Sure but Gaijin could have at least tried lmao. Reducing the SP of AA weapons on planes and maybe increasing the rewards for killing aircraft would already be enough maybe.
Right now there is just so little incentive to spend 700 SP on CAP when you can get CAS for the same amount and actually get something out of it.
Current GRB: rush cap, 1 kill, spawn heli, enjoy the presents enemy team
It’s a good idea to incentive air-to-air in ground
Yes indeed (70km lock range, crazy).
Interesting that only BUK / Pantsir SM-SV / FK-2000 can reach the ennemy helicopters and not NATO SPAAs (except Type 03), isn’t it ?
And they’ll still say there is no russian/chinese bias lol
Buk cant reach , and nato have ITO . Flakrad e Adats
And no , russian is weak , Milt lmur is only thing good in russia
This line-up, for example, is more than enough for the top tier Ground
1 answer. Stay in arcade. TRB is combined arms game mode. If you can’t kill a helicopter, play arcade game mode or World of tanks
Or try to ram it with an Shahed reconnaissance drone. It’s FREE!
True!
I’m only talking about the case when helicopters want to hover in the sky and have a clear line of sight on the ennemies they want to lock with IR missiles and shoot
I don’t know what is the current render distance of player ground vehicles, when seen through helicopter sights. But assuming devs implemented Spike NLOS MITL missiles with a firing range = 32km, helicopters should at some point be able to see that far.
Targeting pods max out at 30km
I highly doubt you’re ever hitting from that far
Lock range doesn’t mean you can hit at that range (or even lock something)
Statcard isn’t a good thing to rely on for this
Mi-28 is the worst LDIRCM heli lol
The statcard itself says it only locks at 20 km. I didn’t understand his question
Yeah, I wanna know how he thinks Helis can hit stuff from 30km away
12 km for tanks. 20km for SPAA
Same for every IR seekers
When it comes to battery SPAAs vs helicopters, it depends on the angle of the missile when it reaches the helicopter and the movement of the helicopter itself (I already got killed by a BUK in my 64E because I wasn’t hovering perfectly still or straight or whatever). Battery missiles can also hit the ground and destroy you with splash damage if you’re hovering close over the ground.
ITO 90M only has launch range = 12km, it can’t reach Mi-28NMs or Z-10ME beyond that. Sam with Flarkrad launch range = 12km, and Adats launch range = 10km
And no , russian is weak , Milt lmur is only thing good in russia
I just demonstrated how BUK + Pantsir + FK-2000 are advantaged against ennemy long range MILT missiles, while NATO SPAA counterparts are just not. At least on this point, the russian and chinese bias cannot be denied
Ypu didn’t demonstrate anything
You just made a statement using a untrustworthy data (statcard) while also not knowing what the numbers mean
If you want to demonstrate something, then show you testing it
Any anti-air ARH will work if you can’t hover properly
First of all, Nato is nothing like Panstir, but that doesn’t mean they aren’t capable, people really underestimate ITO and ADATAS.
Oh well
The maths stay the same, only Pantsir SM-SV, BUK and Type 03 can reach that far
I highly doubt you’re ever hitting from that far
Lock range doesn’t mean you can hit at that range (or even lock something)Statcard isn’t a good thing to rely on for this
If it renders properly meaning you can see the target with your eyes through the pod, I don’t see why not
Did you even test whether you can actually HIT something from that far.
Also, using “if” to make a point is never good
You’re using completely unrealistic scenarios with very untrustworthy data to make claims that are coming from copium-infused skill issue
Have you ever seen the overall stats for Adats and ITO versus the Panstsirs ?
MITL missiles, and particularly Spike NLOS, was built and implemented into the game to be used in nuclear escalation, where helicopters can be shot down easily by AIs from very far away and thus need to reach them from that far.
It’s meant to hit things from 30 km away.
Plus, devs wrote something in one of their official Steam post some day about the rendering distance not exceeding +/- 16km visually through pod, and that it had to be improved because they were about to implement Spike NLOS MITL. So yes, they are or will be able to hit from that far.
