How player skill with SPAA effects the CAS problem

The fact you probably need 5 tanks to take out 1 important player does not mean you cant do it at all.

Its the issue of cost you put on the friendly team tickets by doing so.

Theres a pretty big chance that good player can take out enemy important player as well, just with less resource cost.

Statshark is free.

Why is it always people who cant pour water out of boot with instructions written on the heel that make the wildest theories about how the game plays out?

If you understand the game that well it should be easy for you to take out more players for your every death, but for some mysterious reason that doesnt seem to be the case.

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That’s just you speculating.

If I’m spawning SPAA to protect the team as per this threads topic, it’s not actually that much, and it’s an asset if no-one else is going to do it.

If no-one spawns SPAA though, or even tries to, no they won’t… As many in here have said they can’t rely on thier team and accept them ODLing, so no… What are you on about…

Doesn’t track all stats, and sometimes peopel have statchecked me, to turn out that they have worse stats, so it means nothing…

What is this nonsense?

Again, what is this stupidity…

Front up, or shut the hell up… What were you pointing to directly back at that point… Stop making arguments to just argue and talk smack…

Thanks for a discussion with actual arguments and points made… oh wait

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Important yes - but not the be-all-and-end-all stat that some ppl think it is.

Controlling caps drains tickets more consistently and - except for “battle” mode or curb-stomps - is the most common method of winning a battle.

I’ve had players on my team with 0 deaths and 2 or 3 kills while we lose the battle because they refuse to leave their safe place and grab a badly needed cap.

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Is skill isue if they refuse to help teammates in battle or thinking about they k/d ratio then actually helping at all.

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Sure, but at the end of the day it removes the tickets as well, and chances are dead enemy player cant capture the cap anyway.

Important yes, but not ultimate.

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In most cases tickets get drained to zero thanks to points. And it becomes worse and worse over course of battle.

Higher average kd proves that in situation where 2 players fight over objective, player with higher kd will have higher chance to get said objective though.

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sure, so lets go for facts

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If we go by your all time stats, it takes you one and almost half of a tank to take out one enemy tank.

bit better if we go by mothly, you seem to trade 1 for 1.

single valid point ive seen you make in this entire topic.

Not this case, i can assure you ;)

image

your reaction speaks thousand words.

sure but killing the enemy protects the point from being captured in the first place. Im not denying ticket drain through point cap isnt important, especially when ticket drain by caps outspeeds any possible ticket drain by kills.

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You are mistaking it with thunderskill prob

Nope, it was actually statshark because some dumbass checked me at the goading of these tools, and they were mocking me on the train that these guys run, and someone checked their stats on it and stated it.

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But lets get back to the point of this thread though right?

Who’d have thought that a thread, about SPAA, and using it, would devolve into this ego-inflating nonsense, that it always does…

By the same usual section of ‘‘contributors’’, with the same exact old dragging down nonsense…

You didn’t bring anything at all from the point that you jumped on at, so no, you’re just being an argumentative jester at this stage.

Do you want a third try at explaining why you jumped in with this statement?

Because this statement here is woefully ignorant and shows you haven’t actually looked at the entire thread, thus your single throw in the middle of this end of the thread is just absolutely out of line…

I wonder from which reply it started going downhill:

I would go with thease one as previous were talking about the Game.

But agree, lets go back to the topic. I hope I will have more free time to showcase how SPAAs have really low chance against well used air unit no matter the skill of SPAA player.

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@Beeschurger But I’ll save poor old joe here the hassle to calm the thread back down again…

Taking my ‘average’ stats, overall time spawned, and my average kills, ignores what’s been said about the priority, or the threat of whoever I take out.

You can cherry pick stats all you like, but it’s not going to make every explanation anything but a speculation, and when you make these speculations in the manner you want to, to make a mockery, or to pick them apart like you guys are, you’re trying to make a picture to support your silliness.

And that leads you to a genuine bias, and a problem with prejudice.

And further to that, it’s the same as these threads where there’s a good section of people making out that SPAA is ‘bad’, or that you can’t fight air in a tank, or that you don’t want to spawn it, ignoring the rest of the team, leading to someone choosing to not use it, or bother with carrying it because they just won’t use it…

Effectively leading to steamrolled games, and games where the air threat is unchecked, and left to run riot.

Much of these, are things I have stated many times before, time and time again.

Note your post doesn’t have anything to do with SPAA, and it’s nothing to do with what was being discussed with the guy who has been crying Troll to anyone who posts to them, so unless I’m mistaken, that’s just off-topic at this stage. Just arguing to argue I think, with a sprinkling of mockery for the sake of being in the train.

https://forum.warthunder.com/t/how-player-skill-with-spaa-effects-the-cas-problem/201306/2433

The fact this is now being flagged as an advertisement needs to be looked at…

That’s also talking of the game…

You want to paint me out to be the problem, but that’s just you being stupid about the discussion that’s not aligning with you, much the same as the others in here who make mention of other modes, and the need to implement that repeatedly.

The same old group, the same old worn out want…

And then all those mysterious flagging of posts, specifically the ones that make other posts make sense… Almost as if it’s strategic… ‘Advertising’ ‘off-topic’ ‘spam’, every reason imaginable… But advertising… Who’s the one throwing ‘advertising’ in as the reason.

The false flagging of these posts needs to actually stop… It’s pathetic.

Only a small part of it (about artillery) the rest is just pure troll made in order to derail and destroy the topic.

Talk about the topic please.

Absolute horse twaddle…

Stop minimising everything I say as it’s absolutely bad faith…

And every time you make out that I am destroying the topic, it’s actually an admission that you’re doing so by trying to pick arguments, as you constantly do.

Absolutely just trying to cut down any suggestion or other reason, just to pick an argument to wind everything up…

There is an actual mode where You can attack other objectives/AI units, start the game with an air unit and earn much more.

It is pure logic that if people wanted to do that with air units, they would go to play that mode.

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No… It’s not ‘pure logic’ this is just you trying to play superior and all-knowing to cut down that suggestion.

We’re playing combined battles, we don’t need to go to another mode for the sake of the afflicted who cannot handle being got in a game.

And isn’t it hypocritical of you to make this statement, when you actually use the Yak9??? What is this circle argument nonsense… Oh wait… that’s you…