That’s why you look at the person’s stat, there is often no useful input if the player is bad and doesn’t have good experience in all the vehicles they played, if you wanna get rich do you take advice from poor people who haven’t achieved anything in their life?
I don’t take illogical and unsubstantiated advice in general and I don’t need to dig into a person’s details to justify that.
Shooting down air targets with SPAAs should be more rewarding. It often just gets you nothing.
Today I finished a match with 9 ground to air kills. Thats really alot, but I was just in the middle of the player tab. How can this be? You’re the guardian angel for the team, preventing it getting massacred with advanced air to ground weapons, but it netts you nothing. Every guy with a few ground kills and a cap will have double the points than you get.
Issue is that getting SPAA kills is simply too easy to warrant a reward increase, especially when it comes to radar and SAM SPAAs.
Well, if you want someone to do this super boring job, it should be better rewarding.
Seems ludicrous that G-to-A kills count less. It’s a lot harder than G-to-G in many cases.
Plus, unlike arcade, you are killing player vehicles and reducing their ability to respawn.
Makes no sense at all.
Increasing the rewards just isn’t the solution. SPAA isn’t very useful in a ground battle. If anything, the biggest contribution I see from SPAA players is just being a damage sponge so planes use less of their ordinance on tanks.
The only way I can imagine SPAA receiving increased rewards and maintaining balance is if their BR and SP cost were to also get raised.
No, it simply isn’t. The only form of kills in ground battle that easier than SPAA is CAP.
What the hell am I supposed to do with this cancer???
Honestly, if SPAAG were to hypothetically get a massive overhaul and re-imagining to where them killing tanks was seen as completely normal instead of some whine-nerf-provoking outlier, by all means increase their SP costs. Many SPAAGs are however over-BR’ed due to some strange factor with their tank-killing prowess. I can only wonder if snail is adding together their combined air and tank kills into one K/D when calculating their efficiency.
I would personally pay more SP for an SPAAG that can defend itself effectively and is intentionally placed at a BR where it is routinely expected that said SPAAG will punch through the side or rear armor of most common tanks it encounters.
I can’t think of a single overtired SPAA. Most are undertiered, especially from 7.3-10.3
Skink is the most prominent example.
Kugelblitz is another which got sent up in BR, later nerfed many times, and largely forgotten about afterwards.
ZSD-63 is another case - only 65mm pen at 5.7? May as well intentionally take it to 8.0+ at that point with how thick most side armor gets in 5.7-6.7 - wasn’t that like 4.3 upon introduction?
Basically tiering SPAAG around their tank-killing abilities alone in many cases, and intentionally lowering their BRs to encourage their use more, even if picking tank-killing belts means higher SP costs.
Skink and Kugel both trade muzzle velocity for bring unstrafable. They aren’t even close to being overtired.
The Skink is utterly defenseless vs even some light tanks, the Kugel’s APCR belt is still overkill-nerfed and may as well be pointless too.
Because SPAAG are expected to move out of their own spawn to get into effective positions to intercept planes, both are horrendously overtiered. The Skink is a 4.0-grade vehicle. The Kugel is at best equivalent to the open-topped Kugelwind at lower BR.
I firmly believe SPAAG should be tiered first by their tank-killing ability and second by their anti-air ability, at least below the BR where missiles become commonplace.
There is absolutely no reason for 3.0 planes to see the skink. Putting either SPAA lower since they can’t fight tanks well is insane. By that standard, SAMs could be 1.0. You don’t need to fight tanks for an SPAA to be good.
You missed this bit of my last reply.
I am aware that having SAMs be 1.0 b/c they can’t fight tanks is a stupid idea. But for gun SPAAGs, especially ones lacking radar, in order to be remotely effective against planes, you need to go to areas of the map planes typically will congregate towards. That means all too often running into enemy tanks - if you don’t have any means to do anything to said tanks, then there is really nothing at all you can do other than 1) pray they don’t see/hear you or 2) die.
The Skink is equivalent to the Whirbelwind for all intents and purposes. At most the closed top would justify a 0.3 BR difference, but not the degree we see now.
SPAAG need to be fun to play if you want to encourage average players to actually use them and keep using them often enough to truly become good at using them. That means making sure they can defend themselves so they can reach useful map spots to surprise planes from. Plus, buzzsawing tanks with autocannons is simply satisfying for the novelty compared with using any typical tank gun (it’s fundamentally the same reason deleting tanks with artillery guns is fun even though its not always practical).
And if the general consensus regarding CAS is that a lot of extremely effective props infest the 5.3+ range while SPAAG are generally ineffective, why exactly would dropping the Kugelblitz be “overpowered”? We already have a platform with twice as many guns there and nobody’s complaining.
Or…would you prefer giving SPAAGs some kind of lead indicator out to a limited range (say 1.5km at most) even in Realistic to compensate for them usually being not all that good at defending against CAS? Then they’d be effective and fun in average player hands even if they were not good at killing tanks.
Making SPAA overpowered is not the solution.
Then don’t play Skink.
I do not see how allowing SPAAGs to reliably defend themselves except against things with exceptionally thick armor on all sides at their BRs makes them “overpowered.” I do not see how giving SPAAGs below radar tier a form of aim assist to enable reliably and easily killing planes that do not play straight into your hands “overpowered” either. Mind clarifying?