Interesting isn’t the name of the game here, and if you want to survive you take on the roles necessary… Making out they can’t leads to a won’t to come back to this sort of thread being posted and your responses to mere advice.
Along with dismissing the points made prior about the suggestions, and tactics to use, like you do, to just further dwell on the ‘issue’ compared to actually thinking and making effort.
I’m sorry, but this back and forth doesn’t make anything different, you’re just constantly trying to do the same as ULQ, just to get everyone to say what you want to be heard.
That is the true name of the game in these CAS threads…
Trust you to rip apart any sort of effort here with a taint of negativity…
Sitting and camping I was actually looking for helicopters, and holding back because of the match mode… Nothing wrong with this… As you would’ve seen the flanker got got…
Dying to a tank whilst on spawn in an SPAA was a flank on the other side… Unlike you, and others here, I don’t have issue with this sort of thing and I have no idea why you want to paint it out as anything but unfortunate.
It needed to be done, and you’d be a fool to not pay attention to the match situation like this… Again,. what’s the issue?
Again, what’s the issue about this?
A heli that had crept around the flank and was actually near behind us won’t be picked up…
But the only thing you want to do is paint me out as skillless and that’s just you being the negative nancy you always are…
Like you don’t have a bad match, or ever had to learn something… What an arogant piece of work you are…
Just because you can in theory take on the necessary role (taking out an AA), doesn’t mean your vehicle is capable at being a counter. This is the problem you aren’t understanding.
I’m not making out anything, I’m just stating facts.
This map has weird helipad positions.
Your radar should be able to pick up helicopters anywhere though.
This isn’t that bad of an idea. It’s a small thing but could have some actual impact. It certainly wouldn’t hurt the game in any way.
We already have close to a dozen separate modes in the game. Is adding another one absolutely necessary? What makes you think this radical solution would be good for the game in general and not only for people who play tanks?
Regardless of what you think, reality is - CAS is not going anywhere. It’s just not going to happen.
Alright, I’m not entirely against this. I like the idea of balanced teams and matches that don’t end in one team getting stomped. However, let’s give this idea more thought.
I like to play with friends. We usually play different nations, which leads to queue time in the range of a couple of minutes depending on the time of day. We are okay with this. What do you think would happen to our queue times if we introduced a new matchmaker and maybe a separate mode for tanks at the same time?
What I’m trying to demonstrate is that these radical solutions, while appearing rational on the surface, usually tend to introduce more problems than they solve in reality. So let’s approach these issues in a more delicate manner.
i dont think cas should be “removed” but i do this the AA system for top tier anti air vics need to be heavily buffed so you can as least shoot the jets that are 25000 feet away since that is how far they are able to lock onto you and drop bombs from. there are many vics that for some reason you cant do that like an example the LAV-AD for usa it can only lock onto enemy planes from 15k or closer and by that time its too late they already locked onto you and dropped their bombs
Considering how much time has passed I’d say it’s necessary at this point.
Gaijin simply isn’t fixing AA holes or altering game modes quickly enough, and the game in this part is as unbalanced as it was years ago.
With TO, people in old GRB would be having better games as much more people, % wise, would have planes in their lineup, as you’d now play GRB as a choice, not as something forced on you.
No one wants CAS to go away, people just want a mode without it.
If you enjoy CAS you’d still be able to enjoy it in the old GRB, I don’t see an issue with that.
A while ago I talked to a friend about how Id balance CAS, keep in mind I don’t like playing CAS mostly cause its not something I enjoy.
For higher BRs, some form of warning system, a ping, or a cross map Early warning Radar pinging a plane, not constantly but giving me a marker for a moment that I can keep track off.
Longer distances: I think right now, CAS has the incredible power of just being able to sit around the battlefield for way too long with almost no resistance, and yes, there are SPAAGS and SAMS that have the power to compete in some cases, but there are others that struggle.
One of the issues I personally see a lot whenever I pop into AA is people just hugging the ground around mountains, hills, or forests.
I feel like a headless chicken spinning my turret around any time a momentary blip appears. Seconds later, a jet-going Jesus pops up behind me with, “Nothing personal, kid.”
And my best suggestion personally:
Make spawnponts permanently invulnerable to CAS or extend it, I think spawn camping is one of the game’s biggest issues IMO.
Just some ideas I am yeeting around don’t take it too seriously
I’d gladly operate a patriot battery and make air RB as unplayable as they make ground RB. please add it in and see how long you last playing the game when as soon as you take off I have you locked and can fire four patriot missiles at you.
edit: If the 70 kilometer range of the Patriot isn’t enough we can use the Aegis system at top tier and that should get the coverage up to the whole map three times over. Imagine the fun you’d have.
I think the only true way to solve the problem is to split ground into two more game modes. One where air and ground queue together and air has to accomplish a task in a tug of war manner against the other air team to engage the enemy ground targets and one game mode with no air involved and just ground. The issue with this would be nobody that plays ground is going to want to deal with planes at all so they aren’t going to touch the combined arms mode. This leads to no money from CAS abusers so Gaijin won’t do it.
As spaa and cas player if u dont focus spaa ur dead or u just hide the entire match
And how 16?
Max faf missiles is 6 so even if u lunch all of them and use laser to guide another is 7
But as i said good flarakrad ito or ofc pantsir can gurd the sky pretty well
Only russian cas is op at top tier cuz they dont face thw pantsir but rest are fine
Splitting the playerbase even further is not good. I believe Gaijin knows this and hence, like I said, it’s never going to happen. Also they want you to suffer so that you pay up. Known fact. CAS is a reliable way of doing just that.
The real problem is that noone else has viable AA options except russia. IRIS-T when?
The fact that they also lose some paying customers who no longer spend money knowing that they will have mostly bad times, even myself stopped buying top tier ground vehicles knowing that I will be having mostly bad time with it due to CAS spam, they win some and they lose some, CAS main’s fact are not absolute.
You need to realize this isn’t 2017 anymore, we’re in 2025 and our average player count went up to 55-60k from measly ~10k back then. Queue times could’ve been a valid argument back then, but now I highly doubt that’s the case and it’s most likely used as a cheap argument for gullible to buy into.
Want to give us more modes ? Heh can’t do, remember, queue times.
Want to give us BR decompression ? Heh can’t do, remember, queue times.
I’m playing on EU and in peak hours you often get into a game faster than you can cancel the search, while even in off hours queue is like 5-10s process.
Just so we are clear, I’m not arguing against the idea of implementing such option as to play in TO from a gameplay perspective. If there was an option to test such a mode to see how it would work with current map design and game balance, I’m all for it.
What I mean to say is that I am merely speculating as to why I think that it’s never going to happen. I am not taking a side.
Same thing. Not taking a side. Acting sardonic to antagonize me is unnecessary.
Queue times are absolutely a valid argument. Although solo queue times are fairly short, like I already mentioned previously, not everyone is playing solo. Playing in a squad could take up to a couple of minutes if your buddies play different nations and that is if you pick both NA and EU servers. Adding another mode would make it worse.
As to how much worse the queues will be for squads I can’t say. I don’t have accurate statistics regarding how many people are playing a certain mode. However, I believe that it’s safe to say that queue time would be noticeably longer compared to what we have today.
If I had a choice, I would absolutely take BR decompression over a TO mode.
That’s unnecessary, from time to time we already have matches where there was no CAS spawn or two bad CAS players who immediately got shot down or suicide whose existence has no influence on the match outcome, and the match still goes on just fine without them. So what problem do you face when there is no CAS in either team? campers?
I wasn’t arguing that such a test is absolutely necessary. I meant to demonstrate that I wouldn’t be against playing this gamemode myself. I’m interested in how the gameplay would change if people knew that they don’t have to worry about CAS if it would change at all.