HMS Renown

This is the missing armour right?

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How much pen will a shell lose going through, however many tens of meters of water that is?

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When are they going to address all the missing ducol/sts armour missing that also effects most other ships in game to. Internal and external.

To my knowledge renown should be covered in ducol steel externally and should internal ducol steel plates for anti fragmentation purposes.

With the correct draught, I measure it as 71 feet of water from the surface to the hull bulge.

That compares to 23 feet as things stand.

This is equivalent to about 11,700m of additional velocity loss.

So, despite being away for a week, I only missed out on a couple stars and was able to earn my Renown today. Not tried it yet.

I know the devs don’t play the game, but surely anyone can see there’s no way it’s a 7.0? Basic history tells you Renown is a kind of Hood-light. Renown was laid down at the start of WW1 and completed in a hurry, while Hood was the ultimate RN battlecruiser, laid down post-war and designed with the benefit of experience from the war. Hood displaces roughly 30% more than Renown and has 33% more firepower. Game data shows the WT versions reflect all that: speed is pretty much identical, but Hood has thicker armour, pretty much all round, and Gaijin have managed to give each ship the right number of guns, so again, Renown 3/4 the firepower of Hood.

Hood seems a distinctly average 7.0. Certainly no Kron and probably not as good as Scharnhorst - Gaijin know; they have the stats - but Hood isn’t the worst 7.0 either. With no VT shells on either ship any differences in secondary armament are borderline irrelevant. So why is Renown - Hood-light - 7.0? Aside from speed Renown doesn’t equal Hood in any significant way, as far as I can see. Even someone who doesn’t play the game, like the devs, should be able to see 6.7 (at most) is more appropriate for Renown.

And Renown is a prize, a reward for completing an event. Pfff. Ok, I’m still moderately pleased I managed to find the time and make the effort, but at 7.0 it looks more curse than prize (and comments above seem to bear that out).

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I’ve posted in a separate thread my experience with it so far. My goal is 10 battles per day with it, and I’m recording what happened in each battle.

It’s definitely not 7.0 material, but the problem is what happens if you put it at 6.3 or 6.7? It’s going to face 5.7 ships and absolutely crush them. We really need naval decompression. The Scharnhorst, Renown, Hood, Bayern, Alaska, Kronshtadt, etc. are just not equal despite being all 7.0 ships.

This is also not a ship that an inexperienced player is going to do well in, and I’ve seen many of them in battle where someone clearly hasn’t played naval enough to be successful with this in their lineup.

If it had it’s historical draft and armor layout as well as VT fuses for its 4.5" batteries, it could be a 7.0 ship as 7.0 is currently understood in game. It sounds like, from HK Reporter’s excellent research and communication that these issues are going to take a long time to fix if ever.

Until then, I wouldn’t recommend playing it much unless you are experienced, patient, and willing to put in the work to spade it. It’s not going to be easy. I will say, however, that for the most part I am enjoying it. Yes, it can get ammo racked, which is frustrating but it’s definitely not every game. It’s excellent secondary batteries really are fun to use despite their awful firing angles.

6crh shells would definitely be appreciated given its br and low gun count.

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she’s suprisingly survivable once you have most of the mods done and a decent crew.

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My strategy is going headon and only tilting slightly to one side just before the reload is complete so I can fire all 3 turrets and then go back to head on. I wouldn’t call it survivable tho, but as a 2nd spawn it does work a bit.

Doesn’t that severely cut down on your DPS considering the secondaries have 3 second reloads and can only be fired at 45 degrees off bow or stern on?

Apparently not :(

Probably because the devs not only don’t play the game, but don’t give a care in the world about it as well.

Same with any current 6.3/6.7s honestly. In the current naval compression, a full uptier or downtier situation simply can’t be used to justify BR imho. Almost anything can absolutely crush things 1.0 below, and get crushed by things 1.0 above.

Equality(or some resemblance of it) with peers should be the standard instead. And whilst not all 7.0s are equal right now, Renown is the absolute worst of them by quite a margin. Alaska and Kongo have only slightly better survivability, but have quite better firepower.

Even with all the possible fixes(which btw includes reducing the RoF of the secondaries to 12 rpm), Renown is decidely 6.7 worthy at best.

I’m personally going to suffer through the stock grind, and then put her to use in her historical role of hunting down lesser ships, in naval EC matches.

Honestly I don’t see this making much difference in WT. The 4crh AP already has enough pen for the combat distances in WT, and the filler weight is exactly the same between the 4crh and 6crh shells(not that filler matters much, too), and even the fuze delay is probably the same. Lower BR, deeper draft and deck slope extension, and HE-VT for the secondaries would make a much larger difference imho.

I find that exposing the bow and stern is actually worse than going broadside for Renown. The fore and aft bulkheads protecting the magazines are just 4 inches thick, and shells can easily pass through here to the magazines. If you go broadside, the deck slopes protect the magazines pretty well aside from underwater shots. Going broadside makes you a larger target and the engines(which only have 2 inch deck slopes) become more vulnerable, but at least you become harder to one-shot. And as Stiel mentioned, it allows you to keep up the secondary DPM as a nice bonus.

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https://www.reddit.com/r/Warthunder/comments/164vm51/renown_has_no_turret_roof_armor_and_is/

Is this a known issue? I know it’s actually a completely different issue from what’s described there(it’s the barbette tops that are missing, not the turret roofs), but the images still show the issue clearly.

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On this part, i have to seriously disagree with the fact that it could be placed at 7.0 for few reason.

One, since its 4.5" gun don’t have HEVT it basically only capable of deterring 5.0-6.0 bomber at best while only deterring 4.0-5.0 fighter that can carry 2X1000lb bomb level despite having 10 gun on each broadside

Two, we all know that 4.5" gun can barely fight off light cruiser-armor level with SAP in close-medium range HENCE to qualify its place at 7.0 it need to have at least 5.25" gun found on Dido-class instead in place of 4.5" gun mount…

Three, HMS Glorious gun is similar to HMS Renown gun that is badly nerfed for 15" gun HENCE i agree with 6.7 at highest…

Fourth, If placed at 6.3, it DEFINITELY One-Shot Kill almost all cruiser except Ikoma & Graf Spee SO it should be 6.7 max EVEN IF Gaijin finally expand naval BR limit to 8.0 one day

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Anyone played Battle-class using HE-TF shell against almost all rank 3 bomber, fighter and attacker can understand why i said it… Even if the Renown is placed on slot with fully trained crew, its time-fuzed crew skill only useful on any plane flying slower than 500km/h at best & at altitude of 1500m or lower, any higher than that is only give 5%-20% chance…
IF any of you doubt this word, go ahead and spray the sky with HE-TF shell at least 200 shot in 1 match, then tell me via message

Basically, flying lower, slower speed and bigger plane you are using, the higher chance of getting hit by those HE-TF shell but still not close to HE-VT shell of course.

Known issue

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Why i suggest 5.25" gun instead, anyone ever used HMS Dido in game would understand how good its firepower can fight off even Hipper-level armor although it doesn’t ammorack it in one salvo… and this gun are much better in medium-long range firefight against even heavy cruiser despite its difficulty of using this gun…

To add some more info, despite having difficulty to shoot aircraft, it indeed capable of shooting high-altitude bomber than 5" gun on USS Atlanta and only on par with HMS Tiger’s 6" gun when barraging the skies…

While USS Atlanta can barrage the skies single-handedly, deterring multiple high-altitude bomber that flies under 4km, its gun are not enough to deter any plane that flies 4km and above which basically BR 6.3 and above would normally fly especially early JETS

Think you’re completely missing his point there… Secondaries are not the main point. Giving Renown HE-VT for the secondaries is more of a fairness issue compared to Alaska and Nevada which already have HE-VT, than a true deciding factor in her BR. Against late cruisers and capital ships, the 4.5" and 5.25" won’t make much difference(aside from the obvious historical fact that Renown was never equipped with the latter). The 4.5" is actually arguably better due to the higher HE shells DPM, which is the main purpose of such secondaries at such high BR fights.

The same’s true for most current 6.3s when they get downtiered. Again, uptiers and downtiers can’t really be used to argue for or against certain BRs within the current extreme compression. And Ikoma and Spee can also be easily one-shot by Renown. They’re worse than stuff like Helena for a reason.

Not really. It still can’t do much against 6.0+ cruisers, which would still be the majority of the cruisers you wil see, even if Renown’s BR gets lowered. And as I said above, all this doesn’t matter in the end, as Renown was historically never fitted with the 5.25" guns.

4.5" guns with HE-VT would still be more than enough against both other high BR ships and aircraft.