Aww yes, cause telling som1 not to drive out into the open like a dummy, and telling som1 they can’t play an entire vehicle class is 100% the same.
Is multi-part SAM not enough for y’all?
It’s basically point and click, from all the videos I’ve seen.
I’d say about 5000, 3000 if I’m being generous, come down more to skill issue than actual balance issues.
I’n not saying they don’t exist, but I think the problem is less about CAS itself and more mapmaking / game design issues. I’d be willing to bet money that bigger maps and modes that properly emphasize teamwork would clear up a majority of “CAS is OP” claims.
With that attitude, maybe.
Everything has a weakness. Everything.
It’s just a matter of finding it, and exploiting it.
And remember: dying is part of the game too.
Even the top of the top die eventually.
Yes, even OddBawz, yes even Malzi, and yes even Loner.
One fun thing I’ve been observing now that I managed to catch the 3_1 GSB bracket two days now was just how much more enjoyable the gameplay is even on awful maps I hate without laser-accurate CAS bombing and strafing me all the time for daring to drive an open-top light vehicle.
I still die stupid deaths, but it’s at least all due to enemy tanks or well… Teammates can’t tell an M10 apart from a PzIV somehow.
Kinda speaks for the possible value of RB without CAS, doesn’t it? If absence of CAS dominance can make even Abandoned Town and Hurtgen enjoyable…
This post was flagged by the community and is temporarily hidden.
escape the matrix bro, in the real world all change is illegal. if you suggest for something to be improved, you will be executed immediately including all witnesses.
the truth is that sitting in a ditch like a literal rat is insanely fun gameplay, and the fact that camping is rewarded more than skill is brilliant.
this shows why 200 billion USD went into R&D of war thunder, the gameplay is unlike anything else in the industry.
no other gaming experience allows you to cower in a corner for about 10 minutes straight while looking up at the sky anxiously. thats why this game is set to win GoTY for the 15th year in a row.
To you it does, but it’s just constantly the same old tune.
You did nothing to correct me.
(Edit - No.)
“I don’t want to have to think about how I move I just want to zerg rush the caps like a zombie.”
My man… a TO mode isn’t going to fix any K/D ratios with that mindset.
Explain then? Sure, the tech is different, but PRDF works at all BRs.
Well of course they’re going to hit you if you stay still all match.
That’s what the “P” and “D” are for in PRDF.
All the things you’re pointing out so far are only reinforcing the OP’s point - that people don’t know how to play the game, and a TO mode can’t fix that.
Yes there’s issues with CAS.
Yes, both ground and air need BR decompression, and imo they need to reverse course and make bigger maps, so both can have room to breathe.
But again, I’m not against a TO mode, but let’s not pretend it’s going to some panacea that’s going to turn you into a big bad Pro Gamer.
Clearly not as you always ignore em.
-The CAS hater said immediately after saying
“and i think its silly that players can play orbital strike in a tank game.”
Offended? No. I’m just annoyed that TO bs is spammed in every single CAS thread by the same handful of ppl even after Gajin said it’s never being added.
Perfect description of every interaction with CAS haters.
I personally tend to enjoy matches with CAS alot more since there’s fewer really strong tanks on enemy team, and also it gives free kills for my SPAA. That’s just my opinion tho.
its comical that i am arguing with 3 people who never touched top tier about the issues of top tier.
does everyone think that top tier doesnt exist or something? im starting to think im the only person on this forum who actually plays any high BR
edit: decided to actually play the game (instead of yapping on the forum) and instantly refreshed my memory of why all of your arguments are so fucking stupid and lack any logic
edit 2: as this one game goes on, your arguments fall apart even further, even though they were aready at zero before
30% of the players that voted “No” sadly don’t believe this unfortunately.
You didn’t correct me in the slightest, so you can clear up that misconception.
you hinted that SPAA is a viable solution to CAS, which i disproved and explained that top tier gameplay is garbage, and you would know if you played top tier at any point
Like, don’t get me wrong, I can just look at the tech tree and know there’s issues to be fixed, but these people talk like actual strategy and foresight will put them into anaphylactic shock.
I of all people shouldn’t have to point that out, right??
It’s mostly an issue of small maps and gaijin half-assing AA implementation
AA are confined to the tiny ground maps so it’s incredibly easy for them to be spotted and destroyed (plus there’s often no cover against enemy ground units)
Additionally, while the vast majority of AGM are fully automatic, SPAA still have to rely on manual guidance (the new radar mode is simply too inaccurate).
The easiest fix would be to make gun and missile aiming fully automatic for the top tier SPAA so all you have to do is lock the target and fire (while you can do that already, it’s super inaccurate)
Additionally many systems IRL (with the most famous being the Phalanx CIWS) have a completely independent operation where they will automatically engage any incoming munitions without any user input
All SPAA in the game (yes, even the stormer) are more than competent enough to deal with aircraft, they are just artificially limited because of their implementation
Also, many vehicles like the Stormer and Rapier are designed for direct-hit engagements but that is basically impossible in game because manual guidance is simply too inaccurate
Now that I can agree with.
In Ground SB, I’ve witnessed vehicles like the soviet milk truck with a massive gun and the italian milk truck with a massive gun used to great effect on the Battle of Hurtgen Forest.
Do you know why?
Because gun strafing and bombing with stick & rudder controls is significantly harder and has a much greater barrier of entry than GRB CAS.
For the first time, self-propelled field artillery was used as self-propelled field artillery should: They took up positions in the fields, ideally near woods but often simply “hull-down” and locked down sections of the map forcing their opponents to be smart about their approach of the objectives because for once they didn’t have think about getting bombed 3 minutes in for using their field artillery as field artillery should be used (from a great range and overlooking tactically or strategically important lanes).
I died to it multiple times shermans, but I think it was glorious and awesome.
Imagine that. Giant gun strapped to truck used as it historically should be rather than forced to brawl in a town for fear of getting bombed through laser-precise mouse aim.
There we still did have planes, but their accuracy was bad enough that they weren’t nearly as dominant as in GRB.
My only real complaint is… Why are there axis shermans, axis wolverines/ground hellcats, axis locusts and axis chaffes and axis KVs and axis T-34s and allied PzIVs if there’s restricted lineups already T.T.
i understand what youre saying but go play the game before pointing things out
“in concept” doesnt mean reality
whoever doesnt understand the issue can go watch this replay of the game i just played.
its bog standard top tier gameplay and im sure CAS players will also see this as their usual gameplay (from the aircraft perspective). this match is cursed in every aspect, but mainly it shows what im talking about with CAS.
somehow there were aicraft constantly getting kills, even though there were always at least 2 teammates with an SPAA.
https://warthunder.com/en/tournament/replay/373708733674865285
[quote=“Lauri Heino, post:642, topic:201306”]
The fact is that being killed by CAS will always feel cheap and undeserved — like it was when planes got spawn-striked by FlaRakRad, or like now, when at mid-tier if you really hate CAS, you just hover above their spawn with a fighter and strike them without any hope of fighting back. TO mode can definitely be tested, and it’s a better solution than bigger maps, which 90% of the time are atrocious to play (Red Desert, Pradesh, Volokolamsk, Big Tunisia etc… just examples off the top of my head — and I’m not implying that city maps are any better). In my opinion, increasing spawn points for CAS is wrong from a gameplay perspective. The only thing I suggest and think is reasonable is: Remove all markers from the plane HUD (allied, enemy, cap zones, spawn points on the minimap, drone marks, and the target minimap mechanic). At least at lower tiers, this can and will decrease the efficiency of strafing runs and prolong engagement time to identify whether a vehicle is enemy or allied.
To be fair, I think that’s a skill issue on Gaijin’s part. I’ve been thinking on this for a touch now and I do think it would take more than just bigger maps to make it work.
Maybe I’m biased because I’m only just hitting Rank IV (yeah yeah “shut up about top-tier then”), but I can’t say I agree with that feeling.
I think of it as “I messed up somewhere and got spotted / we messed up somewhere and lost air superiority” first, before I even think about whether it’s Gaijin’s fault.
Not that they aren’t doing something wrong or couldn’t improve, I just haven’t found any issues yet that could be immediately distinguished as a potential skill issue on my part.
Certainly not ruling that out, and hell, I’d probably check it out too.
I’d also be willing to see this trialed as well! I will say that it probably won’t be popular among CAS mains, but it would definitely level things out, considering CAS and their altitude / view range advantage.
Bump this suggestion so everyone can see how bad it is