World’s most balanced new vehicle
It was sarcasm… Anyway i don’t mind about killcam, don’t care it will be deleted or not.
About CAS?? It can destroy light, heavy any tank without fighting back. In cases you wrote above i agree, it’s players fault… Skill issue moment, But with CAS - skill leaves chat.
There’s no specialized classes in WT. We have multifunction vehicles.
I was talking about first spawn, if I don’t die first 5 min air is full already and i can’t defend myself WITHOUT DIEING TO SOMETHING I CAN’T FIGHT BACK.
SPAAG anti tank damage is ridiculously buffed, single 35mm APHE does more damage, then 100mm APHE… Gaijin clearly broke something and forgot to fix, or they don’t care. Fixing problems doesn’t brings money.
To be honest, at some point i enjoyed neval gameplay, don’t have to look up all the time.
As they where swearing there won’t be top tier premiums… Came on man, Gaijins words means nothing.
That’s problem, WT has no competition there is nothing like it. People have to leave, or find other way to make game enjoyable (like ODL)
It gives me what I want, well for first few minutes. After i die - i leave, i accepted and adapt as many others.
Forcing players to play what they don’t want will never work, people will play what they like (tank) and leave after death. That’s what is happening now, half team leaves after 1 death, not helping free backups and free vehicles. At this point everyone had to understand lineups wasn’t problem, problem is game features (CAS, constant uptiers, bad maps etc)
Wait, are we talking about competitive PVP game or casino here?? As i know, in PVP games skills defines winers not luck.
Again, something you can’t fight back in PVP game never be “healthy part of the game”
In that case, there’s no need to research and buy anything, except 1 vehicle for every BR?? Gaijin forces us to research and buy 5-6 vehicles for every tier, you think they will give us full spaded lineups.
What you are suggestion will never happen bro.
Can everyone just stop making this stupid argument… It’s just purely false and constantly thrown out as a trope just for the sake of it.
got it buff the cas again
How can You fight back against an air unit attacking You from an angle You can’t shoot Your mg/gun at without dying?
with skill
And with another vehicle that is possibly even designed to handle such a thing that you can freely spawn, whenever you choose, on a team of 16, so not everyone has to, nor does a singular person need to do it, nor do people need to die first to spawn one.
So many times this has been made mention of, yet every time it’s the same old diversions and ignorance that’s touted to just keep playing the victim.
- Nope.
just use skill man thats all you need
Even just effort is a thing… If no-one even tries, you can have all the skill in the world, and you’ll still suck.
Unless it’s glaringly obvious, sarcasm is surprisingly hard to recognize in an online forum. Nevertheless, removing the kill cam would be a near-instant method to cull much of the complaining. As we both know, the average WT player is really fucking stupid, and if they don’t get any snapshot location of where you were when they died, then they either are unable to find you to revenge bomb or they take so much longer to try finding you that it gives SPAAG/CAP on your team much more time to react.
So you’re looking at things in ULQ’s or SilkMonger’s sort of vacuum - “One plane. One tank. OPEN. FIELD!” If that is what you’re looking for - every class being able to counter every other class at all times, then War Thunder is simply not for you, man.
An open topped thing can stay close to buildings that makes it difficult to get strafed. Any tank can potentially hide in a clump of forest, as quite a few maps have thick enough canopies to make spotting tanks that aren’t scouted/shooting rather tricky.
A Heavy tank generally is harder to take out frontally than a light or medium with either a weak gun and tons of armor or a strong gun and moderately good armor. Some have exceptional guns and armor at the cost of speed.
An armored casemate TD has an exceptional gun, lower profile, and at best okay mobility, but the disadvantages of no turret.
An SPAAG can shoot almost straight up to swat CAS, but in quite a few cases barring DM bugs lacks the raw penetration to easily punch through armor.
A CAS plane can theoretically take out anything, but it cannot cap zones on the map.
They may not have the literal hard “this can do this and NOTHING else” walls of RPGs or infantry shooters (such as OG SWBF2), but the vehicles in WT operate under similar principles. A tank can shoot down a gutsy plane flying straight towards it at a low angle, but it’s not built to pull off shots like that. An AA can melt tanks through their thin side armor if it can ambush them at short range, but it mainly isn’t built for that purpose.
The purpose of “allow everything as a first-spawn option like Simulator” in my proposal is a direct counter to prior years of WT’s changes which have utterly failed to solve the real mechanical problems.
Because CAS is a powerup you “earn,” people being people, players developed all sorts of “abusive” strategies to game that powerup system. Whether its Cap & Fly or Scouting a bunch of people with a drone - the result is the same. One team “rushes” to get aircraft up before the other team can think to field any counters. The other team bitches how “OP” it is.
The primary purpose of pivoting to a Sim-derived SP system was to eradicate stuff like that by making aircraft no longer be a powerup at all. If aircraft are able to be first-spawns with any possible ordinance loadout, then that would encourage people who are personally bothered by aircraft to spawn CAP, SPAAG, or SAMs to counter them and be ready for them early game. Unlike Sim, which has downright arcadey controls on modern CAS tech but really frustrating controls on CAP, in RB the reverse is true, where CAP generally has the advantage.
The secondary purpose of such a change is to also dethrone helicopters from having this same special privilege of spawning early game. After all, the best counter to helicopters is not SPAAG, but planes. DIRCM can swat away a missile, but does jack shit to a gatling autocannon.
Like I said before - you do not necessarily have to spawn an SPAAG or SAM first every single round. But under the system I propose, it would be wise for at least 1-3 people early game to do so.
Depends on the gun and round. APHE in general is comical, but the very same players complaining about SPAAG also voted against even “testing” realistic APHE damage cones, therefore they picked their own misery and lost all right to complain afterwards.
That is essentially the same logic I would apply towards any and all extreme sub-factions in the playerbase who don’t want to adapt to what this game is clearly meant to be - give them the tools to change themselves and walk away. They can pick them up when they get angry enough at whatever they don’t like when they actively want to pick them up. All I would do is place the tools in front of their face, and remind them they’re there when they try to complain something they have the means to counter but choose not to is somehow “OP.”
I will admit, the AI AAA can be funny, but once the laughter of how absurd it is fades, any decent player must realize that something like that is not balanced gameplay whatsoever. It’s funny in the same sense of a Bomber in Air RB winning on airfield destruction is when you get a rare map with that option still enabled at a BR low enough to make it work - funny because its uncommon and absurd but no more balanced than other cases.
Snail sidestepped around their own words here, I will admit. But they’ve seriously never budged on this issue. They’ve officially said “No.” at least six separate times between Dev Q&As and Dev/CEO interviews. After being pestered enough they did one test event in 2019, and never said a word about it ever since. While they never stated the reason for the sudden radio silence on the matter, my suspicion is that when they made the slapdashed event to tell the crybabies “Put up or Shut up”, they neglected to specify “it wasn’t popular enough to develop further” to avoid igniting another firestorm, given Ka-50 rage was real strong around that time.
And thankfully some other smaller developers are specifically creating their own games in response to Gaijin’s monopoly. I myself own and occasionally play GHPC. If you seriously want a WT-esque Simcade TO game, that is seriously your game.
I also ODL sometimes - such as when my designated “uptier insurance” is taken out and the rest of my deck may as well be cannon fodder, a shitty map that’s a dumb campfest where driving back from spawn is asking to be killed by a bush, a steep repair bill on whatever I used that just died, etc. If it works for you, whatever floats your boat.
That’s just it though - my change doesn’t actually force them to. All I do is give even the most-stubbornly-resistant TO diehards default SPAAG/CAP/CAS in their decks, exactly like Combined Naval does CAP/CAS, and then that’s literally it.
If they want to use it, it’s there.
But if they die to CAS and try to complain, then those default counters are also there to be pointed to via “well why didn’t you at least TRY spawning and using those if you hate CAS so much?”
It’s not “force” - it’s “accountability” to directly combat selfish whining. If you have the tools to help yourself with any given problem but choose not to use them, the problem lies with you, not the game.
Their choices become 1) Adapt and learn the damn tools, 2) Shut up and accept your preferences are making yourself into a second-class citizen sort of player until you change your preferences, or 3) Leave the game entirely. I care not which - but complaining anything is “OP” to try and get the devs to neuter something into irrelevance will not and should not be tolerated.
Then such people can scream all they want, but they’re now encased in a glass box of their own accountability so nobody will ever listen to them again. Anyone who might try will see plainly “they have the means to help themselves but refuse to put in the effort to do so, they must be an idiot.”
There is quite a bit of luck in WT - the underlying principles aren’t all that insanely different from a casino when you step back and think about it.
For example, on a favorite map of yours, you probably have a given route you prefer to take. You have no control over how many opponents you may run into on that route, where along that route you run into them, what exact vehicles they happen to be using, etc. All of that is at the end of the day luck. Can you adapt to it with the playing skill of knowing your vehicle and its characteristics? Of course. But there is still A LOT of luck involved in most WT matches.
It actually can be. Real CAS helped ground forces advance by plastering an area with raining lead, targeting bunkers, artillery dugouts, infantry groups, supply bases, train stations, supply convoys, and once in a while tanks directly. But WT currently has none of that in the Combined Ground game modes. Yet for all the rage against CAS, it’s pretty rare for anyone to dare suggesting adding any of these sorts of targets to the existing mode, even though every piece of ordinance lobbed at a bot is one less lobbed at a player tank who could leap onto the forums and detonate about how “OP” CAS supposedly is.
So you’d sure think that all the people hating CAS would be chomping at the bit to provide CAS with juicier targets to use their ordinance on than their own moving metal boxes.
Snail did once have occasional AI targets in some old maps that are long gone. But Snail never made them reward enough to convince CAS to focus on those over players, and never made the practical impact of killing them matter enough to stop focusing on players. The incentives are the issue, not the CAS itself.
Each player would get one default SPAAG/SAM, one default CAP, and one default CAS with a modest preset loadout. You’d still be on the hook for any other tank or series of tanks, and could compliment the default vehicles with ones you grind yourself should you want more flexibility of stuff you own, customize, and pay the repair bills for.
The vehicles must be fully spaded or they are utterly incompetent at doing the jobs they are meant to do, especially in higher tiers where performance jumps with modules are immense. Remember, the point is to take away the excuse to complain how “OP” CAS supposedly is. The vehicles given for free in every person’s deck are intentionally meant to be fairly good and fairly strong to rip the rug out from under the whining and let it fall through the floor.
It’s reality, tanks can’t fight CAS. In order to fight back - i have to die, no other way.
Again, can’t change vehicle without dying, means can’t fight back without dying.
Let’s imagine, CAS comes for me, im I’m in soviet IS1 how to defend myself?? (Without dying of course).
This post was flagged by the community and is temporarily hidden.
As i said before, doesn’t change anything. He can find other teammate and CAS vs tank situation happening again (where tanks have 0 chance)
Because that’s how game works, wake up man! Plane comes, we can see it, hear it, but can’t do anything. And doesn’t matter there is AA in my team or not, CAS attacking me, right here, right now and i can’t do anything.
Imagine playing CS2 and complaining: “enemy team defends and defenders have advantage so i need something expensive to oneshot enemy while they have 0 chance against me”. In PVP games, skill should be deciding who wins, not some bit expensive tool.
That’s what CAS is in WT, unskilled tool to destroy anyone.
Phew man, don’t matter for what purpose any of them were built, what matters is - how they work in game.
I answered it
35mm APHEs are brocken! They shouldn’t be able to oneshot heavy tanks with coupola shots.
Again, you got answers:
You have to admit one more thing, nobody complaining about neval AAs and nobody complains about CAS in neval… Maybe because almost nobody getting destroyed by something they can’t fight back so everyone is cool?? Or there is some other reason, what you think?
Again, what they said means nothing.
If people wanted use it, they would use it. People don’t want to use them, that’s why we have so many ODL.
Again, i answered it:
“Get used to it”
“It’s part of the game”
“Adapt and learn”
I thought it meant “have no answer in other words”.
There is quite a bit of luck in WT - the underlying principles aren’t all that insanely different from a casino when you step back and think about it.
You just answered by yourself
Can you adapt to it with the playing skill of knowing your vehicle and its characteristics? Of course.
Situation can be different, Skill is what makes difference not luck.
Real CAS helped ground forces
It’s game man.
by plastering an area with raining lead, targeting bunkers, artillery dugouts, infantry groups, supply bases, train stations, supply convoys, and once in a while tanks directly. But WT currently has none of that in the Combined Ground game modes
Actually we have, in AIR modes. If you want that - play AIR mode. It’s simple.
Yet for all the rage against CAS, it’s pretty rare for anyone to dare suggesting adding any of these sorts of targets to the existing mode
Because everyone understands, it won’t change anything CAS will go for real players not bots.
Each player would get one default SPAAG/SAM, one default CAP, and one default CAS with a modest preset loadout. You’d still be on the hook for any other tank or series of tanks
Bro… In ODL paradise, giving full lineup won’t change anything.
half team leaves after 1 death, not helping free backups and free vehicles. At this point everyone had to understand lineups wasn’t problem, problem is game features (CAS, constant uptiers, bad maps etc)
The vehicles given for free in every person’s deck are intentionally meant to be fairly good and fairly strong
Again, i answered it.
In that case, there’s no need to research and buy anything, except 1 vehicle for every BR?? Gaijin forces us to research and buy 5-6 vehicles for every tier, you think they will give us full spaded lineups.
What you are suggestion will never happen bro.
No, there’s SPAA, what this topic is about…
And which i can’t use until I die.
Choose better then…
Forcing players to play what they don’t want will never work, people will play what they like (tank) and leave after death. That’s what is happening now, half team leaves after 1 death, not helping free backups and free vehicles. At this point everyone had to understand lineups wasn’t problem, problem is game features (CAS, constant uptiers, bad maps etc)
I will just leave after 1 death, as many do.
[quote=“FlyingDoctor, post:2386, topic:201306”]
Let’s imagine you can’t fight your way out of a paper bag… If we moisten it enough, and you still can’t fight your way out, what then?
Huh?? You okay mate??
This thread is about how player skill with SPAA effects the CAS issue,
After all the s###t you have written, that comment is silly even for you.
If you have argument (lol you have argument 😂😂) write here, if not - let mods do their job.
And don’t play saint man! at this point everyone knows what kind of troll you are 😂
And which i can’t use until I die.
Stop lying, you can spawn them first…
I will just leave after 1 death, as many do.
That’s just you giving up…
After all the s###t you have written, that comment is silly even for you.
You commonly keep saying that to many who rebut your defeatist and victimistic mentality posts, but yet here you are, still debating with the trolls…
And don’t play saint man! at this point everyone knows what kind of troll you are 😂
It’s only the select few here who are touting those pessimist ‘Notthign can be done, OH MY WHAT SHOULD I DOOOOOOOOO?!!’ ignoring everything else…
- Nope.
Nice flagging too boys… Everyone complaining about how posts get flagged, yet they all do it themselves…
Just stop it…
And with another vehicle…
Please read:
without dying
That is a very important part.
that you can freely spawn, whenever you choose, on a team of 16, so not everyone has to,
Relying on luck that someone spawns that is as good as relying that a person using the air can’t play the Game.
So many times this has been made mention of, yet every time it’s the same old diversions and ignorance that’s touted to just keep playing the victim.
The only diversion here is saying that the situation where one player can destroy another while the other can’t do anything about it is „ok”.
It’s only the select few here who are touting those pessimist ‘Notthign can be done, OH MY WHAT SHOULD I DOOOOOOOOO?!!’ ignoring everything else…
I have mention many things that can be already done and You were against every one of them, like SBMM.
It would level the field of skill between SPAA and Air players.
That is a very important part.
Repeating the same old worn out argument every time someone says to even try something is just bad faith or woeful ignorance at this point…
Need I remind you the thread you are in is talking about SPAA…
Relying on luck that someone spawns that is as good as relying that a person using the air can’t play the Game.
It’s not luck, and there’s 16 of you that can… It’s called doing your part…
The only diversion here is saying that the situation where one player can destroy another while the other can’t do anything about it is „ok”.
It’s what the thread is about… How ignorant can you get to tout your own wants, demands, and defeatist nonsense?
I have mention many things that can be already done and You were against every one of them, like SBMM.
I wasn’t against them, I merely said I didn’t think they would help… As I’ve stated, you’ve been picking apart my K/D ratio, yet K/D isn’t everything, but you always ignore that and go for the killshot to silence me…
It would level the field of skill between SPAA and Air players.
SBMM would do nothing of the sort, but people using SPAA rather than being made out to be wasting time and not being worthy, or even a point to spawn, you’re only going to make the issue worse…
If people listen to the mass in here, complaining that they can’t do anything against the air threat, ignoring the fact that they can, bolstered by your pics of going hog on a team, where you’re obviously part of a squad, making mincemeat of a team, as your cherrypicked example, there’ll be less people using SPAA because ‘Why bother?’…
When, yet again, this thread is directly about how player skill with SPAA effects the CAS problem, and you can’t get good at something you don’t even try playing.
So rather than constantly making out you can’t hit it, use something that can…
Need I remind you the thread you are in is talking about SPAA…
That You can’t turn Your tank into without dying.
It’s not luck, and there’s 16 of you that can…
It is random if You are going to be in a team with someone who would spawn SPAA.
It’s what the thread is about…
It is not.
It is about skill difference between SPAA and air users, not unability to do something when You are not using SPAA.
We can talk about SPAA that don’t have enough Effective range (meaning most)
I merely said I didn’t think they would help…
When it comes to skill difference of players in a team, it would.
SBMM would do nothing of the sort
Dividing players by skill wont level the skill field… right.
where you’re obviously part of a squad
Please show where I’m in a squad in that battle or stop lying.
(Spoiler: I was playing alone)