It’s got superior energy generation to the F4U-4 and maintains it just fine. It’s slightly weaker than the undertiered 5.7 F4U-4B which flies like a UFO in the right hands, so I don’t see your complaints
Have you thought to maintain ~1.5 km altitude and diving room and not turning on deck with 200 km/h IAS? Granted, Corsairs do very well at low speed turns due to their insane flaps. Corsairs will outperform german props with ease. F4U-4 has no issues, so F4U-7 has zero excuses.
Wonder why it was used historically and why dive bombing is used in other air sims when attacking highly-defended areas with lots of anti air.
Mouse aim and third person camera makes dive bombing more effective, not less.
My biggest struggle with doing dive bombing in SB is the rudder - you trim propeller planes for a specific speed where you don’t need rudder to fly straight. Well, guess what - in a dive bombing run you are liable to gain some 200 or 250 km/h (going from 350-400 to 550-600) and this means that your nose is going to shift off to the side making your bomb go a little wide. It’s not impossible to compensate for, but does introduce additional labour and uncertainity.
With mouse aim, the instructor keeps your plane perfectly straight and thus ensures the bomb will actually fly a predicted path.
Dive bombing is dangerous in terms of skill required. There’s other ways to bomb with fighters.
Such as glide bombing, which, if there’s no enemy anti-air cover is significantly safer than dive bombing by virtue of not screaming towards the ground at 600 km/h or so and having to pull up to not rip your plane, not pass out and not slam into the ground at a particular altitude.
edit: In hindsight, your “Dive bombers are the easiest to shot” - you’re probably confusing dive bombing with glide bombing. As a non-judgemental rule of thumb, people significantly over-eastimate their dive angles unless they got a reference. 45 degrees is far steeper than one assumes, and the 60 degrees almost feels like a vertical dive.
Idk, if I have CAS bugging me, I typically try and shoot it down.
That’s what SPAA is for.
Am I good at it?
No, but I don’t go whining about “CAS shouldn’t exist!!!”
I know I have a skill issue, and am trying to get good instead of crying in the forums.
Note, however, that I’m still not against TO in general, but I do think it’s quite silly to say “any chance of CAS killing me is too big a chance.”
i know thats what SPAA is for, but if you read through the 6,000 posts made about CAS balance recently, you would find out that SPAA isnt a valid solution to CAS (in top tier)
you wont get good against a homing missile, unless your skill is mind controlling missiles
and i think its silly that players can play orbital strike in a tank game.
which is why GRB and TO should both exist, and players will choose what they want to play
i suppose force someone to use aa or hide in a dich to survive is not forcing specific gameplay but the same can be stated for everything but im really confused what is your argument in genneral its really not clear no human can sostain and really belive things like this are fine or cannot be improved so what you suggest?
Is multi-part SAM not enough for y’all?
It’s basically point and click, from all the videos I’ve seen.
I’d say about 5000, 3000 if I’m being generous, come down more to skill issue than actual balance issues.
I’n not saying they don’t exist, but I think the problem is less about CAS itself and more mapmaking / game design issues. I’d be willing to bet money that bigger maps and modes that properly emphasize teamwork would clear up a majority of “CAS is OP” claims.
With that attitude, maybe.
Everything has a weakness. Everything.
It’s just a matter of finding it, and exploiting it.
And remember: dying is part of the game too.
Even the top of the top die eventually.
Yes, even OddBawz, yes even Malzi, and yes even Loner.
One fun thing I’ve been observing now that I managed to catch the 3_1 GSB bracket two days now was just how much more enjoyable the gameplay is even on awful maps I hate without laser-accurate CAS bombing and strafing me all the time for daring to drive an open-top light vehicle.
I still die stupid deaths, but it’s at least all due to enemy tanks or well… Teammates can’t tell an M10 apart from a PzIV somehow.
Kinda speaks for the possible value of RB without CAS, doesn’t it? If absence of CAS dominance can make even Abandoned Town and Hurtgen enjoyable…
escape the matrix bro, in the real world all change is illegal. if you suggest for something to be improved, you will be executed immediately including all witnesses.
the truth is that sitting in a ditch like a literal rat is insanely fun gameplay, and the fact that camping is rewarded more than skill is brilliant.
this shows why 200 billion USD went into R&D of war thunder, the gameplay is unlike anything else in the industry.
no other gaming experience allows you to cower in a corner for about 10 minutes straight while looking up at the sky anxiously. thats why this game is set to win GoTY for the 15th year in a row.