PVP the players provide the targets. PVE Gaijin would have to actually create actually “AI” bots that can provide a similar challenge to players. That would be expensive when they can get their users to provide “the content” for free.
The PVE modes are kind of boring/repetitive (and I even like them). Heli PVE has players because its how you grind helicopters so they are useable in other modes.
I’m surprised the game has the PVE modes honestly. But I guess it keeps a small subset of players who don’t like PVP in the game.
The problem is that many/most(?) players only have time for short random battles, or they are conditioned by Gaijin to expect/like them. World War mode has PVE elements as well as EC. But neither are popular without incentives to play them.
LOL. You must not play the assaults much. I see doodz free riding and griefing other “friendly” players all the time.
World War mode and EC aren´r popular right now because they are barely available and when then only mostly for simulator. In case of short matches, EC allows you to jump in and out when you want (No crewlocks, another advantage).
Also, why bother with bots that can provide a similar challenge to players. We are talking here about a different way of designing gameplay and gaijin has already lots of AI and objective design work done in WT. They just need to work on that, instead of trying to somehow cram Raytraceing into there decade old spagetty code engine.
Seriously, everyone i know playing this game cares first and formost about playing the vehicles. The targets providing a challenge has second to non-priority.
By far not as much as the PvP modes. Don´t forget, gaijin had to remove friendlyfire from Ground RB because of that.
PvPvE is a more preffered gamemode. if it want to play AI horde murderer simulator I would just play DRG or Helldivers or worse, Dynasty warriors.
I want to play Vehicle and i want plenty of different targets and objectives to use all the functionality taht vehicles has to offer.
You know what i don´t want ? Someone interupting my joyride and i only see that fairly happening if all players are on one side.
I agree with you there. That is probably 50% of my game time is just assaults.
I just don’t think Gaijin will do it.
Citation needed.
Also -1 on taking agency away from the players.
If you want to play warthunder as PvE feel free to do so in the PvE game mode.
I dont want to play warthunder PvE because i find warthunder PvE incredibly boring but your suggestion would take away my choice to play PvP game mode.
You’re right, a lot of the negativity and abusive behavior would be removed, because nobody would play warthunder anymore
PvP doesn´t have to entirly go, but i think it would be better suited in form of the WT league, where things are alot more balanced.
Like, seriously, makeing the game centered around PvE would fix so much. Problems like Bomber balance and CAS. You can now balance taht by balancing teh reaction of teh AI, something gaijin already does. Adjusting aggresiveness and accuracy for example.
I support RB-EC and maybe replacing air RB entirely with it.
I do think the current RB “team deathmatch last man standing” mode should be relegated to something else.
Ace Combat Infinity style “competitive PVE” where two teams work together to rack up a higher score then the other team would be fun for an event, though.
Ah, thats why titles like Left 4 Dead 2 and WTs competitor, Armored Warfare are still well, live and kicking. despite little to no updates.
Hey, if you want to play warthunder as PvE only, more power to you, and you can already do that.
Just dont take away agency from other players by taking away their choice to NOT participate in PvE.
Yeah those games were originally made and advertised as PvE, warthunder has always been PvP changing now would kill the game because 95% of players do not want a PvE only game
The only thing taht could decide that would be a testrun.
Like testrun of forcing everyone to play PvE only?
Yeah sure, just make it Sea of Thieves style where you have the option for PvPvE or just PvE, and to balance it ig theres a severe RP penalty past rank V in the PvE
Instead of replacing literally everything, actually give players who want to play PvP the chance to do that rather than a just “I want PvE so give me”
On one side you want the freedom for PvP on the other you want to screw over PvE players by limiting severly there progression. You´re not helping your case.
Eh it’s only fair, we all had to work our way up through the ranks with PvP. If that offends you you can always just go for assault
The fact you couldn’t see that that was intended as an obvious joke makes me slightly worried about you and slightly worried about my humor
PvE can have its place in WT, and honestly it would do ARB a massive favor and get rid of 90% of the fighters with napalm, though Gaijin would need an AI model that matches genuine players. However, PvP has its place here already, and you are actively advocating to remove an entire mode already here and locking WT into such a monotonous gamemode. AI can’t bring Pumas to top tier and run around an Abrams, players can. Locking a game into only AI v Player removes almost all humanity from the game.
Hell, if we want to get into genuine AI models like ChatGPT or DeepSeek, the increasing reliance on AI is starting to remove the human aspect from anything. Art for example, it’s a fun and rewarding process that many become skilled at that now any gangoon can go onto a website, type “draw me an XYZ”, and try to pass it off as their own. Locking anything into AI removes what allows us humans to be human, it removes the emotion and joy from things. Zombies in CoD works fine because it’s not something you’re locked into. PvE in Helldivers works well because the players still have the ability to do goofy things. WarThunder is not a game that has a model to allow for this, and as such: you may have your PvE, just don’t take away my PvP