How player skill with SPAA effects the CAS problem

no

you never did

if youre seeing CAS coming to bomb you then you need to look down and start playing the gamemode you joined (ground RB, the one that has tanks in it)

Well guess what, some niche situation that happens once every couple dozen games doesnt mean crud.

What happens every single time there’s an aware CAS player, then fly high above the battlefield, scan for SPAA, see nothing cause I’m not sitting in spawn (unlike the average CAS hater) and then get torn to pieces as soon as they attempt to bomb som1.

Getting dove on by some guy with 0% throttle only happens when I’m fighting multiple planes at once.

No wonder you keep getting bombed, you have 0 sense of self awareness. It only takes an occasional glance upwards to stop nearly all CAS deaths.

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The plane is coming in at a 60-90 degree angle at over 500-600 km/h IAS. It drops its bombs at 500-900 meter altitude.

What are you gonna do about it?

How is someone using fighter bombers as they’re described to do so by WW2 millitaries and provide consistent results in bomb placement “niche” situation?

The bomb isn’t falling on me cuz I wasnt sitting out in the open

It’s rare to see divebombing outside of anti-SPAA purposes cause it’s simply less accurate than slamming a bomb into the side of a tank at 10-20°

Hey maybe change the name of the mode then where even in the description it is still called ground

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It’s very accurate if you know what you are doing.

I am only decent at anti-shipping divebombing after practice, but I can land hits on fixed positions as well in my hellcat and corsair when practicing for the KRABB D-day event.

This is IL-2 example from someone quite competent at dive bombing:


I’ll go and record the D-Day event CAS in my mustang when it happens.

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Sure, it’s accurate against non moving targets and open-top vehicles, but low alt bomb slamming is simply superior

basically, yea. Everything we say or show, will always be invalid to them. If you check player’s playtime on SPAA, most will have extremely little time put into it and say SPAA can’t do anything. I have 26 Days of gametime total on SPAA while other’s barley have 1 day or less…the same people that barely have any playtime on SPAA are the very same ones that say that the things I said are invalid or doesn’t count. Not all, but a good majority do.

IdkIDon'TKnowGIF

They have no idea how to properly hide or move around in the battlefield. So whenever they on a SPAA, they will most likely easily get destroyed too. There are ways to fight and outplay, not just sit in SPAA and shoot recklessly or tunnel vision. CAS does have more advantages, but doesn’t mean we cant stop them or punish them from mistakes.

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Testing in sim difficulty custom battle with my P51D5 which i rarely fly and struggle to keep it pointing straight because it wobbles like insane and has a suboptimal gunsight:

It is more than sufficient to hit moving german tanks and speeding along the desert is the same whether A.I or player controlled.

It is also more than sufficient to hit moving friendly shermans you thought were german tanks.
… in fact, I killed more friendlies than germans.

Seriously, the P-51D5 is super annoyingly wobbly and uncontrollable with 2x1000 lbs bombs strapped to its middle.

Reason I didnt test in live game:
image

I cannot.

And meanwhile players always train themselves to play CAS, all the way from bomb aiming, rp3 slinging to anti pantsirs. sigh

Says everyone.

Given that we just got several new good SAM systems it would look like your argument is coming apart at the seams

getting a few new anti airs doesnt magically fix top tier and make it fun and great to play.
anti airs are unbalanced and CAS is unbalanced now and it seems there will never be a point at which all nations have somewhat similar equipment

i keep getting bombed by tiny missiles that go mach 3, so how am i supposed to be aware of those?
of course, im not supposed to be aware. i am free food for CAS and nothing more.

Just stop playing top tier like a normal person

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i would like to say it is not a skill issue

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You described coming in from 2 km altitude, diving at a specific range of angles, releasing at the correct range of altitudes. This is not practical in GRB (except on the first attack run), and less effective than coming in at a lower angle. And even though it is safer, skilled SPAA players can still effectively counter such tactics; the energy loss from constant maneuvering can be increased so greatly that each attack takes multiple minutes to set up.

Climbing back to such an altitude takes time, time that is already scarce. WT matches are not a good environment for time-intensive tactics. And if your goal is to influence the match as much as possible, you won’t be using them. You are forced to use less and less effective tactics as enemy SPAA becomes more skilled. Therefore, although CAS is ultimately more powerful (as they should be), this advantage can be made impractical if SPAA is played well. This is one of the things I feel is often unconsciously understood but not said; it is true for every BR.

F4U-4 climbing to 1.5 to 2km altitude is possible in 2-3 minutes following take off with engine turned off.

It is less than 1 minute to reset to altitude again if you don’t immediately yank yourself into a vertical.

Dive bombing is the tactic you use against highly dangerous anti-aircraft fire, not the opposite.

Historically, dive bombers are used as a screen/first approach to attacking shipping targets for the slow and low torpedo bombers to begin to have a sliver of chance.

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I hope they don’t nerf it bro lol noice nuke btw gj

WTF happened here? Did you check the replay?