I agree with you there. That is probably 50% of my game time is just assaults.
I just don’t think Gaijin will do it.
Citation needed.
Also -1 on taking agency away from the players.
If you want to play warthunder as PvE feel free to do so in the PvE game mode.
I dont want to play warthunder PvE because i find warthunder PvE incredibly boring but your suggestion would take away my choice to play PvP game mode.
You’re right, a lot of the negativity and abusive behavior would be removed, because nobody would play warthunder anymore
PvP doesn´t have to entirly go, but i think it would be better suited in form of the WT league, where things are alot more balanced.
Like, seriously, makeing the game centered around PvE would fix so much. Problems like Bomber balance and CAS. You can now balance taht by balancing teh reaction of teh AI, something gaijin already does. Adjusting aggresiveness and accuracy for example.
I support RB-EC and maybe replacing air RB entirely with it.
I do think the current RB “team deathmatch last man standing” mode should be relegated to something else.
Ace Combat Infinity style “competitive PVE” where two teams work together to rack up a higher score then the other team would be fun for an event, though.
Ah, thats why titles like Left 4 Dead 2 and WTs competitor, Armored Warfare are still well, live and kicking. despite little to no updates.
Hey, if you want to play warthunder as PvE only, more power to you, and you can already do that.
Just dont take away agency from other players by taking away their choice to NOT participate in PvE.
Yeah those games were originally made and advertised as PvE, warthunder has always been PvP changing now would kill the game because 95% of players do not want a PvE only game
The only thing taht could decide that would be a testrun.
Like testrun of forcing everyone to play PvE only?
Yeah sure, just make it Sea of Thieves style where you have the option for PvPvE or just PvE, and to balance it ig theres a severe RP penalty past rank V in the PvE
Instead of replacing literally everything, actually give players who want to play PvP the chance to do that rather than a just “I want PvE so give me”
On one side you want the freedom for PvP on the other you want to screw over PvE players by limiting severly there progression. You´re not helping your case.
Eh it’s only fair, we all had to work our way up through the ranks with PvP. If that offends you you can always just go for assault
The fact you couldn’t see that that was intended as an obvious joke makes me slightly worried about you and slightly worried about my humor
PvE can have its place in WT, and honestly it would do ARB a massive favor and get rid of 90% of the fighters with napalm, though Gaijin would need an AI model that matches genuine players. However, PvP has its place here already, and you are actively advocating to remove an entire mode already here and locking WT into such a monotonous gamemode. AI can’t bring Pumas to top tier and run around an Abrams, players can. Locking a game into only AI v Player removes almost all humanity from the game.
Hell, if we want to get into genuine AI models like ChatGPT or DeepSeek, the increasing reliance on AI is starting to remove the human aspect from anything. Art for example, it’s a fun and rewarding process that many become skilled at that now any gangoon can go onto a website, type “draw me an XYZ”, and try to pass it off as their own. Locking anything into AI removes what allows us humans to be human, it removes the emotion and joy from things. Zombies in CoD works fine because it’s not something you’re locked into. PvE in Helldivers works well because the players still have the ability to do goofy things. WarThunder is not a game that has a model to allow for this, and as such: you may have your PvE, just don’t take away my PvP
ah yes, lets turn a pvp game into pve
just add pvpve mode, like air sim ec, to the rest of the gamemodes, and the game will turn a little bit more enjoyable
Nobody should work there way up, its a videogame after all. The only reason why we have such forced progression in the first place is do to the “Free”-to-Play monetization.
Point taken, PvP shouldn´t be removed. But i think it should be religated to side gamemodes, dedicated to fair play, without CAS and balancing free of the whole “Realistic” thing.
Hmm I like the combined PVP/PVE format of SIM EC, as it does create a more objective focused gameplay that leaves space for attackers and bombers.
However the option of a PVE mode would be good for all the people in unspaded aircraft lacking critical mission equipment, things like Flares, bombs, rockets and missiles. As lacking these basic pieces of equipment places them at non-skill-based disadvantage against an opponent. And that’s not something that should factor into a fight between two opponents.
So a PVE mode for basic grind would be good.
Make of this what you will:
The game should not be balanced
How do I mean that?
By locking vehicles into the current BR system it removes many of the advantages they had IRL for the sake of “balance”
As for this
Helldivers II, CoD Zombies, Payday 2. Almost every PvE game (all three of which are P2P btw, it’s not linited to F2P games) already has a progression system, Warthunder is no different. The progression system of Warthunder is intended and built so that you are learning how to play as you grind. Are the requirements to high? Yes, definitely, but there’s a reason it’s like that (and then they go and sell the F/A-18C for $80)
This is an extreme example right here, but when the Colonists entered America, they pushed the Indigenous to the side, rather than allowing for equality. Do not start pushing something already here to the side because you want something, push for equality between PvE and PvP
Yeah, uh as big of an issue CAS is, remember when we could send tanks flying with Napalm?
As I said in my edit: don’t take the human aspect away from Warthunder
As someone who plays games since the golden times and peak of gameing (90s and early 2000s), i know progression systems are neither needed nor a garantied improvement. Like, seriously, nobody wins from content being locked, besides companies who can put a price on it. Thats why progression systems end up in pretty much every game these days. Artifical inflation of playtime and/or monetization of selected ingame content. I really miss the time where you bought a game and everything was there, just one cheatcode away, if you didn´t like the progression system.
Also the learning argument is nonsesne, i have half the game vehicles and can say, playing the A7V and the Leopard 2A7V is like playing 2 different games.
And fine, have a EC PvP, i brought that only PvE, only up, because Gaijin always complains about playercount and how much work everything always would be. Argumenting that they could reduce the load by streamlining the game into a singel mode, where they have much easier time balancing and finetuning things, because they have full control of one side of the party, sounded good to me.
The learning argument is towards technologies, not gameplay. A Spitfire can’t fire AMRAAMs yk
“Fine, here’s a reservation”
Stop forcing PvP out to drive PvE dominance in. I have never seen a single case of any Gaijin employee getting annoyed by the workload of working on WT, but I also have only used the forums for a year.