Thank you for all of your effort.
Is there any anti-torpedo bulkhead exist in original plans?
Yeah, this thing is being shelved for the time being. I’m barely able to do anything. The massive shell dispersal means that I cant engage at long but that is all I ever face. Im averaging around around 1000 RP per match. It would be fine vs cruisers. but being 7.0 and people still farming the event. It faces 100% BBs all the time and just gets 1 tapped. I’ve done 6 matches so far, and only managed a single kill, which was against a cruiser.
Totally agree, even it’s hard against cruisers. This ship can easily be one tapped even by a light cruiser from 6.0. It’s definitly not suitable at 7.0. 6.3 would be much better.
Going to shelve it until the weekends EC event and see if that helps at all. After that, the only hope might be the upgrade token for 10/10 event, but I really dont want to have to do that.
But I dont have much hope for either
I believe the sale prize won’t be high due to the terrible game experience. I would rather keep it in harbour until a change. (either the br or the armour)
You can’t sell it either way.
No
And doing all that voluntarily as well. Can’t thank you and Mag enough for everything you’re doing. o7
Are there any schematics of the updated 9” scheme?
A quick impression of how the draft and missing slope deck extension could have affected the ship’s survivability:
Trajectory in this example had a 7.5° AoF which corresponds to about 10km range
How much pen will a shell lose going through, however many tens of meters of water that is?
When are they going to address all the missing ducol/sts armour missing that also effects most other ships in game to. Internal and external.
To my knowledge renown should be covered in ducol steel externally and should internal ducol steel plates for anti fragmentation purposes.
With the correct draught, I measure it as 71 feet of water from the surface to the hull bulge.
That compares to 23 feet as things stand.
This is equivalent to about 11,700m of additional velocity loss.
So, despite being away for a week, I only missed out on a couple stars and was able to earn my Renown today. Not tried it yet.
I know the devs don’t play the game, but surely anyone can see there’s no way it’s a 7.0? Basic history tells you Renown is a kind of Hood-light. Renown was laid down at the start of WW1 and completed in a hurry, while Hood was the ultimate RN battlecruiser, laid down post-war and designed with the benefit of experience from the war. Hood displaces roughly 30% more than Renown and has 33% more firepower. Game data shows the WT versions reflect all that: speed is pretty much identical, but Hood has thicker armour, pretty much all round, and Gaijin have managed to give each ship the right number of guns, so again, Renown 3/4 the firepower of Hood.
Hood seems a distinctly average 7.0. Certainly no Kron and probably not as good as Scharnhorst - Gaijin know; they have the stats - but Hood isn’t the worst 7.0 either. With no VT shells on either ship any differences in secondary armament are borderline irrelevant. So why is Renown - Hood-light - 7.0? Aside from speed Renown doesn’t equal Hood in any significant way, as far as I can see. Even someone who doesn’t play the game, like the devs, should be able to see 6.7 (at most) is more appropriate for Renown.
And Renown is a prize, a reward for completing an event. Pfff. Ok, I’m still moderately pleased I managed to find the time and make the effort, but at 7.0 it looks more curse than prize (and comments above seem to bear that out).
I’ve posted in a separate thread my experience with it so far. My goal is 10 battles per day with it, and I’m recording what happened in each battle.
It’s definitely not 7.0 material, but the problem is what happens if you put it at 6.3 or 6.7? It’s going to face 5.7 ships and absolutely crush them. We really need naval decompression. The Scharnhorst, Renown, Hood, Bayern, Alaska, Kronshtadt, etc. are just not equal despite being all 7.0 ships.
This is also not a ship that an inexperienced player is going to do well in, and I’ve seen many of them in battle where someone clearly hasn’t played naval enough to be successful with this in their lineup.
If it had it’s historical draft and armor layout as well as VT fuses for its 4.5" batteries, it could be a 7.0 ship as 7.0 is currently understood in game. It sounds like, from HK Reporter’s excellent research and communication that these issues are going to take a long time to fix if ever.
Until then, I wouldn’t recommend playing it much unless you are experienced, patient, and willing to put in the work to spade it. It’s not going to be easy. I will say, however, that for the most part I am enjoying it. Yes, it can get ammo racked, which is frustrating but it’s definitely not every game. It’s excellent secondary batteries really are fun to use despite their awful firing angles.