Give an example of a PvP game that you consider “fair and balanced” and I’ll explain how it still has a system of strengths and weaknesses, good match ups and bad match ups, plays and counter plays.
Fair and balanced doesnt mean everything is equally viable all the time.
youre spamming nonsensical arguments, similar to the 200 CAS players who have come and went over time trying to argument against TO.
lets agree that everyone wants to play what they want, and everyone should get what they want.
CAS players get GRB, and TO is added for playing only tanks.
I do not agree to this. People who want dumb things that will negatively impact the game shouldnt get what they want.
TO is dumb, it will fracture the playerbase and disrupt balancing. War Thunder’s ground combat has always been combined arms, you knew it was combined arms when you decided to play the game. If you don’t like combined arms don’t play.
These are two different kinds of fracture. You’re talking about ideological fracture, which is meaningless here.
I’m talking about literally fracturing the player base in the matchmaker, which would make finding matches take longer for everyone and divide Gaijin’s attention.
agreed. doesnt apply to anything discussed thankfully
it isnt, it wont, and it wont.
ironically, GRB fulfills these criteria. it is dumb, it fractures the playerbase and massively disrupts balancing (both unintentionally and very intentionally)
this is a complete joke. below zero IQ.
you will never be explain your reasoning behind writing something like this, because no amount of actual reasoning could produce something this delusional
matches are already found pretty quick. the queue time is nowhere near as impactful as having the choice between GRB and TO.
also, gaijins attention wont be divided because TO doesnt need exhaustive balancing other than what GRB is already getting.
or maybe it will because they might just have to fix their comically horrible map design, which is always excused by CAS. and maybe that wouldnt be a bad thing
erm there is no ideological fracture.
there is what i like, and that is what you will play.
this is my game - dont like it, leave. WoT is right there.
You don’t have the option not to play with CAS players, so not wanting to play with them doesn’t functionally change anything.
Yes it does, TO is dumb.
It is, it will, and it will.
I can easily explain my reasoning using an example.
I do not like MMORPGs, so I do not play World of Warcraft. What you’re doing is like someone playing WoW, complaining about the presence of other players, and demanding a single player mode instead of just going and playing a single player game. If you don’t like the core premise of the game, don’t play the game, its that simple.
GRB is balanced around combined arms, if you take away the combined arms the balance will need to be changed.
Calling it “talking” is being generous. What you’re doing is endlessly complaining in the vain hope that the squeaky wheel might finally get the grease it doesn’t deserve.
If one gets killed by an enemy aircraft in a 1 vs 1 one duel, then one can go:
“That was a lot of fun and I need a few moments to calm down before respawning as that was exhilirating!”
or one can go
“… How did I lose that? Into the Replays I go, record the battle from my and my opponent’s perspective and ask for advice in LFG discord I’m gonna.”
Worst case one can go
"Please for the love of all that is holy move the Spitfire Lf Mk IX to 5.7 from 5.0 because it dominates whatever lobby it’s put into and it’s not fun to fight (or equivalent “Please move Ki-84 from 5.0 to 5.3 or 5.7)”.
But in all three cases we have:
I can keep using the same vehicle
The reason I died is skill issue. Even against the LF Mk IX/Ki-84, you can theoretically beat them with 3.0 BR aircraft if skill difference is that great. No amount of skill difference in the Nashorn enables you to shoot down yak-9k or f4u-4bs.
For example 2 - I’ve recently did a bf109G14 vs Spit Lf IX duel. Reason I lost? I missed my first shot despite having advantage and stayed chasing rather than disengaging. Even if I complain about that plane being too strong for 5.0, it’s pure skill issue that I lost as I had the ball.
You can have analogous equivalents for tank on tank combat.
“Damnit, I shouldn’t have taken this lane but instead gone this route. Or I should have listened better. Or I should have stayed still and waited for enemy to expose themselves rather than rushing mindlessly into their gun. Or I should have communicated with my team to see if anyone else got a better angle if I’m locked down.”
You can improve in my scenario and that’s much more fun and interesting because you will eventually get a re-match where you eke out a victory that was once thought impossible. Case in point, I was so proud of beating a spitfire in a dogfight with 109F4 using reckless & insane maneuvers I went and recorded our fight from multiple angles! I couldn’t have had that moment of sheer satisfaction if I just said “Nothing I could have done” rather than push myself to improve.
“Nothing I could have done” is a dead end observation.
Do you not see the issue of a PvP game having a “nothing I could have done” situation?
Even in the most helpless stomp of Dota 2, you can analyze where you went wrong and correct your strategy in the re-match even if using the exact same lineups. Sure, it may have happened 30 minutes ago when you failed to grasp the momentum and end the game before that spectre or medusa came online (and instead for whatever absurd reason decided to go farm neutral creeps rather than push high ground) but the point still stands (do spectre and medusa still autowin games if the match goes super late? I last played before they added talents.)
Not when that PvP is aiming to emulate real combat. Plenty of soldiers died in situations where there was nothing they could have done. That’s just how it is sometimes.
Even in semi-hardcore sims, there’s a significant amount of rules and balancing to ensure there’s a fair fight.
For instance, Combat Box (project apollo at least) for Il2:Great Battles restricts what airfields can be used to balance teams. It restricts what vehicles the axis may use and how often to offset the impact of a Me262.
That argument does not make sense especially given previous denial of introducing SB-lite mechanics to GRB by the opposing parties (removal of hit markers and scout markers from aircraft PoV, forced runway take off, moving runways further back.)
Because GSB already exists as its own thing, and a lot of people like GRB as it is and we don’t want a vocal minority to cause change by playing the role of squeaky wheel, and taking advantage of the fact that satisfied players don’t tend to say anything. That’s why I am here in this thread, so when Gaijin goes through the forums looking at player feed back they see that the Anti-CAS clamoring is not a one sided issue, and that there are people pushing back.