I don’t understand how I can shoot behind obstacles. And take a vertical lead for the guns.
With the old system, when approaching an enemy, it was necessary to lower the sight by about 100 - 500 meters, depending on the distance and speed of movement. How will this happen now?
How can I shoot behind cover now? Let’s say the ship has a mast sticking out and I lock it. After that, the distance to the target is displayed to me. If it is standing still, then I lower the sight about 30 meters lower and shoot and accurately hit the waterline. How will this happen now, will I still be able to shoot behind cover as before? Or will the new aiming point be aimed at the cover, and not at the enemy?
I want to write an addendum. The game already has a setting that allows you to move the sight along the horizontal axis in arcade and realistic naval battles. That is, you can keep the sight where it is convenient and easy to move the hit marker left and right
I agree, that will be a problem going forward. I don’t know of any solutions for it at the moment, and haven’t seen any dev server tests conducted specifically on arcade aiming. Since enemies will still be able to wiggle once your shells are in the air, I don’t know how accurately you can line up shots to predict course changes that haven’t occurred by the time you pull the trigger.
I prefer the current system on live server solely due to the fact that it lets you jump from AB to RB naval as the aiming system is identical in both modes, just that RB asks you to control the gross and fine range instead of more or less automatically doing gross range in AB.
Hopefully we can get some traction on this discussion soon. I really don’t want to see this perfectly usable aiming system and physics be removed for a worse one.