I just realized broken mechanics at Helldivers. The turn on spot, like 180 / 360 degrees on a dime. Which ofc is against physics and logic. Devs, pls fix those UFO Happy-Meal toays for children!!!
You’ll need to drink a cup of liber-tea and submit a bug report over here:
https://community.gaijin.net/issues/p/warthunder
Though I have no idea what you are on about
Helldivers?? Planes?? :-D
Wrong game man
We arent fighting for democracy over here comrade, we attack the D point
i think he means the SB2C helldiver XD
I think this guy tried dogfighting a SB2C and learned the hard way that you shouldn’t dogfight a SB2C
Especially when the SB2Cs start with a bomber altitude advantage spawn
and have outer wing leading-edge slats specifically for low-speed stall handling and maneuvering:
It’s actually probably one of the most underrated U.S. props in the entire game that can actually turnfight instead of Boom and Zoom.
Planes like Helldivers can turn tight.
This is a consequence of them being naval aircraft which take off with a very low stall speed and an enormous wing while carrying heavy bombs.
If you ditch the bombs, you get a pretty good turner.
Problem: Engine is weak.
How to beat:
Use the vertical dimensions: Yoyos, other tactical egg moves.
Why?
It can’t point its nose high without falling out of the sky so you use the vertical component to reduce your turn radius in the horizontal component and make slashing attacks.
What does this tell you?
SB2C-4 can at most do a turn at 2 G (roughly) at 228 km/h with a rate of 16.26 and around ~200 meter radius before it starts bleeding energy. It can turn faster, but it’s gonna lose an insane amount of energy doing that and it doesnt generate it well to begin with.
Contrast this with the Bf109F4: 21.93 degree/second turn at 294.5 km/h with a radius around 200 meters as well (little bit over it). However, you are NOT losing any energy while doing this. Using a stick and throttle and rudder pedals, you can perfectly hold a 21.93 degree/second turn at 200 meter radius in the Bf109F4 indefinitely. Given your insane climb rate/energy generation though, you’re much more capable of going ahead and burning energy for tight turns and then regenerating it using vertical maneuvers (out of plane turns like yoyos).
The Helldiver can’t follow you. You can legitimately climb AND turn in the 109F4 and the Helldiver must either turn more gently to follow you OR bleed its energy to nothing. Do note by climb I don’t mean stall climb: I mean an about 10 meter/second climb or less occasionally increasing it and occasionally dropping it as you mess around with your turn rate as well. This is a fairly “standard” skill for flying 109s.
Whatever happens however remember: the Helldiver is an american naval plane. Now, it’s not a hellcat so you do have a chance but never, ever bring an american naval plane into a downhill battle/diving spiral. It will win (unless you’re japanese or maybe british). Even Mustangs are likely to win downhill dogfights (P51D5 vs Bf109K4 the D5 wins). The reason is that american planes retain excellent control authority in a dive and have enormous wings and their only weakness is that their engine isn’t strong enough for their fat stubby bodies (except for the F8F-1, where it has incredibly low speed acceleration which offsets its high energy bleed). If you augment said engine with gravity, suddenly you’re fighting a creature which can and will turn at sustained 6Gs and beat you (or 7.5 if they have G suit and an ace crew.).
Comparing Helldiver with Bf109 F4 as helldiver is 3.7, bf109 F4 is 4.0.
Literally, every “This bomber with enormous wings turns scary tight” is…
Go up.
Use the vertical.
You’re in a plane. 3D space is your playground.
Don’t flat turn.
Watch this playlist:
Then watch this:
These are optimized for Il2:GB and sim gameplay, but they apply just as well to ARB as well just third person and you dont have to worry about actually stalling your plane.
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There is an Aircraft called Helldiver…
The Curtiss SB2C Helldiver As its fully called,
Sweeeeeet, they added props to statshark
To OP: try flying straight and see how the Helldiver deals with that
Definetly a marketing lie. Planes can only fly at a single altitude and cannot climb above a few 100 feet.
:P
Caught this in Morvran_'s post:
The math nerd in me is saying a “plane” is a 2D thing… so can’t play in 3D … xD
Well, you cant do a 360 on a dime in an 2B2C, but you can do it in Helldivers 2