We’ve had two hotfixes in the last week (Update 2.53.0.41 and Update 2.53.0.37), both supposedly fixing the damage (or rather the lack thereof) from air-to-air missiles on planes, but judging by what I find in games, it doesn’t seem so.
This week I’m using the Kfir C.10 for the air event, I only use Derbys and I find myself in scenarios like these more often than not.
I could argue that maybe it’s just bad luck because maybe it got notch at the last second, but the damage wouldn’t make any sense because the tail section is closer than the flap, but who cares.
But what in the what is this:
How can it be that 8kg of TNT from a missile just does THAT LITTLE damage to an Su-33 headon???
It is completely beyond my understanding how almost after every major update, developers manage to break something in the live when in the dev is working fine, and then, after TWO hotfixes these things still happen, but sadly i cant say that it surprises me.
But back to the main topic, I’ve noticed that my MICAs albeit working decently, they do still land some crits from time to time, while the hits I’m refering were both fully on DL and under good kinematic profiles.
I suppose it’s either an unsolved modelling issue on the receiving plane’s end, or the spaghetti code did its thing on the missiles’ final interception phase on this patch.
you’d think a metal pole hurtling into an aircraft at Mach Jesus would destroy it on impact (and leaving near-miss proxy fuse detonations as severe or less often, critical damage because you’re not gonna be left unscathed from a missile detonating nearby)… but no.