How do you aim in Navy Arcade now?

Yes, I know they ruined the aiming months ago but I then mastered it and was back to Terror of the Sea. However with the Turnip Force Update or maybe even back to the McKenzie ship event, something broke for me.

My shots are over under straddle over straddle under straddle ASSIST.
I can’t get kills anymore every shot seems random and there is no rhyme or reason.
Even if me and other ship are stationary 0mph I am Captain Straddle.
Did they just add more randomization?
Nerf accuracy to help distribute kills to bad players?

Where should I be shooting now? Aiming at the ship/point is not working.
I can absolutely nail a turning ship even after they took my gun sight but nailing him does nothing or over under straddle.
I aim below water line no change, over no change.
Not to mention even close battles I see TONS of my shots seem to ghost into them do no damage. No, not over pen just pretend shots.

I think it could be the same micro lag I see in air battles but it makes navy even worse?
Anyone know?
Suggestions?

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You aim at the ship and it calculates lead.
If the ship is dodging you have to aim in the turning direction still [to at least some extent].

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Sounds like lag issues.

You still need to aim short or over if the target is turning towards or away, and ahead or behind if it is accelerating or decelerating - it’s just that the start point for that is the target itself, not a little green circle connected to the target by a green line (or whatever colour you had it set to)

there’s really no difference from the previous system at all when accounting to for evasive actions by the target except where the starting point for your aim is.

yeah that’s really looks like lag/desync. I see this myself quite often but that applies to whole one match, while later I’m back to normal games. Looks like just shit server to me

Imo, it is all intentional. They ruined everything in Naval intentionally. I do not believe it is “bad servers” anymore. The garbage aiming is due to stealth changes in the coding, I am convinced of it.

Why? Idk. Maybe to entice people to spend more on premiums, crew skills/ace training? But I can tell you that even with a fully maxed crew slot and an aced crew the aiming is still ABSOLUTE GARBAGE no matter what. No matter which country, no matter bluewater or coastal. Everything is complete garbage in naval now since they ruined the naval arcade aiming. (And getting worse with every “update” since.)

I play a test match or two after every update juuuuuuuust to see. Nope. Everything gets worse, EVERY time I try.

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But it’s not consistent, atleast for me. Most of matches are ok with descent results but then suddenly shit happens for single one or two.

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So, that doesn’t mean it is the “server”. There have been people stating and showing evidence that the game makes changes depending on how well you do. I do well in naval arcade battles 90%+ of the time, at least on the scoreboard. Usually in the top 3, very often 1st place. I watch the lag and frame drops/fps etc etc etc. The aiming (accuracy) issues I encounter are completely detached from any laggy server issues. I actually even rarely get “good” aiming when the server turns to crap and I start glitching back and forth when going full speed.

I am quite convinced it is intentional. I have been playing WT since before tanks were added, been playing Naval off and on nearly the entire time since it was added. I cannot fully articulate WHY I am convinced, but I know it in my soul that something is WRONG. And it’s not the naval server issues that have been there for years. No, I know what that feels like, and have played through that nonsense for years.

This is different. This year, ever since they ruined the arcade aiming, something new has been happening. And it has only gotten progressively worse— and worse again right after each new update.

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I do not have lag and my computer is overkill for War Thunder.
I have been playing so long I don’t even know when I started.

The update did something to me.
If others do not feel this change then it must be targeted.
I think it is intentional negative modifier at this point.

I went from Hero of the Sky almost every single game to losing 5 kill wagers all the time now(not possible before) as my shots miss, assist non stop, Ganjin force fields on other players, etc.

I know how to aim.
I can make the same shot twice at a standstill and get 2 different results so to me that is not a server issue.

I do live stream all this so you can see the game change if you go back a few months.
Same in Navy, they get like a force field where my shots do nothing NON STOP. But me in my every single game uptier? I get one shotted all the time now.

I pay.
I have so many premiums but like my 5.7 Kerch will always face 6.0 to 6.7 ships and it is worthless.

I do not think it is about my money.
I think it is about not letting me make bad players rage quit so they have to make sure I do not wrecking ball lobbies anymore. They want THEIR MONEY as they already got mine.

Again, if you do not feel this can’t hit anything update, it must be targeted and this is my only reasoning conspiracy or not it is happening.

So frustrating to have your favorite game suddenly trash out on you.

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Here;s the thing.
They openly admitted they DESTROYED the aiming system because bad players could not figure it out so that was an open book nerf on us good players.

Now they are openly admitting they are nerfing damage control.

Why wouldn’t they nerf shot accuracy on suspected lobby terrorist?
And randomization to shots based on skill?

I think many games are doing it now because it helps keep bad players in the game longer and makes them more likely to pay.

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Lag is connection - not your computer - teh best computer in the world can have lag if there’s a slow path across the 'net

Confirmation bias

They changed it - they didn’t “destroy” anything - the current system works exactly the same as the previous one except where you point your guns changed - and it is more realistic at least for large ships - gunnery directors point at the target - not at a spot somewhere away from it

why did this change only affect arcade then?

How tf should I know - I’m not a software engineer or one of the developers!!

none of which alters the FACT that this better replicates how real ships aimed better than the previous system that so many are crying over.

it also dumbs down gameplay really badly

This. And every bug report is ignored. If at my job I ignored customers I would get fired, but not them? So why is that? Because they know it’s screwed up ?

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At the battle of Jutland yes. Unless they had radar which was on every USN ship by WW2. Your defense of the indefensible couldn’t be because you are one of several exploiting the lag glitch could it Piano?

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Because aiming at an actual ship is so much dumber than aiming at a green circle??

Arrant nonsense.

LOL this guy trying to explain lag.
I said I DO NOT HAVE LAG AND my computer is overkill. 2 statements.
I worked a career in tech support and even for massive ISP. I know what lag is which is why I can confidently state I do not have lag.
I keep not one but TWO CMD Prompts pinging 2 sites at all times open on my second monitor forever and always they start up with automatically with a Windows batch script. Who wouldn’t do that?

They dumbed it down but also added randomization so it is harder to actually control your shots/pin point when you’re being cheated.

In the old system if I fired on target and my shots did something other than what I did, I would know. In the new system it is all a gamble.

UNDER OVER STRADDLE OVER UNDER STRADDLE x15 ASSIST!

I’m not going to argue with anyone defending this or denying some of us are having real problems not on our end.

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Part of the issue is dispersion.

Shell dispersion is notably worse post leviathans, not to mention the increased shell arcs likely contribute to this due to increased flight distance.

The aiming is [really] hit or miss since now you can aim high or low when clicking on an enemy ship. Aim too low and you’re just gonna straddle, same as aiming too high. It’s annoying because the AI controlling your gunners’ aim just [does not] go where you’re aiming sometimes.

It should be noted that past 13km, you’re probably not hitting a damn thing in a CL at 5.3. at higher battle ratings you can easily make 15 to 18km shots but in my experience, 13km for most ships pre 6.0 is highly unlikely.

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