Yes you are. You can circle above the enemy airspawn in a fighter and dive on them as soon as they spawn in.
Unlike tanks, aircraft don’t get spawn prptection either.
Yes you are. You can circle above the enemy airspawn in a fighter and dive on them as soon as they spawn in.
Unlike tanks, aircraft don’t get spawn prptection either.
ARB has no respawns, people here are talking about AFs which act like spawn/resupply points.
You are adding a lot of complicated stuff. I dont see how this could be added without a huge amount of issues with it not doing what you are expecting it to do.
There are things that would cause less issues that could be done.
Examples: Moving AF/air spawn further back, itemized sp costs for secondary weapons, increased rewards for spaa gameplay.
So if i jerk my plane nose anywhere but down then I can fly in immune what if a I just dip it down and back up? It wont be able to effectively engage a kh38 at 1km because the missile will travel that distance before the rounds or missile attempting to intercept it will maneuver or reach it. Aids do provide a point in which they could hit but aren’t 100 percent accurate and once again how about munitions that change path like hellfires or any form of laser lock which can change their targets and course hell even ir targets can do it. and once again there really isnt a range in which is doesn’t oppress the map but also can intercept planes and munitions, not to mention it would still be completely vulnerable to everything player spaa is. This is just a terrible idea lmao, player spaa can already fill the roles needed you just need people who aren’t mouth breathing and fire off eight missiles at a scout drone to be playing them.
better yet. got an enemy fighter on you? fly over your ground spawn, the ai aa will rip them up for you.
true, unless we got those force fields from Nabu.
I don’t see how this is something so complicated that can’t be added because of it.
I’m sure Gaijin added more “complicated” things in to the game.
If you don’t want those conditionals, other, more simplified methods could be used and values adjusted on tier basis. If AI AA spots a piece of ordnance entering it’s [placeholder number]km radius it’ll shoot at it. Same idea for aircraft.
Term placeholder value is alien to you, isn’t it ?
They’re accurate enough.
Laser munitions just follow a laser beam which can also be detected by the game.
It’s already in the game and it would be like if spawn points would have LWS lol.
Your problems are already solved mate.
Will not work. You have two options.
A: set the range far enough to catch the bombs/missiles but will do it for most of the ground map.
B: set the range close enough to cover the spawn area but not be able to catch the bombs/missiles.
You are basically asking them to code a system that will track and engage multiple small targets traveling near or above mach then destroy them in time. Not to mention the stuff about figuring out if they are targeting spaa or if a plane is pointed at the spawn in a way where they are going to attack.
The only way you can do this is to add the kill bubble of the old spaa system. The same system which is known to either be useless or broken.
You get a long period immortality…what more do you want?
This

Get real. You have no idea what is or isn’t a minority.
have you ever heard of spaa
Yeah just skip all this nonsense about pretending to want to add spaa and just say you want to remove planes which is your real opinion.
Looks about right 🤣
You had two options, either that or a model described above with a few conditionals.
Placing multiple AI AAs around the spawn is there to help you with that.
They already coded extremely deadly AI AA units that are basically running aimbots.
It’s not rocket science to figure out what vehicle type is sitting at the specific place on the map.
So add some coding to try to figure out how to get them to prioritize.
You mean the ones that are actually just death bubbles that will damage you regardless of what you do?
So adding code to figure out what a laser is pointed at and then connect that to a bomb that was dropped by said plane. Assuming the laser stays on the spaa because your system would take out the bomb the second the laser drifts off target.
How would those with IOG work? Would they not be allowed to use it?
Yes, you need code to code a game.
Yes, those would be really useful to shoot down ordnance in a very small time window.
You can lock targets via laser and track them even when they’re moving.
Few options.
Treat them as dumb ordnance as long as they’re in IOG mode.
Treat them as Laser ordnance anyways to prevent cheeky last second adjustments via laser.
maybe because maps are too shorts? MAYBE?!
even more considering that most tanks over :
4.7 BR can destroy each others at ranges of 3000m (quite unreliable yet of course)
6.7BR 3000m reliably and up to 5000m un reliably
8.0BR 4000m reliably
9.3BR 5000m reliably
10.0+BR over 5000m reliably
oh please, come again on the fact that many(if not most) people want action and high nerves gameplay,…
as most of them come from games like Battefield or Call of Duty, and have no fucking ideas on how tanks are supposed to work on real battlefields,…
but yeah spawn areas are bad,… if you consider all of that,… but so are the maps.
Yes, your answers have been “just keep adding more complicated code”
So force field
But the second the laser goes off the spaa, its destroyed. Better hope a tree doesnt enter your line or the spaa moves near a tank.
Both options lead to the bomb being taken out.
Why cant we just do the changes that are much less likely to break the game? Itemized loadout costs would be a huge benefit on its own.
Yes, adding clauses and “complicated” code is how you make a game.
Things like that aren’t black or white and simply need more than just Yes/No logic.
I’d call it extremely good AA.
Get a better launch angle then.
Also, you probably forgot that ordnance would be destroyed only at pretty close ranges, so if you lose your laser lock at 5-6-7km away or something your missile wouldn’t be targeted at that point in time.
As they should be if they’re used to spawn kill things that aren’t AAs.
Your changes don’t fix the issue of aircraft spawn killing ground units.
You are exaggerating, massively.