Convenient you left our the corsair with its insane dogfighting capability AND payload.
It’s also go incredible rip speed, G-suit and airbrakes, making high-angle dive bombing from proper altitude with proper speed much easier than in other proper fighters.
It’s got superior energy generation to the F4U-4 and maintains it just fine. It’s slightly weaker than the undertiered 5.7 F4U-4B which flies like a UFO in the right hands, so I don’t see your complaints
Have you thought to maintain ~1.5 km altitude and diving room and not turning on deck with 200 km/h IAS? Granted, Corsairs do very well at low speed turns due to their insane flaps. Corsairs will outperform german props with ease. F4U-4 has no issues, so F4U-7 has zero excuses.
Wonder why it was used historically and why dive bombing is used in other air sims when attacking highly-defended areas with lots of anti air.
Mouse aim and third person camera makes dive bombing more effective, not less.
My biggest struggle with doing dive bombing in SB is the rudder - you trim propeller planes for a specific speed where you don’t need rudder to fly straight. Well, guess what - in a dive bombing run you are liable to gain some 200 or 250 km/h (going from 350-400 to 550-600) and this means that your nose is going to shift off to the side making your bomb go a little wide. It’s not impossible to compensate for, but does introduce additional labour and uncertainity.
With mouse aim, the instructor keeps your plane perfectly straight and thus ensures the bomb will actually fly a predicted path.
Dive bombing is dangerous in terms of skill required. There’s other ways to bomb with fighters.
Such as glide bombing, which, if there’s no enemy anti-air cover is significantly safer than dive bombing by virtue of not screaming towards the ground at 600 km/h or so and having to pull up to not rip your plane, not pass out and not slam into the ground at a particular altitude.
edit: In hindsight, your “Dive bombers are the easiest to shot” - you’re probably confusing dive bombing with glide bombing. As a non-judgemental rule of thumb, people significantly over-eastimate their dive angles unless they got a reference. 45 degrees is far steeper than one assumes, and the 60 degrees almost feels like a vertical dive.
Idk, if I have CAS bugging me, I typically try and shoot it down.
That’s what SPAA is for.
Am I good at it?
No, but I don’t go whining about “CAS shouldn’t exist!!!”
I know I have a skill issue, and am trying to get good instead of crying in the forums.
Note, however, that I’m still not against TO in general, but I do think it’s quite silly to say “any chance of CAS killing me is too big a chance.”
i know thats what SPAA is for, but if you read through the 6,000 posts made about CAS balance recently, you would find out that SPAA isnt a valid solution to CAS (in top tier)
you wont get good against a homing missile, unless your skill is mind controlling missiles
and i think its silly that players can play orbital strike in a tank game.
which is why GRB and TO should both exist, and players will choose what they want to play
i suppose force someone to use aa or hide in a dich to survive is not forcing specific gameplay but the same can be stated for everything but im really confused what is your argument in genneral its really not clear no human can sostain and really belive things like this are fine or cannot be improved so what you suggest?