HEVT and AHEAD in 8.7-9.0 are crazy

Again, tracking radar is separate from search radar. Both of your favorite tanks have separate tracking radars. The tracking radar will elevate with the main gun, other wise it couldnt track effectively and would seriously limit the tank, the search radar will not elevate with the gun and is static as far as the elevation of its search pattern. (unless you park the tank on a hill.






Both of the tanks can elevate to +85 degrees, so their tracking radars follow that.

This game is meant to be realistic, not a perfect balance. Is it perfectly all round fair? no, but then again its not meant to be.

Classic troll sentence from people that dont understand vehicle limitations.
For example, if a small city map comes up for you to play and you choose to play a hull locked tank, you will have a more difficult time playing that tank than a tank with a rotating turret.
That doesnt mean the hull locked tank is underpowered and the rotating turret tank is over powered.
It means certain tanks are better than others in certain situations.
Just because YOU put yourself in a disadvantageous situation doesnt mean it is the vehicles fault.
If you choose to fly CAS in a map where you are struggling to see, that is a YOU problem.

I made that comment given your comments on here. Yes your account has alot of games played congrats, but given your level of knowledge on how the game mechanics work its difficult to believe that you have actually played all of those games.

Im sorry if this upset you, but at this point its a statement of fact not an insult. You ignore any and all contrary information presented to you and actively insult everyone that has less play time than you.

Again, with intentionally flagging content that doesnt violate any of the guidelines.

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Played a few games alongside China 9-9.3 earlier, and one of the biggest complaints (I saw from the CAS players ingame) against the PGZ09 and its AHEAD rounds are the lack of tracers. Think CAS are too used to SPAA like the M163 where you can see the tracers and stream of shells from across the globe.

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And that is by design. Just like stealth belts for aircraft. Tracers were needed before automated guidance so the gunners could correct their aim easier, but were still used later as they are also good at setting fires.
However it is harder to defend if you dont know you are being fired at… So some armies removed the tracer rounds.

CAS lovers are always going to complain if the kills arent as easy as it is for them to spawn an aircraft.
Drive forward, do one or two things, die, then spawn the aircraft.
Fly forward, drop bombs on already marked targets, and either lawn dart themselves into the dirt, or fly back to air field.
If anything interferes with those steps there will be complaints, lol.

I think Gaijin massively over plays the brightness of tracers in game as well. Sure, during a night battle they would be easily seen, but during a broad daylight match they should only show up clearly in thermals.

Yeah, I know.

Yup. The thing with these CAS pilots is that they’ve obviously never used the PGZ09’s AHEAD rounds. The laser ranged proximity sounds better on paper than in practice. When they work, they work great. But there are times when your rounds will explode too early or too late. The rounds themselves don’t have enough HE-filler (unlike the WZ305), so those near misses can be all the difference.

Basically, if people only complained about things they’ve actually played themselves, it would cut down on a lot of the complaining in general - not just because most complainers seem to be one-nation wonders, but because it gives you an understanding that when you face a vehicle you often only see one aspect of it.

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What is amusing here with this topic is the guys complaining about the SPAA pretty much only play it and cant figure out how to counter their favorite SPAA with CAS.
Kinda some weird reversal thing.

So we can always keep an eye on the plane flying high, as I’ve said loooong before. We don’t need to search what we are tracking to know where it is.

It’s not T80 vs Leo2 comparison. It’s about the totally useless part.

I thought everyone takes -5deg depression as a performance issue. Didn’t see “Just don’t play -5 depression tanks” on many of our mountainous maps.

@katyushá Last time we removed this right?

As if there’s anything contrary instead of off-topic info.

Near misses never have a sound effect thanks to our brilliant sound system. If only you have played CAS.

Oh and, agentgibbs has the least relevant game played here

No you dont, but that is not why those vehicles have separate tracking and search radars.

I never mentioned anything about a T80 or a Leo2.
The game is not meant to be perfectly balanced.

This makes no sense as a response to what you quoted.

And now you are deflecting just as you have done before, and Ill point out you just brung up a T80 v Leo2 which also isnt ontopic.
You just dont want to accept the evidence that there are plenty of ways to mitigate an SPAA’s effectiveness while playing CAS, which is amusing as these are cannon type SPAA which have a relatively short effective range.
Yes they can “see” you at 40km, but cant start tracking you effectively till around the 10km distance, and even at that they dont have a reasonable chance to hit (If you arent flying in a straight line) untill around 4km.

And hypocritical of you to call out my questioning your knowledge of the game to the mod for removal, and then directly insult me yourself.
Further proving what I said earlier—

Example of a Near balance…

…is presented here to show what is not a Near balance but a totally useless situation.

We both used vehicle limitations…

For example, a any hilled map comes up for you to play and you choose to play a -5 depression tank, you will have a more difficult time playing that tank than a tank with a -10 depression.
Which means -10 is considered a more powerful feature than -5.
It means certain tanks are better than others in frequent situations, considering the frequent presence of slopes even in city maps, or the same back to clouds case.

Not to mention the flight characteristics won’t let CAS dodge good enough even under clear weather.

You just dont want to accept the evidence that there are plenty of ways to lock and click CAS in an SPAA, which is amusing as these are dumb weapon CAS which have a relatively short effective range.

Pro tips: bomb sound can be heard 10secs before impact if they are dropped from high alts; you can see that little black dot leaving the plane with your high magnification scope; GRB is not SEAD-DEAD 1v1.

Will anyone with any experience in ~9.0 games assume a 40km starting range?

I’m afraid spotted ground units can be still seen inside the ground even till 2km thanks to ground rendering. 4km visuals may only be for Best Pros with Best Monitors, or cheats.

Last time you didn’t like me to answer questions indirectly :o

The lack of tracers is bad for balancing. You cant hear, and often times can’t see radar SPAA even when you’re in firing range.

Plane stealth belts, on the contrary, are accompanied by a very loud and very visible plane.

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Still not on topic in any way. Nor does this even matter if we were to discuss the T80 and LEO2. They are 2 completely different tanks built for 2 completely different fighting styles.

Just as most of your responses have been. Youve completely devolved this conversation.
Im sorry you are struggling with CAS. But not everyone is, and the others that have posted here have also pointed out the complaint is a skill issue, not an overpowered vehicle issue.

Your vehicle limits make no sense in the context of what we are discussing.

CAS can dodge plenty. Maybe YOU cant in a plane, but that doesnt mean it cant be done.

From this statement, it seems you are trying to level bomb, which for obvious reasons isnt going to work.
Multiple people here have pointed out various ways to evade these SPAA, and it is done in game all the time.

Bomb sounds have absolutely nothing to do with SPAA shooting down your plane.

This makes no sense.

Obviously not you. Air spawns are between 15km and 30km depending on the map.
You have plenty of time to avoid the SPAA unless you are just flying straight in.
Which, again, is a you problem.

This has nothing to do with SPAA targeting aircraft.
Not on topic.

This again has nothing to do with SPAA targeting aircraft.
Monitors or a decent tv arent that expensive. If you are trying to play with older hardware that is, again, a YOU problem.

I never said anything about you not answering questions directly.
You dodge them.
We went from trying to talk about the search “cone” of the SPAA’s radar and how you could go over it to the point it doesnt see you, to you complaining about clouds.
You completely ignored the fact that you can get out of the search radar’s zone, and not be seen by it.

Not necessarily. The planes spawn out of range of the SPAA and have 4 if not 5 times the map size to maneuver in. There is plenty of space for the planes to either go up high enough to be above the search pattern of the radars before coming in to bomb, or to go low and use terrain before coming in towards the tanks.
The SPAA are limited in where they can be. Sure they can drive to the front lines of the fight, but they are easily killed there by other tanks. So this limits them to staying around spawn or the first captured base. Both of which are marked on the map for the convenance of the planes.

Planes are also alot faster than tanks. More often than not the people who are making repeated successful bombing runs are flying low and fast, zooming over the tank map quick enough the SPAA doesnt have enough time to lock on, let alone target the aircraft.
Also, you can cut the throttle back on your plane which makes it alot quieter.

To be honest, due to the over-pressure bug, M247 and PGZ09 can almost overpressure everything (even MAUS and Object 279), I even purchased Talisman for PGZ09 because it is powerful after getting buff for its ammunition and gun depression. Also around this BR most of NATO vehicles are crispy lmao.

And don’t forget that most of CAS doesn’t have RWR or just have a pretty bad RWR, depending on the terrain, is suicidal as well, this is not toptier, you don’t even have CCIP or CCRP

Reading comprehension

play the BR

In your words, makes no sense.

That was in the same form of yours.

Play the BR

No one’s trying to complain after being killed when afk.

Play the BR. Check how many planes do people spawn, and how many kills can they make under SPAA.

Bro simply don’t want to put himself in the CAS aspect. Due to never played?

Are you trying to state GRB A2G is SEAD-DEAD 1v1?

Sorry to inform you that they are 8/15 depending on the specific BR in the BR range we are discussing.

Time. makes no sense.

Bro simply don’t want to put himself in the CAS aspect. Due to never played?

Assuming lol

You completely ignored the fact that you can lock people out of the search radar’s elevation, and not lose situational awareness. MSM doesn’t count but …

…Thanks
In case you don’t know, planes climb to a higher alt from inside search elevation instead of teleport upwards.

No. They simple made specific SPAA stronger, and should lead to a higher BR.

Bro, you are wasting time


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This post was flagged by the community and is temporarily hidden.

Indeed. Very true D

Due to the fact users did not take to my warning and still insulted others and diverted from the conversation at hand. The topic will be closed as the discussion is no longer going anywhere.

Nit-picking and ‘witch-hunting’ is not a discussion.

Thanks.