Well, if you want someone to do this super boring job, it should be better rewarding.
Seems ludicrous that G-to-A kills count less. It’s a lot harder than G-to-G in many cases.
Plus, unlike arcade, you are killing player vehicles and reducing their ability to respawn.
Makes no sense at all.
Increasing the rewards just isn’t the solution. SPAA isn’t very useful in a ground battle. If anything, the biggest contribution I see from SPAA players is just being a damage sponge so planes use less of their ordinance on tanks.
The only way I can imagine SPAA receiving increased rewards and maintaining balance is if their BR and SP cost were to also get raised.
No, it simply isn’t. The only form of kills in ground battle that easier than SPAA is CAP.
What the hell am I supposed to do with this cancer???
I can’t think of a single overtired SPAA. Most are undertiered, especially from 7.3-10.3
Skink and Kugel both trade muzzle velocity for bring unstrafable. They aren’t even close to being overtired.
There is absolutely no reason for 3.0 planes to see the skink. Putting either SPAA lower since they can’t fight tanks well is insane. By that standard, SAMs could be 1.0. You don’t need to fight tanks for an SPAA to be good.
Making SPAA overpowered is not the solution.
Then don’t play Skink.
Moving unstrafable SPAA down to extremely low BRs is what makes it overpowered. AT ability is t what makes em overpowered, except for the Gepards.
The skink and Kugel do just fine against planes, and that is enough to warrant their BR. They don’t need to do good against tanks aswell.
SPAA’s defense against tanks should be teammates, and SPAA players that aren’t stupid.
If you think you need aim assist to kill planes, then you’re just bad at the game. SPAA is objectively the easiest and most braindead role to play in Warthunder.
Go through the 5 steps of grieving as fast as humanly possible
peak experience really
Not cancer at all
Osa detected the helicopter only when its missile was already in front of my face
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Bro, I have terrible aim. That’s one of the major reasons I play Warthunder instead of an FPS game. If I can do well in SPAA, then your average player can.
Planes need to make themselves vulnerable to attack ground targets. You’re never gonna shoot em down if they’re no actively being a threat.
the closer you are to the frontline, the easier it is to shoot down planes, but the more at risk you are to tanks. It’s a game of risk v.s reward, that’s just how PvP works. SPAA shouldn’t be given a get out of jail free card.
Even in a last ditch effort, weak autocannons like the Skunk’s can shoot down planes. It’s not consistent, nor should it be, but SPAA aren’t defenseless.
I never did.
You said that the Skink and Kugel should be moved down to kill tanks better.
I said that moving em down would make em too powerful against planes cuz they’re already fully enclosed.
You’re talking to a well known local ragebait troll, just add him to ignore list
I can see you don’t switch from IR to Photocontrast lock with the strela at all…Using to photocontrast would of saved you from CAS on the Strela along with downing the aircraft with ease since flares would not work.
The Osa, firing when there is a tree blocking your view also screwed up your chance to lead the missile. Didn’t bother on moving a tad forward for a better view and your aiming the reticle exactly where the jet is instead of leading with it causing a miss.
Also, relying only on radar screen to find targets shouldn’t be your only way to find CAS. There is Air Alert that will tell you where the heli or jet is located along with how high they are even if you cannot see them due to trees, mountains, buildings etc…
Struggling to use 2 really good SAMs is…sad to see.
I’m starting to think that maybe they should actually add played controlled infantry to the game so they can give then Stinger launchers; Would make playing anti-air a lot easier.
What moment are you talking about? Osa and Su-25T? As if that would help, he went under all the trees.
Again Osa and Su-25T? I didn’t miss, he killed me faster than my rocket could reach him.
Most of the time CAS kill me before i can do anything, before i can detect them, out of my range, or when two or more heli/planes focus me at the same time. Osa radar barely works sometimes and Strela doesn’t even have one.
I really have to stare at the sky and at every mountain, tree, building, cloud that heli or plane might be hiding behind, spamming Air Alert 360? Awesome gameplay
Why you have to be a cut above to beat point-clickers who have a huge advantage over you. And what do you get in the end? The most boring gameplay with near-zero rewards.
No, they really should not. The Gepards are all OP, we do not need more tanks like em.
Gepards are not overperforming, if they were then they’d keep going up in BR, what you are claiming just undermines the balance of gun-based radar SPAAG and makes CAS more prevalent at BRs where alternatives cannot cope
Afaik, they are going off of realistic figures for the HE filler present within the API-T of the Oerlikons, idk how that translates into post-pen damage but it’s a fairly large amount of filler, paired with just enough pen and fire rate to spread a lot of it within a tank.
While there is ground to complain about vehicles like the ZA-35 (something I’m rather guilty of abusing xD), most of it’s merit comes from experience, and catching enemies off guard, in terms of a concentrating enemy vs large squishy spaa, the odds of destruction are far lower than not listening to engine noises and loud 35mm firing, so IMHO it’s an issue on behalf of those dying to it, rather than the weapon itself being ravenously OP
well, quick bind air alert really helps a lot, but annoying as