio, I hate driving it.
It loses serious velocity with every tiny object on the map.
And it handles like a 1981 Chevy Cavalier.
I’m beaten to caps on pretty much every map by T44s and even T54s.

The only reason I still use it is because the mobility of the Scimitar is even worse - including travel off road. That light tank is broken.

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Lol. The only ppl crying here are the CAS hater noobs who refuse to learn.

So, prove your incredible skill?

If you are so superior you should beat those you proclaim it above. You can use the video as undeniable proof of your superiority.

Ive never claimed to be a good player. I’m not one, I’m not even average. It’s just that CAS haters in particular are whiny b****s who don’t wanna learn how to properly counter CAS.

Bear in mind, the vast majority of the player base, if you exclude new players, know how to properly counter CAS.

I can fly planes.

I prefer flying my planes in the game mode dedicated for flying planes.

I don’t want to fly planes in an post stamp sized mess that barely lasts 25 minutes (usually ends in 10 minutes in fact), has airspawns and has airfields within ~7 kms making dogfighting very annoying. Oh, and ticket bleed but that’s included in “10 minutes in fact.”

I play GRB, the rare occasions I decide to play it these days, to play tanks like KVs, tigers, panthers, T-34s, shermans, weird british things and so on. Notably, aircraft is not included in this list because why would I fly aircraft in a gamemode that is everything wrong with Air RB which I hate but even worse (the 2 airfields are less than 20 kilometers apart, airspawns). Only plus is lack of markers making boom and zoom theoretically more viable.

If I wanted to fly my planes which would permit me to counter CAS… I’d go fly them in ASB and actually have fun playing for 60-90 minutes in one session on a 64x64 km map using much more fun controls and visuals than ARB/GRB requires outside of 1 vs 1 fights (in 1 vs 1 dogfight sim controls do work. Their weakness is getting third partied and head-on’d by people with third person view).

SPAA are toothless against a properly flown aircraft. This is a historical fact, too. Even battleship+destroyer anti-air guns struggle to take care of aircraft until a incomparable volume of fire is achieved or special fuze shells are used that are not in Warthunder at the BRs examined (Operation Ten-Go being prime example).

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If you don’t wanna fly planes in GRB then just don’t fly em. There’s lots of players who enjoy doing it.

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Then also give me the option to actually play my tanks without getting bombed 3 minutes into the match by F4U-4s, F4U-4Bs, shot to pieces by Yak-9K/Yak-9UT, F6Fs and other aircraft that are not as lethal but still will show up before the match hits five minutes old and ruin any chance of actually playing with tanks because they buzz about in the skies.

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