How player skill with SPAA effects the CAS problem

Every player with 2S38 in battle would carry his team to victory because they are doing very welll like you said.

I don’t understand what the point of SPAA is if it can’t do anything to this CAS cancer
All he did was point and click from 10+ km and I had to jump through hoops

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5 SPAA who never left their spawn despite well having the ability to do so, to spread out around the map… Note the fact that I’m in the OTOMATIC myself. And before anyone says “Oh they’re too slow to leave!”

Pantsir S1 has a top speed of 70 km/h, which you can easily reach by giving yourself a boost with your guns.
Strela-10M2 has a top speed of 62 km/h on a decent tracked chassis.
ItO 90M can reach 82 km/h, and on hilly terrain can definetely gain some momentum.
IRIS-T can reach 100 km/h and is wheeled.

There was plenty of time and room to move out of there, yet no one expect one IRIS did. For the majority of the match there was no one even on the left side of the flank with the battle focusing on the right by the virtue of the point being there. Yet everyone there chose to stay in spawn, leading to their death.

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I’ll not going to justify those players not leaving the spawn

But you should really check the hp/T of the ITO, because it screams “tell me you’ve never played ito without telling me you’ve never played ito”

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I’ve test driven it a few times, and I admit it’s slow, but it can hit 60 km/h without too much trouble.

Yes, waste ammo and telegraph your position to everyone just so you can move faster into territory that might very well be occupied by enemies. Brilliant.

And also has no way to fight enemy ground units, so if you’re seen you’re nothing more than a free RP/SL for the enemy tank.

It also lacks radar so you have to use your eyes at all times, lowering your attention to what’s happening on the ground.

Anyone claiming this never really played the thing.

Absolutely massive bus with a large silhouette that has mobility of a 7.7 medium tank. It also can’t fight ground units, so you’re as good as dead if seen.

Never knew AAs come with a magic ball to tell them which parts of the map are safe to go to.

We have ammo crates. And are you really telling me you’re getting most of your kills with the Pantsir with the guns? Let’s be real here, you’re only using the missiles 99% of the time unless there’s that one heli who wants to do a rocket rush. And you aren’t telegraphing your position on such a large map.

You are also free to look at the map, to judge where the enemies are going. Also taking into mind if you second spawn AA after having been in a tank, and you had just seen like 9 enemy tanks on the right side – do you suddenly forget where all enemies are? Object permanence? Hello, are you a German player or something? I mean of course these people exist, but generally speaking you shouldn’t have such poor memory that you forget where most of the enemies are.

And the map too. A teammate went left and died? There’s probably some one there. So no, we don’t have a magic ball, but we have a bunch of other tools at our disposal to make some educated guestimations where enemies might be.

In my eyes the priority you have when you second/third spawn an AA is to get to a position you know you wont get shot at. First spawning generally is more uncommon, and I’m presuming none of these guys did it. You’re not looking for targets when you stand still in the open in tanks either, your priority is to get to a safe spot and then look for targets to engage.

I haven’t played it, but I quickly test drove it before writing that and yes it is quite slow, so I should’ve worded it better.

You can reduce your silouhette by turning off your radar. And as if most AA aren’t? You’re acting like staying in spawn is the better alternative here for some reason when in the scenario you have much better options.

You don’t only have to go right and not even that far on that map, it’s my bad for really focusing on that despite there being even closer positions available. Here’s some closer positions you could realistically reach, without much harm to yourself.

1. Hill in a ditch, around 500 meters away

2. Some houses that give solid cover, around 500 meters away

3. Two houses and a small forest, less than 300 meters away

The amount of times I’ve been saved by just being behind a house, especially against munitions like the Maverick is crazy. Spots 1 and 3 are more than compatible for larger vehicles when you position yourself correctly.

Here’s the Pantsir behind one of the houses at spot 3. They quite literally give you perfect visual cover from the air spawn. And will take a Maverick for you. Multi-Vehicle AA could plant their shooting platforms behind the other houses, and maybe one in the ditch.

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It takes time to replenish ammo with ammo crates and pretty much yes, guns on those vehicles are much more useful than missiles when fighting enemy tanks.

Even if you physically see 9 tanks (which is highly unlikely in the first place) that still leaves you with 7 unaccounted for players.

In a 3.0 lobby probably, but in a 12.0 one, not so much.
That map is fairly open and considering this is a top tier game, getting killed from across the map isn’t all that difficult. I’ve regularly scored 1500m+ kills on that map.

Both planes and tanks are extremely dangerous to Strela, so while you’re focusing on finding a spot to hide from a tank (hopefully), you might very well already be targeted by a plane. You can’t have situational awareness of both things in vehicles like these.

Planes aren’t some clay pigeons that only serve for you to engage, they can engage you as well and often they’ll have the upper hand in that engagement as well.

Turning off radar reduces your awareness which isn’t a good thing, as I already said above.
Most AAs are huge, yes, which makes your hiding much harder.

Really easy to predict spots 300-400m from the spawn. IIRC those are destructible as well.
You’re still critically exposed to the flankers that come from the city, which is a fairly common route to use, especially in a mode like that.

The point of SPAA is to be played by people who have at least average intelligence and average-below average skill.

I watched that replay and this picture is completely taken out of context. There was no room to move out from spawn because there was none protecting left flank one could move to. IRIS tried and got destroyed quickly. Also picture is taken near the end of the battle when player couls spawn only SPAA which cannot defend against tanks pushing their spawn.

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As I thought, thanks for doing the research

AAs - stuck between a rock and a hard place.

Oh if you have a nice, straight 500m piece of road sure

In an actual game though ? Not really

Moving with SPAA is possible, but you have to spawn it first. Second spawn is already too late

Thanks, I love how it shows that the entire thread and arguments made in it are just so incredibly dishonest.

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That rock and hard place are both SPAA players’ inability to use their brain.

Everytime I go out in my SPAA it’s like a huge neon sign for the CAS. ‘Kill this guy fast. He’s a threat to your fun’.
The streak of tracer fire is the biggest CAS magnet. Even firing, moving and hiding is not effective as most CAS are slow and awkward.

Just weird how planes should be scared of SPAA but they usually prioritise it.

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That’s how war works. You kill higher priority targets first.

This is a video game.

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Yes, it is a PvP videogame.

So it should be fair, right? Oh wait…

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