You described coming in from 2 km altitude, diving at a specific range of angles, releasing at the correct range of altitudes. This is not practical in GRB (except on the first attack run), and less effective than coming in at a lower angle. And even though it is safer, skilled SPAA players can still effectively counter such tactics; the energy loss from constant maneuvering can be increased so greatly that each attack takes multiple minutes to set up.
Climbing back to such an altitude takes time, time that is already scarce. WT matches are not a good environment for time-intensive tactics. And if your goal is to influence the match as much as possible, you won’t be using them. You are forced to use less and less effective tactics as enemy SPAA becomes more skilled. Therefore, although CAS is ultimately more powerful (as they should be), this advantage can be made impractical if SPAA is played well. This is one of the things I feel is often unconsciously understood but not said; it is true for every BR.
F4U-4 climbing to 1.5 to 2km altitude is possible in 2-3 minutes following take off with engine turned off.
It is less than 1 minute to reset to altitude again if you don’t immediately yank yourself into a vertical.
Dive bombing is the tactic you use against highly dangerous anti-aircraft fire, not the opposite.
Historically, dive bombers are used as a screen/first approach to attacking shipping targets for the slow and low torpedo bombers to begin to have a sliver of chance.
No - they cost more to spawn to gain the privilege of flying - which is it’s own inherent advantage.
They don’t need to be more powerful because of that.
Heavy tanks cost more to spawn than light tanks - but are they more powerful?
Quite debatable.
There are many light tanks that can destroy the heavies, and they have >> mobility and artillery as well.
IMO spawn point cost should not be reflected in the “power” of the vehicle - unless it’s a matter of BR / Rank.
But maybe we can wait to see the input of the poster to whom I asked the question…
Flying is one of the reasons that aircraft are more powerful. The reason that light tanks being cheaper is questionable is because spawn cost is very old with few changes, and it doesn’t keep up with the sudden increase in light tank effectiveness at ~8.0
Yeah I don’t understand people who still bother with top tier with it’s current state. Imo gajin shoulda stopped at 10.3. Early AGM-65 v.s Stingers is perfect.
Admittedly, the Kh-38 orbital strikes are kinda funny though.
either all or no nations should have them FnF missiles. thankfully gaijin knows how to rob players efficiently so only one nation will have the OP thing
Shockingly every time Im in a plane - 99% of the time shot down by a stupid AA from the other side of the map with impecable aiming!!! YET mine 2 ft away do absolutely nout!! Strange how that works in game isnt it!!!
some AA teammates are worse than others, sometimes there is no AA at all. and some countries get better AA and CAS than others.
and yet even the best AA isnt enough to defeat the best CAS.
but it doesnt matter, everyone should spawn tanks in the tank game, then they would be happy.
or they wont be happy, because their gameplay consists of abusing ground targets with god mode
I never had huge problems with cas, low and hightier.
Maybe because i´m playing both systems successfully.
Sometimes i review the serverreplay to know how the perspective of the CAS plane or SPAA was.
What i found out 95% of SPAA players never dealt with thier weaponsystem like the radar, missile or strength or weaknesses of the vehicle.
But if u spawm in your SPAA there already are 3-5 skilled planes in the air u have just no change to clear it. But in this situation the round is anyway over for the team.
If u are from the beginning or early stage on in the spaa the sky will be easy to clear.
I had multiple matches on 10.0+ with 10+ air kills
Lemme guess, these players sat at spawn, shoot early, don’t pick good spots or don’t pay attention at all? Cuz each time i review the replays, its what i seen most do.