How player skill with SPAA effects the CAS problem

IF You don’t care if what You say is true, there is no point in discussion as You will just make things up on spot to just prove Your agenda.

Please stop destroying topics with baseless arguments and things You call „facts”.

4 Likes

Prove these facts then…

Furthermore, your ‘facts’ are also anecdotal in that same sense…

1 Like

You should ask a person who wrote it to prove it.

Which ones?

He won’t, but you should tell them to prove it seeing as you want to hold people accountable, or is that just because it’s me?

Your killstreak example… That’s just you doing that, it’s not an ‘everyone’ situation.

1 Like

Where have I said that it is everyone situation?

2 Likes

Where have you not said that, as every time someone says that they can counter it, you say they can’t or that they’re lying…

Funny that…

1 Like

I prove what can be done with vehicle and that is true.

Not to mention actual state of things (their stats) disprove it.

Again, I don’t think you’ve encountered a capable SPAA player… And K/D mean nothing in a mode where you can respawn multiple times, in a vehicle that costs literally a fraction of the cost of your plane.

1 Like

We talk about what vehicle can do, not player.

It means as enemy gain SP from killing You.

If You have to die 5 times in order to kill one player it doesn’t seem right.

Absolute hogwash… Moving goalposts there as always…

Your method of statcheck dismissal was never about that in the slightest…

But by all means, heed your own advice…

As I’ve regularly said, this isn’t a debate to prove people wrong, it’s a discussion… I think you consistently get that wrong in your arrogance and drive to argue.

1 Like

I don’t move anything, I say how things are.

It was always about that.

There is no point in discussion when it doesn’t go anywhere as everyone can just make things up and won’t care if they are mistaken.

1 Like

blah blah blah… Again…

You’re the one who constantly destroys topics…

Now come on Beeschurger, where’s your input after sitting back on that for that long…

1 Like

My favorite argument of people who are net drain on team tickets.

KD means that you remove more enemy team tickets by killing them than you remove from your team by getting yourself killed.

And since lowering the tickets of either team to zero usually means winning the game, its pretty damn important metric.

6 Likes

Where’s the facts you called out before this troll turned up…

You sure talk a hard game, but you don’t have the back to support it…

1 Like

The dumbest take on this because you ignore that I can take out someone who could be taking out 1000-1500 tickets, or could be holding the team back from taking a cap to turn the ticket bleed from another.

Again, you ain’t got the back to support your previous throwout, and you sat silently whilst ULQ tried picking an argument, and you still can’t front…

Same as ULQ fixating on my ‘mistake’ as I pointed out that all that back and forth and then it ALL became about that one transgression…

If anyone is lacking arguments or actual facts, it’s most of the guys in this thread that make such an argument and dogpile, on the backs of these guys who consistently dismiss points, discussion, call people trolls ALL THE TIME, then bugger off to go silent for days on end when they get called out like @DESPAIR7991 then come back once the dog pack all start churning out post after post to clog up otherwise fruitful threads.

After all, I mentioned even having other targets on the field as I have done in the past, and true to form, ULQ instantly said that wouldn’t work because they’d only go for players…

What a killer of any discussion on this topic, and EVERY topic…

1 Like

The fact you probably need 5 tanks to take out 1 important player does not mean you cant do it at all.

Its the issue of cost you put on the friendly team tickets by doing so.

Theres a pretty big chance that good player can take out enemy important player as well, just with less resource cost.

Statshark is free.

Why is it always people who cant pour water out of boot with instructions written on the heel that make the wildest theories about how the game plays out?

If you understand the game that well it should be easy for you to take out more players for your every death, but for some mysterious reason that doesnt seem to be the case.

3 Likes

That’s just you speculating.

If I’m spawning SPAA to protect the team as per this threads topic, it’s not actually that much, and it’s an asset if no-one else is going to do it.

If no-one spawns SPAA though, or even tries to, no they won’t… As many in here have said they can’t rely on thier team and accept them ODLing, so no… What are you on about…

Doesn’t track all stats, and sometimes peopel have statchecked me, to turn out that they have worse stats, so it means nothing…

What is this nonsense?

Again, what is this stupidity…

Front up, or shut the hell up… What were you pointing to directly back at that point… Stop making arguments to just argue and talk smack…

Thanks for a discussion with actual arguments and points made… oh wait

4 Likes

Important yes - but not the be-all-and-end-all stat that some ppl think it is.

Controlling caps drains tickets more consistently and - except for “battle” mode or curb-stomps - is the most common method of winning a battle.

I’ve had players on my team with 0 deaths and 2 or 3 kills while we lose the battle because they refuse to leave their safe place and grab a badly needed cap.

1 Like

Is skill isue if they refuse to help teammates in battle or thinking about they k/d ratio then actually helping at all.

1 Like