How player skill with SPAA effects the CAS problem

If You allow that, that is an issue of You playing the vehicle wrong.

This is not a topic about how to play nashorn.

Actually its an issue of the Nashorn being terrible and easily countered by a wide array of things. A Nashorn player of equal skill to his opponents will always struggle, and even one of higher skill will struggle most of the time.

You’re the one who brought up the Nashorn first.

In context of showing that when it comes to ground units it can’t do anything to the air unit.

I can even show You the video of the situation that I’m talking about.

That is just merely an example he has to make since you can’t seem to grasp the concept of fighting on equal terms, he can make examples for 700 other ground vehicles how they have no chance against air units, but all of them have a fighting chance against other ground vehicles, but when you put them against the air unit, their chance drastically go down as low as 0, understand? Do you like to get killed by things your vehicle has no counter? You can deny all you want but you play it off as if getting killed by M18 compared to a bomber is equal, which they are not.

There is a reason why nobody even complains about their ground vehicles getting killed by other ground vehicles, at least not the same frequency as anti-CAS thread, my tiger 1 would be happy to be killed by your M18 5 times in a row because that would be entirely my fault since I could kill it, but it isn’t the same when a Lancaster comes and drop bomb on me is as if I can do any better to prevent this kind of death lol

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tbf there are complaints - in context of horrible map design that turns battlefields into corner to corner CQC.

But that’s a separate issue.

Coincidentally though, that separate issue solves the “I need CAS because I can’t frontally pen X” (imagine if we had maps that gave you the gameplay depth and decision making to let you avoid having to frontally pen X to win. . . say, through flanking or existence of objectives that applied pressure elsewhere)

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gee, whats this fuzz about? yall ever thought about just not playing a game? the solution is right there!

but it is now

there is no objectively correct opinion unless objectively validated, but your opinion is objectively baseless while i have experience with the issue that im talking about.
if you had experience and disagreed, then i would take what youre saying into consideration. i dont disagree with people just because they say something different

and on the other hand, this opinion is objectively bad

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definitely sounds like you dont have a conflict of interests, being against TO as a CAS player…

we can stop with this worthless back-and-forth, its not helping anyone

you cant comprehend this is a videogame? and that there is no reason to die to someone playing god?
how hard is it to add TO, so that you can actually play against tanks in your tank?
genuinely who the fuck cares about tactical viability in a videogame

i couldnt come up with something this nonsensical in a dream lmfao

right, and CAS makes this much better doesnt it

You don’t play the Nashorn or have the verhicle in your garage.

Why would you expect an open top tank destroyer to be able to do anything against a plane barring the pilot being dumb enough to approach from the front within firing angles?

I’ve said multiple times its a sitting duck. What I can’t understand is why you or anyone else expects it to be anything more than that against a plane? You say there’s nothing you can do but ignore the fact that you chose to play the vehicle in the first place. You chose to play the sitting duck and now you’re getting mad when that choice has consequences and demanding the game change so your poor choice has less consequences. It’s asinine.

I’d still want the dynamic experience CAS provides.

Its a combined arms vehicle combat game and you’re saying no one should care about tactical viability?

All this says is that you have no real answer for my argument so you’re attacking me instead of it. That is called Ad Hominem and it is a logical fallacy. That is to say its illogical. You are objectively not being logical.

Of course not, its terrible and not worth my time.

I don’t think anyone likes getting killed by anything else. Arguably its worse when its something you could counter because its harder to say “oh well nothing I could have done” and move on. Thats part of why revenge bombing is such a common thing.

In my experience on the other side of this conflict, the Lanc and its big bomb are less fun than a striker or fighter bomber. It does have the potential for big multi kills but that relies on the enemy team grouping up and your team scouting them/pointing them out, or you getting lucky and noticing them from bombing height, which is easier on snowy/desert maps. Either way its still a big slow plane with poor defensive guns, and you get one shot before you have to return to the air field. At that BR for the British I’d rather keep playing my TOG II or spawn in a fighter and run CAP most of the time.

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It is a PvP game, it should be fair and balanced

Give an example of a PvP game that you consider “fair and balanced” and I’ll explain how it still has a system of strengths and weaknesses, good match ups and bad match ups, plays and counter plays.

Fair and balanced doesnt mean everything is equally viable all the time.

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youre spamming nonsensical arguments, similar to the 200 CAS players who have come and went over time trying to argument against TO.
lets agree that everyone wants to play what they want, and everyone should get what they want.
CAS players get GRB, and TO is added for playing only tanks.

I do not agree to this. People who want dumb things that will negatively impact the game shouldnt get what they want.

TO is dumb, it will fracture the playerbase and disrupt balancing. War Thunder’s ground combat has always been combined arms, you knew it was combined arms when you decided to play the game. If you don’t like combined arms don’t play.

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CAS already does this.

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I think you’re confused. CAS doesnt fracture the playerbase, it frags them, with bombs.

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The fact we have these kinds of threads every month proves it’s fractured beyond repair at this rate.

These are two different kinds of fracture. You’re talking about ideological fracture, which is meaningless here.

I’m talking about literally fracturing the player base in the matchmaker, which would make finding matches take longer for everyone and divide Gaijin’s attention.

No it’s a gameplay issue, and nobody wants to play with CAS players as a result.

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You don’t have the option not to play with CAS players, so not wanting to play with them doesn’t functionally change anything.

Yes it does, TO is dumb.

It is, it will, and it will.

I can easily explain my reasoning using an example.

I do not like MMORPGs, so I do not play World of Warcraft. What you’re doing is like someone playing WoW, complaining about the presence of other players, and demanding a single player mode instead of just going and playing a single player game. If you don’t like the core premise of the game, don’t play the game, its that simple.

GRB is balanced around combined arms, if you take away the combined arms the balance will need to be changed.

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