Tanks can’t fight back against aircraft, which is why AI AA is proposed.
AI AA could destroy ordnance aimed at spawn area for starters.
Player spaa can fight back against enemy aircraft but even then how are you going to prevent the aa in the spawn from just snuffing cas out of the entire battlefield, or how would this even work against top tier aircraft who have no need to be even near the battlefield, this would also hurt the usage of spaa in general would it not making cas over the battlefield worse itself as nobody is going to try and spawn in a spaa.
Top tier aircraft could get their ordnance destroyed if they’re aimed at the spawn. AI AA should only have spawn protection measures.
Aka: spaa sit in spawn and cant be killed via planes.
Only time planes could operate is when enemy spawn is over run (game over)
AI AA could ignore the ordnance aimed at player controlled AAs, wherever they are…
I thought this was to be expected without mentioning.
Player spaa already have spawn protection and the ability to intercept munitions and they can get rewarded for it why take away this ability and how would gajin program and even after all this you still get back to the issue of it being overwhelmed in the way player spaa already are, you dont need spawn aa in tank areas you need competent spaa players or cap players in the air to stop cas adding some stupid spawn aa that is just taking away from players and bound to be riddled in issues and not really feasible in practice is an awful idea.
Maps are too small and some need to get closer to the enemy spawn to make maneuver around the map—Advance to the Rhine is a example; maybe if maps where larger enough this could be a great addition, larger maps means less probability of AI defense weapons to snipe people without the intentions of spawn camping, field anti-tank guns for lower tiers, rifled anti-tank cannons for mid tiers and anti-tank guided missiles for higher tiers.
Spawn protection is temporary and AI AA could only shoot down ordnance aimed at spawn area, not the whole map so player controlled AAs would still have their uses.
You can also limit it to shooting down ordnance only when they’re like 1km away, so player controlled AAs have enough time to shoot it down themselves and earn points.
How does this work in lower brs or on planes that are using cannons in which the spaa wont be able to intercept munitions how is it going to effectively engage a kh38 at 1km its not none of this would work and once again how is the ai going to decide what is and isnt directed at the spawn area versus what is going past it or through it? War thunder doesnt have a predetermined path for projectiles once they seperate from the plane they are subject to ingame interference from external psychics meaning an ai spaa cant look at a munition and determine its land point especially on munitions like laser guided so it would just have to intercept anything within 1km of it which is still a good chunk of the battlefield especially on smaller maps but also isnt enough space to intercept faster munitions. and once again they arent going to be able to stop a saturation attack which at top tier is the current meta against the in game spaa’s.
If you’re within a predetermined distance from the spawn point and you have your nose pointed at the ground at spawn you’ll be targeted.
By shooting at it and destroying it ?
I can’t take this seriously when we have aids provided by the game itself that will tell you how/when to release your ordnance in order to hit a specific point you want.
Anything within 1km that is aimed at the spawn area.
AI AA that has aimbot will certainly be able to destroy ordnance at will, that 1km distance was just a placeholder value.
Yes you are. You can circle above the enemy airspawn in a fighter and dive on them as soon as they spawn in.
Unlike tanks, aircraft don’t get spawn prptection either.
ARB has no respawns, people here are talking about AFs which act like spawn/resupply points.
You are adding a lot of complicated stuff. I dont see how this could be added without a huge amount of issues with it not doing what you are expecting it to do.
There are things that would cause less issues that could be done.
Examples: Moving AF/air spawn further back, itemized sp costs for secondary weapons, increased rewards for spaa gameplay.
So if i jerk my plane nose anywhere but down then I can fly in immune what if a I just dip it down and back up? It wont be able to effectively engage a kh38 at 1km because the missile will travel that distance before the rounds or missile attempting to intercept it will maneuver or reach it. Aids do provide a point in which they could hit but aren’t 100 percent accurate and once again how about munitions that change path like hellfires or any form of laser lock which can change their targets and course hell even ir targets can do it. and once again there really isnt a range in which is doesn’t oppress the map but also can intercept planes and munitions, not to mention it would still be completely vulnerable to everything player spaa is. This is just a terrible idea lmao, player spaa can already fill the roles needed you just need people who aren’t mouth breathing and fire off eight missiles at a scout drone to be playing them.
better yet. got an enemy fighter on you? fly over your ground spawn, the ai aa will rip them up for you.
true, unless we got those force fields from Nabu.
I don’t see how this is something so complicated that can’t be added because of it.
I’m sure Gaijin added more “complicated” things in to the game.
If you don’t want those conditionals, other, more simplified methods could be used and values adjusted on tier basis. If AI AA spots a piece of ordnance entering it’s [placeholder number]km radius it’ll shoot at it. Same idea for aircraft.
Term placeholder value is alien to you, isn’t it ?
They’re accurate enough.
Laser munitions just follow a laser beam which can also be detected by the game.
It’s already in the game and it would be like if spawn points would have LWS lol.
Your problems are already solved mate.
Will not work. You have two options.
A: set the range far enough to catch the bombs/missiles but will do it for most of the ground map.
B: set the range close enough to cover the spawn area but not be able to catch the bombs/missiles.
You are basically asking them to code a system that will track and engage multiple small targets traveling near or above mach then destroy them in time. Not to mention the stuff about figuring out if they are targeting spaa or if a plane is pointed at the spawn in a way where they are going to attack.
The only way you can do this is to add the kill bubble of the old spaa system. The same system which is known to either be useless or broken.
You get a long period immortality…what more do you want?