How player skill with SPAA effects the CAS problem

Continue dying pathetic and avoidable deaths to overated CAS planes. Personally, I think properly learning game mechanics would be a better use of your time than whining on the forums, but who am I to tell you how to spend your free time.

What?

You quoted your own post so I’m really not sure which part of my post you have an issue with.

As usual - you are attempting to inject your nonsense feelings into an issue. The only one whining here is you.

Yes - CAS is an issue at certain BR’s regardless of your little feelings on the matter. I’ve indicated my points consistently and clearly. You have yet to do anything besides say ‘NO’ and cry.

As usual - its always the top gun wanna be tools like yourself trying to do the ‘LOL SKILL BRO’ argument. I bet you even have a Tom Cruise poster on your wall with your attitudes here.

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None, it was me being tired and posting in response to Pangolin, not yourself.

My apologies sir, no issues at all with you.

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Says the guy literally complaining that CAS is too strong XD. If you wanna continue being a free SL pinata for CAS, then I ain’t gonna tell you you can’t.

I completely understand.

I main AA as the name implies and i dont really have any issues removing CAS and ground targets lol. I just suggest more people play the OTOMATIC if you want some good ol AA fun.

Does HE-VT fuze on missiles or not? Because I don’t think the average 11.7 CAS plane ever enters the range of the OTOMATIC.

Yes it does, its fun to deny CAS kills lol.

Also you lock from 10km out so its pretty average for engagement distance.

That has to be against very unaware players who fly in straight lines only. But if it fuses against munitions i can see it being effective as a C-RAM.

Sure unaware players will be caught off guard, but tbh a lot of CAS player will just fly towards the battle without really changing their course, especially if there isnt an SPAA up that is actively slinging missiles at them. And heli player are mostly just sitting ducks when it comes to shooting them. And since the shells fuse on munitions its easy to counter pesky planes/helis when you are going against them.

nuke in a very mid SPAA. It can be done fellas


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Some dude tryna copy Loner firing them from the Air Base. The only thing he destroyed was 2 SAM players sitting at spawn in lala land. No tanks were harmed. 😂No other CAS spawned either, was just him unfortunately.

Took it as practice session than anything honestly.
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I’ve done indirect fire with M247 a few days ago, it was some 💩 head hovering 10m on helipad launching LMURs, after gauging the range and running through ammo crate I was able to cap his dumb ass behind the hill, iirc it was >4km he dies on the helipad thanks to the low velocity bullet arc

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lucky you have a SAM that can intercept the fake bias missile… wish camm could

I still think we need static bots guarding the spawns in short range SPAAs. The CAS get cover at their airfields but tanks get nothing.
Nothing more fun than dying violently, respawning and 15 secs later getting a 2 ton bomb dropped on the spawn by a high flyer.

No That’s insane.

I agree, AF AA is also pretty dumb.

Big, slow, heavy bombers are seriously your biggest issue?

A lot of variability depending on BR here.
I play CAS in ground RB mainly. Typically, I do not bother to bomb stuff in the spawn, it has a nasty habit of being spawn protected as well as providing a very low level of influence over the strategic direction of a match. If you are bombed in this fashion, it is more than likely just a new pilot or player that really does not understand how to win the match. (Or care perhaps.)
The ‘skill’ portion of AA is greatly diminished right around radar and missile systems introduction. In the 3.0-7.0 range I will gladly accept that SPAA benefits from skill. More valuable still though, is the coordination. 1 SPAA vs 1 CAS player in the 3.0-7.0 range typically will go to the CAS player, as it should considering the sp cost. What happens a great deal more is the open top SPAA is shooting at a fighter while a strike aircraft inserts 500kg into his turret box. In this br range I think a great deal of thought went into how things perform and the powers that be did a great job in terms of balance.

After 7.0 ( ** arguably somewhere between 7.0-8.0 is the start range considering up tier) SPAA is just completely lost. CAS does not really pick up again until self-guided munitions and that is a whole different problem.
I am pretty confident that accounting department did all of the balancing in this game somewhere after the 7.0 mark.
…Why would this post be hidden?


Yeah…

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