@PyroAddict I said the program* existed, not functional missiles.
Please do not lie about others.
I will reiterate my statement that I’ve been making since April: There are no functional Kh-38MTs shown in photographic or video evidence.
This statement of mine has not ever changed.
The actual quote by the way:
Notice how I say any images of Kh-38MTs on aircraft are suspected mockups.
I also corrected my wording as I wasn’t aware that I didn’t use “involved with” initially.
It’s interesting, but with these missiles, the developer has shot themselves in the foot. Now they’re hostages to the situation they created themselves. If they remove these missiles, it will cause a lot of outrage among the Russians. If they do nothing about them, it really angers NATO. They can’t add Brimstone missiles in their full form to the Eurofighter because of their high-tech nature. It’s even intriguing to see how this will end)))
You know what, don’t worry. I started grinding the USSR. Usually, when I decide to grind a nation, by some cruel twist of fate, it gets nerfed :)
Why would they need to? “Man in the Loop” guidance has been replaced wholesale with bog standard Electro-Optical Correlation seeking, as have “Contrast” Seekers, as a gaming convention.
Brimestones along side the AGM-114L could absolutely be implemented tomorrow with performance copied directly from Contemporary missiles with no issue.
I know this. But I think they’re avoiding discord even more than with Russian missiles. Let me repeat, the developer doesn’t actually know how Russian missiles work. That’s why they’re in the game in a simplified form. Brimstones could be implemented in the same simplified way. And instead of 12, give us just 6 per plane. That would significantly balance the game.
You understand that it won’t happen like that, right? I’m sure the developers won’t remove Russian missiles, and we have the option to push for an alternative in the form of tweaking Brimstones. If they give us 6, that would be great. Because in ARB, most targets are in the air. At least, that’s how it is for me.
I think we should first aim to get at least 6 missiles. If we push for more, as you suggest, the developers will say we’re asking for too much. I’m convinced that the developers are listening to players less and less and are tweaking things the way they see fit. So, I believe these discussions are just a place to vent emotions.
I am against the KH38 being in the game as much as the next guy but people misunderstand the minimum requirements for something to be added into the game. For Gaijin the existence of the booster, warhead and inertial/gps guidance systems that are used on the ML are enough reason for the MT version to be allowed in game, this is the same case for multiple vehicles, like the Ho-229, kikka, f-16aj, E100, Ho-Ri, Sidam Mistral, Heavt tank no.6 etc. I dont think Gaijin cares if the seeker was built or tested as much you guys think, they will never react to this drama because they dont think its an issue at all.
Well shit if that’s the case I have a “bridge to sell you” about IIR hellfires.
The issue is more so less peculiar favoritism, but more so about the lower bound of what could / should be added. especially when said additions are contentious and massively impact the meta and balancing factors.
I mean make a suggestion, i think it would have a decent chance of passing. Hell a very obscure early Italian air to air missile that was probably never mounted or tested was passed as a suggestion a while ago
Again make a suggestion, i think they have decent chance of being added if Gaijin wants to. The main problem here is balance decisions and that Gaijin leans heavy towards giving Russia the upper hand especially in cas, not the existence of certain parts of certain missiles, gaijin doesn’t give a damn about that and its clear imo.