The 8,8cm Flak’s cannon is the perfect height to allow me to stay in the lil ridge. An Su-152 tried to flank me from the right and a Sherman tried flanking from the left but failed.
The Sherman tried to shoot me but hitting the tiny area above my cannon just isn’t reasonable for a new or average player.
The Su-152 was audible long before he had a firing position so, iirc, he died as he rounded the corner.
That’s not an exaggeration, especially considering that was 4.0. The only tank that even let alone damaged me was a Btr-152. If it wasn’t for CAS, I would have been able to continue spawncamping till the match ended.
I do agree with Ckasaron though. Adding TO would make it a precedent for smaller groups to also start crying to have their own mode minus x-vehicles. It also wouldn’t address the problem people have with SPAAs having the absolute ability to just shred tanks. “Oh, you could just nerf them and take their belts away in that mode”, I think that’s a little bit too short of a viewpoint. Also starter and endgame SPAAs became absolute worthless to grind since they don’t do anything half the time. Essentially these tt-branches of the tree would just sit there and became useless. Giving every player the ability to defend himself against CAS is objectively the better purpose. Sure, I don’t like playing aircraft myself, but if I would be given the opportunity to jump into a CAP-plane and get rid of my CAS oppononent so I can continue playing the round uninterrupted? I’d take the jump. Granted, you’d need to get used to flying planes first, but it shouldn’t be much of a struggle anyway considering you have to switch up your playstyle anyway between different nations, brs and tt-branches.
issue that could be solved by TO mode having its own separate BRs for vehicles, just like arcade/realistic/sim does, as now you could balance SPAA only according to their A2G capability and could completly disregard their A2A capability.
They would still be useful for the standard GRB mode, as no one is calling for it being replaced by TO.
earlier in this thread i provided an example that CAP isnt always the best solution.
If person never played planes before, I highly doubt he would have knowledge neccesary to operate top tier aircraft. Id say he would even struggle to warm up AIM-9B, moreso knowing when to launch it so that it connects.
And then it would come to matchup of experienced player in CAS plane vs. inexperienced player in CAP. One would absolutely clown on the other, and it wouldnt be the CAP plane doing the clowning.
There’s a total of like 6 or 7 inches above the cannon for them to shoot. Pair that with the fact that these are new players using low velocity cannons at a distance of at least 300 meters . . . yeah the fabled single HE shell doesn’t magically fix all those problems. NOT TO MENTION I had a high velocity cannon, all my enemies were forced to fire from pretty much out in the open, and I could have shot any part of their tank and killed em.
There is no universe where camping spots like those, in tanks like those, are fair. CAS may not be a 100% necessity to kill campers like those, but it’s a 100% necessity to maintain balance with camper spots.
Edit: The chances of a new player knowing, not only that HE should be used against open tops, but that I was an open top AND THEN that new player successfully loading at HE shell, before sucessfully hitting such a tiny target are absurdly low.
That is perfectly doable shot from southern spawn to the position you were holding. @ULQ_LOVER, wanna jump in custom game on Golden Quarry and slap me with HE to demonstrate?
allright but thats not as much as position being strong issue as it is new player not knowing how the game works issue.
again, 300m is perfectly doable range for US 75mm cannon.
as long as their spawn protection ran out, yes you could just shoot any part of their tank and kill them.
but before that spawn protection ran out, they had window to counterattack you.
Fact that spot which provides cover and sightline to the enemy spawn exists isnt as much as camper issue as poor map design issue.
or we could have proper map design which doesnt allow covered positions have sightlines directly into spawn, but maybe thats just me.
allright but again, that not as much as position being strong issue as it is new player not knowing how the game works issue.
They don’t care if something is doable or easy to do, then will keep talking no matter if You provide evicende or back up Your claims.
They don’t care about new players, if they did then TO would be what they would suggest as it is much easier for a new player to first understand ground combat in TO to later hop into combined gamemode.
These are two completely different discussions. SPAAs with apds ammo should be dealt with on it’s own as that also affects ground arcade.
Giving players a new TO mode would not be creating a precedent for other players to request even smaller partitioning of the modes. All it really does is make things equal between Ground and Air. There is currently an Air Realistic mode without player ground units. Adding Realistic Ground without player Air units evens-it-up.
Those aren’t the same thing.
Tanks on their own are a massive part of the game and definitely deserve their own mode, just like planes do. You’d need to add something like guns-only in ARB to create a precedent for smaller groups to ask for things like MBT-only, HEAT-only, etc.
Why would they be useless if you can use them in our current GRB ?
Not really, especially not in situation you are describing. If a player which plays with ground vehicles is so bad that he cannot hit target 300 m away how probably is that the same player would execute perfect plane approach and drop bomb on top of that vehicle which is inbetween heaps of sand/gravel?
The whole premise of this thread and the OP is fundamentally flawed, there is no amount of skill that will help you hide as a high tier SPAA in top tier battles. The mere idea that multi SAM systems are being forced to engage in frontline combat is absolutely ridiculous. That’s why I proposed dedicated and randomized spawn locations for multi SAM SPAA.
but that would mean you are no longer contesting the sightline, that means you would have to drive into the players view again to reengage and you wouldnt be able to preven them from pushing you. you would be succesfully supressed.
Finland, Karelia, Advance to Rhine, 38th parallel, Breslau, North Holland, Attica do not allow for sightlines into the spawn until the player is well within detection zone and extremely close to the spawns themselves. At those distances, not only is CAS unnecesary, its dangerous as inexperienced player could very well bomb his team instead of enemy.
inexperienced player will more likely than not miss both his bomb and tank shot, but bombs are limited for single sortie, whereas tank can carry more HE shells thus allowing for correction. Not to mention its both cheaper and faster to respawn in a tank than in plane, especially with the new system. Thus, statistically, new player would more likely counter your position in a tank than in CAS plane.
were talking about 300m distance, not 3000m. Thats just a little bit farther than from spawn of test drive to IT-1/first tank behind the river.
It’s not just hitting a target 300m away. It’s hitting a target with nearly it’s entire silhouette covered before he hits you, who btw is forced to sit out in the open.