How player skill with SPAA effects the CAS problem

Those who kamikaze and/or fly straight?

Nah we don’t take any of these 2, air or ground, into account.

Inexperienced players exist everywhere, whether they fly straight or ignore aircraft

The devs didnt take it into account and the gameplay feels like it

For many 8.0-11.0 SPAAs (and ~12.0 if 12.7 matches are excluded) they are designed to make the worst player to point and click CAS down lol

I play 90% top tier and you are just here whining instead of just facing your problems and finding a way for yourself to deal with CAS.

CAS still kills people often at this BR, even if the SPAAs are IR point-and-click.
but this doesnt make them overpowered

i am dealing with CAS by asking for TO.
its not possible to balance SPAA and CAS, the gameplay will always be miserable for one side.

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Did he think the jet sounds over his head were mosquitoes?
If we could figure out how to get players like these to learn their vehicle / role, I bet 50-75% of “CAS is OP” problems would disappear.

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They… don’t?

Around 9.0-ish is the worst, basically no one’s flying and whoever decides to do SPAA would sit there counting tickets

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SPAA is boring lol I would still not play them when I have close to 4.0 air kills KD in some of them, not playing them is more than just lack of ability.

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aircraft are only audible at pretty close ranges (although this doesnt excuse the guy in the clip)

they should add a forced tutorial for all vehicle types, just like there is the starting tutorial for all new players. but i dont know how much this would help

i dont have much experience with 9.0 CAS, i try to get out of that BR as soon as possible anyway
but as low as 9.3, there is already powerful CAS you can play against, albeit the dynamic of CAS vs AA is more balanced than at the highest tier.
this still doesnt address the actual issue with CAS though, because defenseless players get killed and cant do anything to prevent it.

arguments of everyone who disagree with what im saying always hinge on the idea that AA is insanely fun and riveting gameplay and that literally 100% of all players a

I honestly wouldn’t complain at all. Hell, I think I would’ve liked it when I first started playing back in ~2019.
Doesn’t even have to be anything too crazy, just a (skippable? Not sure why you’d want to) tutorial that comes up for your first vehicle of [x] type - and when you unlock new features / play regimes, you get pinged for that tutorial.
Doesn’t pop up with a new tree unless that tree has something unique the others doesn’t (which I’m not sure exists?)

it would have to be unskippable, otherwise it will barely have effect.
AA basics can be done at the start for all players, like spotting planes, what to shoot at, etc.
it should also come up as you unlock new tiers / features, like radar and such to teach you the bare minimum

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Yeah, agreed. I was initially going to say unskippable, but I didn’t want people crying about “but I just wanna play!!”

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Having recently watched a friend try to get into Warthunder with the decision of ONLY playing with HOTAS and not MnK…

This is a terrible idea.

Tutorials seem optimized for AB/RB and break when you try to do new player stuff with sim controls and they couldnt even skip them because “new player must do this”

It was also all useless. I had to teach them for around an hour’s session to cover the things they actually needed to know and properly (spin recovery is actually taught kinda wrong in the tutorials.)

(also why are new players forced into biplane arcade? That was a disaster to watch lmao.)

Friends don’t let friends hurt themselves like this.

I would hope that would be fixed before they added unskippable tutorials.
But again, I have to ask…
Who hurt you so, that you would just straight to sim controls when you don’t even know the game itself? MSFS might be one thing, but WT?

(I say jumping straight to the Sweden tree to re-teach myself…)

At the end of the day, though, something needs to be done about people reaching top-tier and still not knowing the absolute basics.

Sure, maybe we’ll lose the players who don’t want to learn things.
Or those who don’t have the patient to go to driving school.

But for those who stick around?
Surely, the education would be rewarding, and might even make gameplay even more interesting for everyone.

the tutorial would have to show all the keybinds you need to set up, what they do, and some theory.
there could also be an actual gameplay test, but again it would need to make the player bind all essential keybinds to teach basic usage of things like radar.

obviously this all would only matter if the tutorials werent horrible. if they just write some text for the sake of it, it will be a boring and useless waste of time.
it needs to exist to teach players how to play

that SPAA player in the clip was one thing. noob premium players are another thing entirely, these players do unimaginable things because of inexperience.
there should be an hour of mandatory teamplay tutorials specifically for these players

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Watching other Gepards shoot at a Mig-15 4 miles away, and not only that, firing a nice long stream so he cannot miss it is always so annoying, especially when I know those Gepard players are the same kind of ppl you see complaining abt CAS on the forums.

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They wanted to play with me and recently got their stick replaced. Mostly played space games beforehand. I told them to use MnK at first but refused saying “it feels wrong.”

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there are no gepard players complaining on the forum

That’s on them then, lol. You did warn them!
That being said, yeah, the tutorials do need work (and better Sim accommodation.)

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