How player skill with SPAA effects the CAS problem

“as if we have power” isnt a reason to actively argument against proposed solutions.

is the chance of you getting airstriked lower than the chance of you ever playing top tier before talking about top tier?

making myself a CAS magnet by doing what?

you shure
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i can continue if you want

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apart that this is fake and missleading still more then the effective range of 5 km on the best aa at the tier

It’s a reason to not play toptier.

Aww yes, because the Yak-9K is OP, that means all CAS is OP.

Oh, you’ve never used Mavericks b4.

Convenient you left our the corsair with its insane dogfighting capability AND payload.

It’s also go incredible rip speed, G-suit and airbrakes, making high-angle dive bombing from proper altitude with proper speed much easier than in other proper fighters.

You mean that one French Corsair which is heavy AF and could get out turned by a wellington?

Dive bombers is the easiest CAS to counter.

It’s got superior energy generation to the F4U-4 and maintains it just fine. It’s slightly weaker than the undertiered 5.7 F4U-4B which flies like a UFO in the right hands, so I don’t see your complaints

Have you thought to maintain ~1.5 km altitude and diving room and not turning on deck with 200 km/h IAS? Granted, Corsairs do very well at low speed turns due to their insane flaps. Corsairs will outperform german props with ease. F4U-4 has no issues, so F4U-7 has zero excuses.

Wonder why it was used historically and why dive bombing is used in other air sims when attacking highly-defended areas with lots of anti air.

How about using proper dive bombing technique?



Key take away:

  • Dive at ~60 degrees at least from ~1.5km altitude
  • Release at~500-800 meters
  • Maintain unpredictable, but level flight while extending out of Anti-Air defence coverage to maintain speed and high angular velocity.

Seriously, don’t pull up and stall out over your target.

“A wellington outturns the F4U-7”

Tea-rex says otherwise.

that sounds like a skill issue.

Because pilots irl didn’t have mouse aim, 3rd person cameras, or the ability to pull multiple 8g turns in a row with 0 issues.

Also, bombing irl was far less accurate than bombing in Warthunder.

tbf, the wellington doesn’t represent all bombers. I wouldn’t expect a B-17 to outturn a corsair.

Mouse aim and third person camera makes dive bombing more effective, not less.

My biggest struggle with doing dive bombing in SB is the rudder - you trim propeller planes for a specific speed where you don’t need rudder to fly straight. Well, guess what - in a dive bombing run you are liable to gain some 200 or 250 km/h (going from 350-400 to 550-600) and this means that your nose is going to shift off to the side making your bomb go a little wide. It’s not impossible to compensate for, but does introduce additional labour and uncertainity.

With mouse aim, the instructor keeps your plane perfectly straight and thus ensures the bomb will actually fly a predicted path.

It makes everything more effective. They used dive bombing because it was the only safe and consistent way bomb any enemy from a fighter.

Dive bombing is dangerous in terms of skill required. There’s other ways to bomb with fighters.

Such as glide bombing, which, if there’s no enemy anti-air cover is significantly safer than dive bombing by virtue of not screaming towards the ground at 600 km/h or so and having to pull up to not rip your plane, not pass out and not slam into the ground at a particular altitude.

edit: In hindsight, your “Dive bombers are the easiest to shot” - you’re probably confusing dive bombing with glide bombing. As a non-judgemental rule of thumb, people significantly over-eastimate their dive angles unless they got a reference. 45 degrees is far steeper than one assumes, and the 60 degrees almost feels like a vertical dive.

Everything has its own risks, hence why dive bombing was used irl.

Dive bombing:

This is a 45 degree approach.

Glide bombing:

This is a ~25 degree approach.

it could be, but its not a reason to be against TO

that sounds like someone who doesnt play the game but is talking here

Idk, if I have CAS bugging me, I typically try and shoot it down.
That’s what SPAA is for.
Am I good at it?
No, but I don’t go whining about “CAS shouldn’t exist!!!”

I know I have a skill issue, and am trying to get good instead of crying in the forums.

Note, however, that I’m still not against TO in general, but I do think it’s quite silly to say “any chance of CAS killing me is too big a chance.”

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thats what should happen

i know thats what SPAA is for, but if you read through the 6,000 posts made about CAS balance recently, you would find out that SPAA isnt a valid solution to CAS (in top tier)

you wont get good against a homing missile, unless your skill is mind controlling missiles

and i think its silly that players can play orbital strike in a tank game.
which is why GRB and TO should both exist, and players will choose what they want to play

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To be honest, the whole time the other thread has been closed, everyone has merely come here to argue with the same old arguments…

I didn’t say it’s an argument against TO. You’re just creating strawmen to argue with cuz you can’t debate our actual arguments.

Aww yes, cuz you should get the power to decide how people can and cannot play. 😂

i suppose force someone to use aa or hide in a dich to survive is not forcing specific gameplay but the same can be stated for everything but im really confused what is your argument in genneral its really not clear no human can sostain and really belive things like this are fine or cannot be improved so what you suggest?

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