How are activity calculated?

I think you just get xp for dying, you dont get paid to die, when you look at results mouse over the ?

Correct.

If you run the replay on the match it shows you your score accruing at the bottom as you go. After you close the statcard and go back to hangar after a match that’s the only way to check when and how you got score.

Score is converted to activity % which is put through another formula to get SL/RP rewards. But if score is zero it all gets multiplied by zero so SL/RP from score are nothing.

In the case of your first match you’re curious about you got 135 score, or 44% activity which means you did get some score, probably mostly for the one death. The SL reward was still zero though. The mostly likely cause of that was a team kill SL penalty, but you’d have to look at that replay to confirm.

Actually, if a teamkill occurs, it will be displayed saying : friendly kill: -22000 or some other values.

Corect. Nothing has changed so no need to worry

Yeah, you’re right. So it’s just your activity time was zero, so it had nothing to multiply your activity % by… Multiply by zero again.

If he had compensation it would say so

What about this:


I lost and died yesterday, without killing anyone, I received some SL which is less than my earning, today, I lost and died without killing anyone, I receive zero SL.

So ho are activity time being calculated, in many battles I fired all my weapons and it still consider my activity time being zero.

In the Kamchatka match you had zero activity time, which you could see by there being no “Activity Time” line. In this other match you did have an activity time line, so there was something to multiply your activity% by to get the score-derived part of the reward.

No one knows how you earn activity its a gaijin top secrete

Gaijin has never explained how activity time works to anyone’s satisfaction.

Skill issue 😆

Let me play another match, it is not hard to get killed without killing anyone and play aggressively

This is going to end up a long thread 😆

Yeah, so the server replay of the match in question is here:

You accrued 135 score entirely through your being killed at 3:46. Nothing more to it really.

What you may have highlighted here is that being killed does not currently add anything to activity time, which produces the “multiplied by zero” condition (for SL) I mentioned. They have said they are adjusting things under the hood on kill credit (link), so this may not have always been the case, and could in fact be a recent change to the hidden activity time calculation since the Air Superiority update, can’t rule that out anyway. Or maybe no one ever noticed before. Interesting. (But it wasn’t a change this week, that’s pretty certain. It was Russian Christmas Monday, they haven’t changed anything about the game other than reverting the holiday hangar today, I’d be pretty sure.)

Confirming this would require replaying a match as you say… ONLY getting one-shotted in an air match, and seeing on the post-game scoreboard right after the game ends what it gives as your activity time.

Have you played and died with your aircraft more than 10 times ?(shows stats please)

Because you do have 10 free repairs when you buy a new aircraft in TT, and 30 free repairs in Premium side.

If you look at previous posts, you will realize that I have died more than ten times. You can check my status anytime in game

It said nowhere on the thread really,…
Gonna check myself then,…

My screenshots

Screenshots are not having the one information i try to find,… you have no idea currently of what i search for.

But information will be found in few minutes (just the time for me to do Update.