The MXY-7 “Ohka” is a interesting aircraft that blurs the line between “aircraft” and “Munition”

Mostly known for being a “purpose built suicide attack aircraft” used during the last days of WW2, it is also the only design of it’s kind to see combat (Fi-103R was pretty close to second place and the Special attack variants of the D4Y and Ki-67 never saw combat) and only one to spawn various different models, from trainer variants, thermojet and turbo jet variants equipped with the Tsu-11 and Ne-20 and a supposedly used “interceptor variant”

however despite such historical importance, the Ohka will never see WT, mainly due to the unique gameplay and balance challenges it comes with, the “efforts” to keep a low age rating but also the uncomfortable nature of “suicide attack”.

But if one really wants to slam into an enemy ship with a AP warhead and sink it from more than 10km away we can find a way to bypass the “one way trip” part.
We can glaze over the cockpit with more metal skin to “hide” our pilot

But if you want a glass cockpit still…

…we can also modify the X-ray and replace the pilot model, look at the next picture and try to find the “weird” part.

You see it? Our normally grayish pilot X-ray model is now a blue “electronic” module, similar to a radar, This would make the Ohka the only “missile” with modeled modules and X-ray view. Maybe even a first person view with a cockpit with a black and white and low resolution to further justify “it’s only a computer”

Not only would this allow to keep a clear cockpit but also still justify “pilot snipes” as a reliable way to shoot down ohkas without making every bullet detonate the warhead.
But wait… how would the Ohka be played or fired?
A g4m2 (not present in any TTs yet) will act as our mothership for the next 2 modes.
1st mode: “Smart AI”, our bomber will simply use the bombsight like a targeting pod (but no thermals or zoom of any kind), it will designate a point of interest and drop the MXY-7 within range, when it happens the player will lose all control to where the Ohka “pilot” does, it will simply decide to lock onto the nearest enemy / base from the point of interest and slam into it no way to counter it except shootin it down while it flies at you.
2nd mode: “Player controlled”, when you drop your MXY-7 you can press “V” (by default) to swap into a third/“first” person view (remember that no “pilot” will be present), you can also press “O” to see your X-ray model and indeed confirm that there’s no pilot in the “cockpit”.
But how would one control the Ohka? Well first all controls are intact from normal aircraft, except throttle controls.
Your rockets will be binded to your “fire armaments” or “ignite boosters” binds, pressing said button will ignite 1 of the 3 Type 4 Model 1 Mark 20 solid fuel rockets, which would burn for 8-10 seconds, afterwards one will need to press the bind again until all 3 rockets are consumed or target is reached.
During this entire time the view can still be swapped into the bomber’s views.
One would preferably play the ohka equipped bomber like this:
1st step: locate an important enemy ship.
2nd step: get within range.
3rd step: drop the MXY-7 and make the bomber turn back towards the base.
4th step: switch into ohka’s view and fly into the enemy.
5th step: strike near a magazine or boiler to disable the enemy ship.
6th step: switch back into the bomber’s view and land at base (if you weren’t shot down)
During the entire time one must avoid the airframe limit of the Ohka, igniting all 3 rockets at once would probably make it desintegrate if one tries to dive.
how could the unstoppable ohka be balanced? Easy, no SL multiplier.
But why no SL multiplier? Because the Ohka would be horrendous to counter normally that isn’t “kill the bomber before it drops the MXY-7”
This would also model the fact that one just sacrificed a ̶P̶i̶l̶o̶t̶ super advanced 1944 computer for 1 ship, the main source of income for the MXY-7 would be the multiplier from a victory, requiring careful and strategic targeting of important enemy players / AI ships.
MXY-7 itself wouldn’t actually make SL, but rather act as a tool to possibly make all earnings from the battle a tad bit better. Being used as an assassin’s tool to turn the tide of a battle.

