How player skill with SPAA effects the CAS problem

Actually a lot of people liked the idea whenever it got posted, the only people “laughing” were CAS players who seemed angry at the idea.

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I never had huge problems with cas, low and hightier.
Maybe because i´m playing both systems successfully.
Sometimes i review the serverreplay to know how the perspective of the CAS plane or SPAA was.
What i found out 95% of SPAA players never dealt with thier weaponsystem like the radar, missile or strength or weaknesses of the vehicle.

But if u spawm in your SPAA there already are 3-5 skilled planes in the air u have just no change to clear it. But in this situation the round is anyway over for the team.
If u are from the beginning or early stage on in the spaa the sky will be easy to clear.

I had multiple matches on 10.0+ with 10+ air kills

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Lemme guess, these players sat at spawn, shoot early, don’t pick good spots or don’t pay attention at all? Cuz each time i review the replays, its what i seen most do.

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That’s the bigger problem I have. Most times I spawn an SPAA or missile AD unit right out of the gate and I get relatively few kills other than some drones because as soon as one or two jets get smoked the other side tends to not put a bunch more up.

Lol, lmao even

No, that idea was just brought up only because Anti-CAS bias players don’t like that this game evolved into a Combined Arms game and used to try to counter the Combined Arms feature topics. The idea doesn’t make sense either. I’m a tanker, even I laugh at that idea.

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Imma just leave this here

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As an tangentially related anecdote, the other week I was playing the Claw after I unlocked it: moved away from the spawns, spread my vehicles out, put them behind cover but with enough room to still get good launches and radar coverage…and almost immediately took indirect fire from across the map from a light vehicle.

Mostly likely due to scout drones, been seeing more and more get scouted early game the more i play at top tier. Players are able to scout behind many walls, hills, trees as long as they see you in their drones and quickly swap back to scout with the light tank. From there, will get indirect shots or arty called or Light tank will just rush the SAM.

Broken mechanic, ngl.

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Yeah, it was at the very start of the match, I was just getting set up so by the time I managed to clear the skies it was already too late and shells started flying in.

Yep that’s what my technique is to immediate spawn a launch vehicle in spawn before searching out a good position for the radar unit giving me the ability to engage scout drones early, or start with a different vehicle like the ADATS to deal with the initial wave of scouts.

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add tank-only gamemode

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i agree

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Beautiful

What Gaijin should do is divide the anti-aircraft guns into 3 areas:

  1. Those under 10km on tank maps
  2. Those from 10km to 40km near helicopter spoons
  3. (For the future) anti-aircraft guns exceeding 40km spoons near airplanes
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Joe many CAS does it take to change a log by bolb??? None , their to busy ??? Their KH38 😂😂😂😂😂😂

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CAS cas stay at the current spaw point with no proble if

  • (especially at lower tier)Force cockpit view under any circumstances apart from take of
  • Remove map pointer, team marker, and capture zone indicators like in arcade it work
  • Enforce a 5-second spool-up time before launching any fire-and-forget lock-on ammunition
  • Add a 5-second delay before launching multiple GPS-guided ammunition
  • Require a direct line of sight to launch any GPS-guided ammunition
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SPAA doesnt solve CAS bump

Ha…

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