When can we expect to see the new update?
I am really intrested to see where this goes as this can lead to some intresting effects down the road, my question is will this apply to bombs and depthcharges (unless they are and ive never noticed). It would have been nice to see more of this talked about on the dev server this is a really neat mechanic
I shouldn’t have to switch to a new mode that I’ve played for years with thousands upon thousands of games, because they made it brain dead for new players who will quickly become bored as well.
I dislike realistic for a number of reasons.
This post was flagged by the community and is temporarily hidden.
Please revert at least the naval aiming changes. I’m willing to try the damage model changes, with the caveat that it can be removed if people don’t like. However, literally no one asked for an aiming change in naval or for it to be dumbed down to the point that you are no better than a bot.
Who, internally, pushed for this? Why weren’t players consulted? Do you even play your own game? We’ve asked for many fixes, changes to mechanics, and other things that are ignored, and you come up with this garbage. How about going through the years of bug reports and fixing those instead? How about map redesign? How about some compelling new game modes? Literally anything but this!
They’ve only listed those 3 for some reason, but its actually coming to a fair few. Aircraft I checked and saw it was there included the Tornado F3, Sea Harrier FA2 and Typhoon. But their list is always slightly telling when it comes to which they consider important
By far one of the worst changes made to naval, nobody plays realistic so you’re going to alienate what’s left of us in arcade? I don’t want to play realistic OR arcade now, thanks guys.
Yeah, I’m feeling the same way, which was a shame because I was really looking forward to the addition of submarines.
To add to things- why are my comments constantly getting flagged? Is it because I am calling for the devs to actually involve themselves with the community? Seems like only mine are getting flagged too. Same happened to my original post in the changelog, that was very well received and liked by other naval players.
Submarines should be fine, as you won’t really use their guns, they will be pretty much all about torpedoes. Unless the next devs idea will be to add automatic torpedo aiming: you just point your cursor at the enemy ship, press space and the correction will be made automatically.
It’s possible they will add something like this in the future, because guns and torpedoes will use different aiming systems (you don’t lead with guns anymore, but still lead with torpedoes) in the same game mode, which will be weird. I’m not sure how other weapons like rockets, mortar and hedgehog will work. This actually could be very confusing with mixed aiming systems.
probably around the 18 to 17 of March but it’s only a guess
you can use this WT spreadsheet by gszabi99 - Google Spreadsheets
This is interesting, thank you.
This is overall pretty phenomenal news, but I’m not sure I like the aiming lead/distance being automatically adjusted for boats and ships in NAB.
Also, the new smoke/dirt impact effects dissipate too quickly, and the craters should alter the terrain while taking into account the impact angle.
There are a bunch of additional improvements I really hope to see implemented in the future. Things like:
*Functional launch catapults and jet blast deflectors for modern carriers.
*Plane/heli landing gears that turn left/right.
*Updated torpedo aiming reticle for planes.
*Naval Battle Hi-res Texture Pack.
*Input modifiers for key binds (e.g. tap; press; hold; double-tap; activate on depress, etc.).
*Option to disable auto level/roll as well as option to enable chase camera roll for plane/heli mouse aim controls.
*Camos for shipboard reconnaissance aircraft match when they’re stationed on the ship’s launch catapult to when they’re deployed.
*Yellow HUD ID markers for both the player’s drone & tank/plane & ship when deployed.
*Cockpits for shipboard reconnaissance aircraft, and the ability to select camo, fuel load, ammo belt, bomb fuse time, etc.
*Shipboard reconnaissance aircraft can return to its ship to dock, repair, rearm, and refuel.
*Either replace GAB’s current flyout event system with NAB’s aircraft gameplay system (preferable, IMO), OR fix both team’s aircraft spawn positions so player’s aren’t taking fire from their six as soon as they spawn in, add the option to cancel joining a flyout event (slot would be freed up for a teammate to fill), allow players to enable the option to have the nation of their flyout event aircraft match the nation of the tanks they’re driving.
*Fully detailed and functional heli cockpit gunner views.
*Functional lights and horns for vehicles, as well as folding wings/rotary blades for the appropriate planes/helis.
There are a bunch of other suggestions I’ve had in mind, but I better stop here. I’m already getting carried away. 😅
Hey hey hey now, the new french coastal vessels will be a pretty decent addition to my arsenal. La Surprise itself has already gone up to my 6th most used vehicle :P
It’s the free version of ChatGPT, it has a hard time with that stuff.
So does this mean, when being shot at by an SAM the aircraft can lock onto the missile and shoot it down before the missile hits them?
I’m disappointed - but not the least bit surprised - that Gaijin is introducing so many potentially game-wrecking changes to Naval Arcade. I could see maybe changing one thing, but three rather significant changes like this? This cannot possibly result in a good outcome.
It doesn’t matter what you write here, because there are no devs on this forum anyway.
That’s why I’m not surprised to see this statement:
You have to remember this part was first written in Russian and then translated to English by Stona. This was clearly written by a person, who never saw these topics:
- New ARCADE aiming
- Aiming system in Arcade Battles
- From dev-stream - aiming is now complete made for noobs
And many additional comments in other topics about the next major update changes.
If you actually look at the other place:
- «Атака шершня»: улучшения и новые возможности! - Новости и обновления - War Thunder — официальный форум
(I use Firefox which has a very nice feature: when you press menu button → translate website, it will translate everything real-time and the forum will still work fine. This feature works much better with the new forum than Google website translate)
It looks like all the players who talk there are Naval Realistic players, so they don’t care about this Naval Arcade change. No one there is criticizing this aiming change. I also checked topics from last month on the Russian forum and I don’t see any discussion related to Naval Arcade aiming change. I haven’t noticed a single topic about this!
This is why the devs don’t see any problem with this change. This is exactly why you see statements like the one quoted at the beginning of my post.
I always wanted at least one developer (by developer I mean someone who actually makes development decisions) to be on English forum, read topics, talk to players here. But given the way this company operates, that will never happen. Which is a shame, but I also understand they already have a lot of feedback on the Russian forum about many different things. This is also not a small game with 1000 of players, where it’s relatively easy to communicate with them. I understand this, but at the same time I think it’s a missed opportunity. Especially when I look at many changes to the Naval game mode that have happened over the last few years, and honestly I think they have made the game mode a lot worse. But in War Thunder there is no real way for us to give feedback about them to the developers.
I want to know if the new hydroshock abilities will be added to bombs? On 21 July, 1921 General Billy Mitchell proved that bombs detonating in the water close aboard the target warship could split plates as this tactic was used to sink the Ostfriesland. Six 2,000-lb bombs were dropped, four of which detonated in rapid succession, three of them close enough to rip hull plates and none of them were direct hits. Bomb aiming points were for the water next to the ship.
true words very well spoken!