In a Combined Arms game mode, yes. You, me, and anyone else who feels CAS currently present is “a bother” where nobody else is already trying to kill it should go spawn their own plane to kill it with - no different in practice than picking the correct tank for the given map and BR.
The mode name has needed changing to force it down people’s throats that its not just “tenk bettles” for years.
Modes without CAS do nothing to solve how CAS works in modes with them. The CAS would still lack proper non-player-tank objectives to use its ordinance on. SPAAG and SAMs would still in many cases be a hot mess with overly steep learning curves for average players. The idiotic revenge camera, midair spawns at high speed, snowball-prone SP system, and giant text notification of cap zones changing functioning as “bomb me please” to the enemy team would all still be there.
More fundamentally though, as the majority of tank maps are built implicitly with the assumption of CAS being present to dislodge people from troublesome locations, copy-pasting the game mode and removing CAS threatens to break those maps’ ability to function. A replacement anti-camping function would then need to be added - meaning that even IF you got your nirvana game mode, you’d defeat yourselves because snail would just make the Artillery Support function as “CAS without planes to deliver it.” So you’d STILL die regardless.
Why am I basically certain of this, you might ask me in the future? Because I understand the people who cry about CAS - it’s functionally an oversized victim complex. The moment CAS weapon A gets nerfed, they cheer for a day or two then move to complaining about CAS weapon B. Without CAS present at all, that same mentality will find some new target, most likely involving people camping in spots CAS could previously dislodge easily. Then to respond to that renewed complaining, snail would either 1) butcher the maps at an increased pace to remove all creative spots or 2) add a replacement anti-camping mechanism.
Thus, I propose breaking that victim complex by giving them the means to help themselves, teaching them how to use said means, and making said means purposely simple to use in practice. If they choose not to use them, it’s not my problem, nor the devs’ problem anymore.
We have seen occasionally over the years that when effective, easy-to-use ground-to-air counters are added to the game, most people will shut up complaining about CAS and go use them. That above all else is why I encourage the “if problem X exists, buff Y to counter X” sort of game balance logic. It works.
We CAN fix the mechanical implementation of CAS, and we should. That, I agree wholeheartedly with the CAS haters on.