How player skill with SPAA effects the CAS problem

Tank only will never happen. You can cry out for it until the heat death of the universe and it wont come.

Instead of continuing in futility, I recommend learning how to make yourself a less desirable target. First and foremost this entails being aware of enemy air spawns so you can prepare and position yourself accordingly. Avoid grouping up with allies, avoid camping in one spot for extended periods of time, avoid wide open spaces, and utilize smoke effectively. A stationary target is an easy target, and a group is desirable target. Be neither.

i assume youre talking about low / mid tier games? it doesnt apply to highest tiers

these tactics are viable at every tier

in fact given the increased mobility that higher tier tanks have they are actually more effective at being harder targets when played correctly

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Some news dropped that could be interesting for this discussion.

The trend of inexperienced / clueless players calling CAS OP (beyond what level CAS could objectively be called “OP”.)

This seems like it could definitely shake things up!

Sounds like I’ll be able to chain spawn planes by either taking the ordinance off or adding planes with anti-ground cannons like the Mollins Mosquito to the line up.

Example for 3.7 UK: Spawn Hellcat with HVARs and Bombs, then spawn Mustang with 20mm AP cannons.

Currently you can already do that, but when using different classes of planes is where the clue to cheap planes with CAS ordinance lies. Use an attacker and a fighter, both with CAS options, and you currently don’t have to pay an increase for spawning one after the other. That should be changed with the new system. Paired with CAS munitiong giving an increase in SP. The most effective CAS cannon munitions like the APHE for the soviet 45mm and the HVAP for the german 30mm also cost SP and should be included in the new system.

Oh I know that’s what I already do.

For my 3.3 line up the Hellcat is followed by a Firefly.

im astounded by the number of players on this forum who are teaching me about top tier tactics while they dont play top tier themselves

i cant prove nor disprove the trend is false.
its a made up point and doesnt affect the discussion

I’ve played top tier plenty

there is a website called statshark where you can check the profile of any player, and it shows that you have not played top tier plenty.
i dont want to insult statistics but you shouldnt be talking about top tier balance or tactics
https://statshark.net/player/32676398#Vehicles

Plenty is subjective, I’ve played it plenty long enough to decide it isn’t as fun as other tiers.

Also that site has some issues with accuracy, it says I’m chat banned when I’m not.

but not enough to experience CAS i assume?

the vehicle stats are accurate

I am the CAS. See what it says about my kills with the G-LYNX

If it can’t get one thing accurate then I’m not inclined to assume it gets everything accurate.

There is CAS in basically every game. If someone has over 100 games at ranks 7 and 8 I assume they’ll have experienced it plenty? And even then CAS is found from 1.0 untill 14.0. Most tips will be the same across BR’s:

  • Don’t stay in one position after making a kill.
  • When on the move make sure you don’t stand out too much from the terrain, use trees and other obstacles.
  • Break line-of-sight often with the common air- and groundspawns for aircraft
  • etc.

but the G-LYNX is below 10 BR and its a helicopter

you can check that the numbers are accurate

100 games is very little. i dont know my exact game count at high tier, but its over 1,000.
also, CAS is uncomparable at 1.0 vs 14.0, and barely any of these “tips and tricks” apply at top tier.
unless youre going to hide in a corner the entire game, your CAS avoidance tactics arent gonna help you most of the time.

on some maps, its even impossible to do any of these things, so youre at the mercy of CAS, which is guaranteed to take you out when it matters most.

its still an air vehicle and its 10.7

its not close to 14.0 jets with a volley of fire-and-forget missiles.
speed, range, firepower, agility is entirely different.
it cant give anyone an idea of true problematic CAS