How do you aim in Navy Arcade now?

Hammering mags pre leviathans was a dice roll as well. This didn’t magically change.

Months later and I am still convinced if others are not having this issue there are silent nerfs.

I even have a new computer which is double overkill lol.
i7 Ultra 64GB RAM and a 5070 12GB

So many shells vanish into ships.
The ones that do hit are like 1% damage to nothing over and over.
I can hammer a ship for 3-5 minutes straight with a 1% here and there and POOF a bot one shots them. I get zero reward.
What is really going on?

I still can’t figure out how to shoot airplanes.
Do I am on them ahead of them, what?
Sometimes it is perfect other times it is way off.

If it is the server, why has it not been fixed?

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What ship are you using, what shells and against what and at what range?

Any.
Myoko, RN Pola, Coastals, Murmansk, Kerch, Strausberg, just naval in general.
It is so discouraging.

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Myoko’s advantage is her Type 93s but they’re on pretty bad angles (full broadside needed to actually use 'em) but she’s pretty damn dangerous in general against other cruisers. She’s fairly squishy despite the pretty THICC broadside. Sadly, the AP penetration at range is pretty painful at 116mm at 15km

It’s happening to me too!

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I do not know what is screwed up about Arcade but it is very obviously screwed up. Simple point: If I am playing very well and suddenly I suck with no change on my side but a new War Thunder update just pushed, I have to assume the update did something. I was playing when we had to calculate our own lead. Then they took that away and you had to aim at the ship. I learned to adapt to both. Now, something is wrong but no one is saying what the fix is telling me there is no fix, therefore, it is broke.

Case in point. I just fought a blue water navy battle using light cruisers. Sometimes my shells were hitting. Sometimes, my main armament was hitting but my secondary armament was leading the target by 2 ship lengths as evidenced by the shell splashes. This wasn’t shell dispersal. ALL my secondaries hit in a concentrated cluster well clear of the target. But sometimes, my secondaries lagged behind the target by 2 ship lengths. Mains are hitting but secondaries are not and not even consistently.

In Coastal naval battles, I have watched my tracers and tracked them on target. Even with this severely wonky targeting, I have been able to consistently land in the top 4 but sometimes I need to lead the target by 2 ship lengths when I am so close I can’t see the target in zoom because it overfills the view. I am at knife-fighting distances and sometimes need to lead or lag the target by 2 full boat lengths? Might make sense at a mile or two but at distances inside 50 meters, that is just asinine!

Regardless, it is broke and it needs to be fixed. Apparently, it has been broken now for approaching a year and they haven’t fixed it. Is this yet another case of Gaijin denying it is broken and claiming it is an unannounced feature? Again?

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It is not you. The aiming in Naval Arcade got EVEN MORE massively screwed up recently:

I would recommend reading/using the thread I quoted from above. It is the biggest and most active “Naval Issues” thread. Direct link to the most recent reply on that thread: Naval mode is finally dead - #2535 by Nostalgistic