Disclaimer: I am NOT saying air RB is not fun AT ALL, I am saying that War Thunder has potential to be so much more than a tech demo for War Thunder. It’s vehicles are well simulated, weapons and mechanic work great, and the interactions between all that in a multiplayer environment makes for exciting air battles.
Today’s top tier air RB matches are an absolute mess that usually snowball in 5-7 minutes and result in one team curb stomping the other with little to no individual skill involved and a repetitive furball meta which makes either grinding or right out trying to have fun quite boring.
So how did we get here?
When longer range radar missiles came out, I thought maps were way too small and players would kill each on takeoff. Gaijin added large maps to the pool and now instead of being in combat minutes after takeoff you have just a bit more time to climb for the same result.
When match timers were cut down from 50 to 25 minutes, those exciting end-game [2-4]v[2-4] moments were dulled down to chasing AI before the game ends on its own.
When Gaijin somehow made the random decision of upping player count to 16 per match, the only result was making the furball bigger and increase missile mayhem.
But no matter these what these 2 parameters are, the largest amount of players will always bunch up together, fly left for 2-5 minutes, and eventually furball in the middle.
So after multiple years of more advanced airframes and weapons, why did things get so bad? The constant is a completly outdated gamemode.
The reason why everyone furballs in the middle is a combination of 2 things:
- Players want to win the game and sticking together usually prevents you from being singled out and giving your team a better chance of steamrolling opponents. Appart from base bombers which have absolutely ZERO impact on the team, if you want to win, you stick together.
- The only thing to do is the kill each other. These is nothing else out there than the enemy players. What are the incentives for splitting up, tactics, and team play other than flying bunched up? Objectives are worth nothing for either grinding or winning the game so the only way to accomplish anything a is 25 minute capped furball deathmatch.
My conclusion for the current state of air RB: I am not saying air RB cannot be fun the way it currently is. I am saying that the replayability and chance for actual interesting engagements to happen is critically low. Match variety is low, barely any tactics involved, team synergy is absent, rare dogfights often end up being 3rd partied, and missile kills are usually scored on unsuspecting enemies that are too busy keeping track of 5 of your teammates. Skill expression is at all time low.
So how do we make the air battles better? Less players? Even bigger maps? Because of the 2 behaviors described before, less players still means a mid map all player engagement, and bigger maps just means more flying to that same middle because there’s nothing else to do.
My opinion on this matter? I have 2 answers.
- The obvious one is reworked EC for air RB. The current system in SIM is great for multiple reasons: multiple airfields, spread out objectives, and respawns (unfortunately based on a SL system which sucks due to nerfed rewards). My dream for air RB EC is an engaging PvPvE gamemode with better and more varied objectives where both an air superiority fighter and your heavy ground attacker can find meaningful ways to impact the game.
- Maps that actually offer terrain variety. Right now most maps can be broken down into, 2 airfields (with sub unprotected airfields), one epicenter where all the action happens, and barely any terrain to play around or reason to explore side areas. Plains, desert, or flat sea suck absolute ass, make multipathing as easy as flying straight, and offer very little room to play around hills, stay hidden, or perform pop-up attacks. We do get some terrain gems from time to time where this is possible and I love it.
What are your thoughts on the current state of air RB, the solutions that have and haven’t been talked about, and wether aiming for big game mode changes is realistic or not?
Thank you for reading.