What do you mean “Gaijin won’t add”?
The Ho 229 literally already has the Jumo 004D engines with higher thrust. It has already been added.
What do you mean “Gaijin won’t add”?
The Ho 229 literally already has the Jumo 004D engines with higher thrust. It has already been added.
what they did i meant sorry is gave it a extra thrust instead of its actual topspeed
bug reports are almost always ignored. I reported duplicated faces on J5n1’s cockpit scope, inverted normals, inconsistencies with rigging and the planes stayed the same for half a decade.
the horten is unflyable regardless whether you’re right or wrong with your theories.
Reasons?
-The guns deal not enough damage
-The guns have a low rate of fire
-The plane flies like it’s already handicapped
-It’s a huge target
-It’s slower than a Spitfire mk24 at level flight
-No engine power
-Fragile
Most of my enemies get destroyed from one or two shots landing. (Air belts)
I’ll give you that, sometimes shots go around enemies. Not an issue most of the time.
Only for people that did not put enough time to familiarize themselves with it.
Only if you create situations where you show your broadside.
No.
Spit mk24 is 615 KMH on the deck, compared w/ Ho 229 going 885 KMH on the deck. Source: dogeness’ “War Thunder Top Speeds at Sea Level” chart.
If you mean acceleration, then that only holds true for acceleration at low speed, the Ho 229 will accelerate better at mid-high speed (anything close to Spit’s top speed and higher). Don’t be slow in a jet plane.
Accelerates better and flies faster than Vampires (8.0 BR lol)
The agility lets you dodge forever. Don’t get hit.
I killed people when I’m with a single wing before, too.
The plane is only unflyable for people that are not familiar with it.
There is still some other problems that wasn’t fixed plus some missing features.
Compression in this BR range is simply idiotic for lack of a better word.
Just going to leave this 9 kill full uptier replay for future bumpers of this thread.
https://warthunder.com/en/tournament/replay/359781365916060905
https://www.youtube.com/watch?v=wjEK74RTlPk
Sorry for the potato quality video, gotta use what’s available to me.
First of all, you are welcome to reply to this post. Secondly, to prevent you from being misled by others, I will give you the correct answer. At the same time, I also hope that you will put it into practice and verify it. After all, many people offer suggestions to others more for the purpose of showing off rather than focusing on the matter itself.
Insufficient damage was not a problem in the past. The reason for the issue was incorrect trajectory dispersion. Many people are aware of the performance of the mk103 on the 229 fuselage. Even after firing, the decay rate of the warhead in the air was very fast, which led to the need to further increase the aiming lead and take longer to hit the target. These two reasons made it more difficult to achieve fire coverage and rapid kills in the game.
Then, the 229 did indeed fly as if it were disabled. This is a fact. gaijin gave the 229 the shape of its wings but failed to provide it with the correct air resistance, which led to the 229 being able to counteract the acceleration brought by the dive even when it had .
This is quite outrageous.
When it comes to others’ responses to you, I can only say that when we are discussing the actual situation and most people can reach a consensus, if someone suddenly appears and tells you that you need to be proficient to drive and control, you should pay attention to the fact that he has distorted the topic. The purpose is obvious: to highlight his uniqueness,It seems as if everyone else is a fool except himself.
I particularly dislike such people in both life and games. As for why I say so, I’ll tell you later. Now let’s continue with the volume issue of 229 that you mentioned. In fact, the size of 229 is not a problem in other situations because when you are very fast, the large maneuverability can help you escape the enemy’s shooting window. However, in the current environment of 7.0 to 8.0, most. 50 or 23mm and 30mm shots that hit 229 are basically impossible to escape. A 0.50 ammunition drop can easily hit even the tail of 229. For example, p51 F8F Spitfire mk24 F80 F86…
It 's slower than a Spitfire mk24 at level flight. In fact, the advantage of the Spitfire mk24 is its climb speed and dive acceleration, so usually no one would compare it with 229 in level flight. The usual combat scene is the Spitfire mk24 above 229 (high altitude). What you need to do is maintain a speed of 550km/h or higher at a distance of 2km, and keep an eye on the maneuverability of the Spitfire mk24 at all times. Once your speed drops below 100km/h of the Spitfire mk24, His approach speed is very high. Basically, you can’t escape because under the same conditions, the dive speed of the Spitfire mk24 is close to 229. Before 229 accelerates to the top speed, it has already been shot down because you have to calculate the ballistic distance of the Spitfire mk24. Also, as mentioned earlier, the acceleration will be reduced or stopped during the 229 dive maneuver.
The engine is indeed very weak. As for the claim that vampires are slower than 229, I can only tell you two points. First of all, he has no record of a vampire fighter jet. The altitude (4,572) required for the second “Vampire” fighter jet to reach its maximum flight speed is only half that of 229. The maximum flight speed of 229 requires an altitude of 8,000 meters. Of course, this is only the panel data. The panel data of gaijin is fundamentally different from the actual data. Although the data shows that the climb speed of 229 is 21 meters per second, while that of the vampire is 20 meters per second, in the game, the vampire’s engine is often more powerful. Apart from the different data, the high drag coefficient of 229 is a major reason.
Fragility is the same. Once the aerodynamic layout of the wooden body is damaged, it will suffer a fatal blow. This has been the case since the appearance of 229 until WT.
So, it’s simply a joke to expect someone who only looks at the panel data to give a seemingly detailed and authoritative answer. This is also the most fundamental reason why I no longer have any communication with him. One final point to add: You can try to accelerate the 229 to 885km/h in the game battle. The only fate awaiting you is being shot down, as it will take a long time to reach this speed. So you can give it a try and then you’ll know if what I told you is true.
When you understand who has strayed from the topic and only provided some absurd theoretical knowledge, you will know who is truly patient. Try playing 229 to verify it.
The mismatch between the panel data of gaijin in the game and the actual situation is not an accidental occurrence. Recently, we don’t want to talk too much about the actual performance of other fighter jets, so we’ll still focus on the 229.
The real data of ho229 shows that the actual climb rate is 22m/s, which is based on the engine data of jumo004B. In the game, the ho229 is equipped with the jumo 004D, and the panel thrust display is 1050, which is much higher than that of the jumo 004B. So, under the same data, why is the climb rate lower than that of the original engine? Let’s think it over carefully. Is the engine thrust still correct? I just didn’t unlock the data package. Otherwise, we would know the truth, wouldn’t we? But the actual situation seems to be right before our eyes. After so much discussion, have you really found this problem?
I didn’t mean to reply to this post from 24 years ago either, but I really hate those players who pretend to participate in the discussion but actually know nothing about themselves showing off and belittling others here. Such behavior is disgusting.
I still welcome all friends who follow ho229 and truly like it to seriously participate in the discussion. Although gaijin’s focus is not on these vehicles that have lost their value now, I am very clear and know that all my discussions are in vain. And in my BUG feedback, gaijin didn’t even reply to me at all. Now, after the bug of incorrect damage in mk103 was fixed, the problem of only hitting or no damage at all still occurs occasionally. No matter what, I still hope that players who like and follow 229 can participate and have serious discussions together. but please don’t have the kind of behavior mentioned above. hahaha I hope gaijin can take it seriously,
I’m going to address some of your claims, for the sake of other readers (since you’re obviously going to ignore everything as always).
Wrong, if I was able to do the things I described, so does anybody else that puts in the effort to learn how to use this plane. I want people to get better with the Ho 229 so I share the knowledge I attained on how to use it better (instead of trying to cry to Gaijin to buff it). And while I do so, I try my best to back it up with at least anecdotal evidence, using replays.
Irrelevant to dodging. You look at where your enemy is pointing (their lead), and you move yourself out of the way. With sufficient separation, the shells cannot physically reach you in time.
Wrong, and I’m providing reproducible evidence to the contrary:
The Ho 229 is faster than the Spitfire Mk 24 at any (usable) altitude.
When I’m mentioning “reproducible”, I mean anybody, you or other forum readers, can do the same tests and compare the results with mine, to verify that I’m not pulling claims out of my bum.
Here’s an extra: a replay of a battle where I outrun the A2D (coming out of a dive), the fastest prop in the game:
That can only happen if you are careless. Using the top speed difference, you can fly under conditions which the spitfire cannot match.
If you end up in conditions that get you killed, it is not the fault of the plane, but the pilot.
I’m providing reproducible evidence for the claim that Ho 229 is faster than the Vampire:
At 4572m of alt:
The Ho 229 is faster than the Vampires at any alt (and loses it’s wings at a higher speed).
Okay, I’ll agree with that, I was wrong about the Vamp’s acceleration. The Vampire really does climb better than the Ho 229:
The difference in Vy is 1 m/s.
My misconception was not because of stat cards, it was because I always see Vampires below and behind me all the time in battles, after the initial climb. I failed to account for players that are stock.
At which conditions do you want to see 22 m/s?
Because at the deck, I can get more than that. In fact, if you try climbing at 22 m/s, you will GAIN speed, meaning you can definitely climb MORE than 22 m/s (more reproducible evidence):
As for the rest of your text: your feelings are not a valid argument.
Meanwhile, the R2Y2:
First of all, weakness is weakness and strength is strength. Don’t try to switch concepts.
Secondly, this is the last one. After reading it, leave. Don’t look for your pitiful sense of superiority here. ok?
If I merely mentioned the excessive weaknesses of the 229, then in your remarks, the F86 and mig15 should not be at 8.0, perhaps at 7.0, because they are at the same level as the 229. As you said, 229 can be handled with ease because the players are just too weak, right?
So let’s analyze each of your classic remarks one by one
Can battle records not represent players’ understanding of vehicles?
Battle records and game rounds represent a player’s proficiency and understanding of the vehicle, as well as the probability of encountering opponents (within the range of 6.0 to 8.0). ok, you said that many players wait for their teammates to sacrifice and then clean up the mess, right? Ok. Then you might have forgotten something called the battle win rate. If a player is in a one-to-many situation and is not familiar with the vehicle they are using, where does the winning rate come from? How to improve? Do you think it’s suitable for application in our conversation? Perhaps you haven’t even known about it. Don’t say you’ve read my battle records, because you haven’t read them at all and are just talking. It doesn’t matter, I’ll attach them for you.
Your battle record
My battle record
You mentioned that some players do nothing, climb high up, wait for their teammates to sacrifice and then clean up the mess, right? Please keep your eyes wide open and take a look at the records.
So, I know why you said that. Because you need to deny others’ experiences in order to make your theory stand firm further and mislead more people, don’t you? It doesn’t matter. I know you might not be aware that even for big data statistics, a certain amount of data needs to be collected to draw relatively accurate conclusions.
Among the 3,500 kills, how many were against F86s and mig15s? So, how many of the F86s and mig15s that were shot down were just incomplete aircraft? As of the time I checked the data, how many F86s and mig15s have you used 229 to deal with? Even if my kill record was higher than yours before I published this post, where is the theoretical data that supports you? Oh oh, right. I forgot that you’re a genius. You can claim to be familiar with ho229 with 3,500 kills in less than 2,000 battles. I almost forgot. hahaha, it’s okay. Let’s move on.
I know you. You will surely say how many records of killing AI fighter jets are in my data. It doesn’t matter. If necessary, I can attach screenshots of the battle records in the game to make you, this arrogant person, restrain yourself a bit.
Let’s see how much horizontal maneuvering 7G is. When the speed is higher, we will reach 7G faster, so I take 600km/h as the standard speed value. Everyone, pay attention to the distance between the mouse and the fighter jet indicator. It’s extremely close. In the eyes of the F86/ mig-15, this maneuvering Angle is even smaller than that of a propeller fighter. Do you think that with this level of evasive maneuvering, it can avoid the attack window of the F86/ mig-15?
I know you, this genius, must think it’s possible. Because the illusion you set is that all the F86/mig15 drivers approaching you have reached their maximum speed, and the maneuverability is very poor, right?
However, it’s a pity that most F86 and mig15 players don’t dive from a high altitude. They will control their speed and then try to attack you head-on or follow you to your six o 'clock position. So everyone can try to see if the 7G maneuver can prevent the F86/mig15 from hitting. Under such maneuvers, how long can they survive in the face of attacks? Put it into practice, but don’t just try once. Everyone will naturally come to a conclusion.
3.Are you faster than the A2D and the Spitfire 24?
You always talk about the maximum speed issue based on the panel data. Well, in battle, you only have one or two chances to make the ho229 use its height to reach top speed. Usually at 3000 meters or higher, the acceleration ability of the ho229 is no match for the Spitfire and A2D. I have already shown the top speed of the A2D through pictures. In terms of acceleration or climbing ability, it usually outperforms the ho229. Under normal circumstances, its speed is close to that of the ho229 and it is impossible to create a significant gap. If you have played with the ho229, you will understand that the A2D or time Spitfire, which accelerates to 700 and maintains an altitude of 2000 in the same period of time, is gradually approaching you at several times your altitude. The maximum horizontal flight speed of the 229 is only 8500mk/h without maneuvering. Once you climb at any Angle, your speed will be lost. However, the A2D is different from the Spitfire. You can verify this by yourself.
Could you stop the paper data of your disengagement from the game match, please?
Especially, don’t talk about things you’re not clear about, such as you having no record of being a vampire at all but misleading others. If I don’t point this out, how long will you have to keep bragging? How many more ho229 players, who are already not many, need to be misled? Or let them naively believe that using the ho22 can deal with powerful fighter jets of 8.0 or 7.3 levels, only to have their blood pressure rise.
You yourself are constantly developing more advanced vehicles, so please don’t mislead others. Strong is strong and weak is weak.
If you think you are truly a genius, drive your 229 to take part in competitive games, because you are a genius, aren’t you?
You are not suitable to talk about anything related to practice.
Let everyone see how you talk about the performance of a fighter jet that you don’t have, and even fail to notice the basic differences between the ho229 and the Vampire fighter jet, yet still mislead others at will. Let’s see if there are any vampires in his record
Let me add the pictures that were missed above to give you a basic understanding of the engine of the A2D.
ho229 I made it very clear that the thrust and climb rate that the original engine should have seem to be enhanced in the game, but in fact, it is lower than the original engine’s climb rate. I don’t need to popularize the knowledge related to the climb rate to you. Just let the panel data continue to mislead players like you who use panel data. I don’t care at all and don’t bother to talk to you. To borrow your words, Excellent, interacting with a brick wall is quite tiring, surprisingly.
Real theoretical data ho229
Powerplant: 2 x Junkers Jumo 004B turbojet, 8.7 kN (1,956 lbf) each
Rate of climb: 22 m/s (4,330 ft/min)
WT : ho229
jumo 004D 1050 X2 Rate of climb: 21 m/s ???
Is it that the models are different? Or is there something wrong with the engine? Does the greater the thrust, the slower the climb?
WT is ultimately a game. When it comes to reality, it’s real; when it comes to science fiction, it’s science fiction. Half real and half science fiction, and then it’s for balance. Isn’t that ridiculous? I’m trying to disassemble the data packet, but I haven’t succeeded so far. After playing with the ho229 for so long, at least as a flying wing, its performance during both ascent and dive is not like the computational model that a flying wing should have. This is because in most cases, its dive acceleration is slower than that of other fighter jets of the same class. Of course, these words are not for you to see, because you don’t understand them, and it will make you lose the desire to communicate. Don’t reply anymore, because you are annoying. Go and talk big in other posts. No one will point out your mistakes, genius.
Written at the end
gaijin has never thought of strengthening him, nor has he respected the truth. In a game that is half real and half fake, wherever there are more players and louder voices, it will receive the attention it deserves. This has always been a problem with WT. Now, when facing problems, just like some players, gaijin waits for players to discover errors, including finding errors when disassembling data packets and then reporting bugs, before they selectively fix them. The problems that indeed exist in ho229 itself do not affect my playing the game, but most of the time it is very uncomfortable to play. Especially when it comes to the F80C, which had the problem of excessive push before the WEP change and a very fast actual climb speed in the game, I didn’t elaborate on it. The current version has an even more exaggerated change like the P51. How did ho229 fix it when there were errors? Is this called crying and demanding gaijin to strengthen? I just don’t want to be the crab and affect players of vehicles from other countries. So I didn’t ask for changes to vehicles from other countries. I just objectively proposed that the frequently played vehicles that do have errors be corrected, rather than strengthened. Otherwise, the post that appeared on d should be about weakening a certain (6.0-8.0) vehicle rather than correcting the ho229 error.
I ran out of energy engaging with you. I just glanced at the schizophrenia you posted, and the only thing I still have energy for is to mention that my Vampire is located in the Swedish tree. Go look for it yourself.
No, stats do not indicate skill with certainty. You could erase thousands of coughing babies without learning from those battles. It’s the techniques and knowledge expressed during battle that truly matter.
If you’re going to wave stats around, switch to statshark, it’s better.
As always, you ignored everything I stated and the backing evidence I provided.
Here’s more for you to ignore, a replay of me flying the Ho 229 at BR 9.0-8.0 (I regularly uptier myself for fun), hopefully it makes you think about how the Ho 229 can deal with them powerful 8.0 jets: