Helicopters MITL needs a rebalanced or Removed from the game

I’m not here to argue and waste time with you.

You want to verify my saying by yourself, just hover 32km away and get shot by every SPAAs including SM-SV + BUK + Type 03 and see the results.

It has nothing to do with what I just said. Yes, ITO and Adats are capable in some situations, but they just cannot reach over 12km and hit a chinese 64E 32km away / Mi-28NM 17km away, that’s all I’m saying.

You’re the one making the claims
You prove it

Sorry I’ve got business to attend, but you keep arguing with yourself staying on this thread till midnight bud

I said what I had to say


We do finally have the ingame telemetry for the 95Ya6M since last update so you can kinda compare it in that tool. And ive got to be honest the kinematics on that thing are bs lmao.
For comparison: AMRAAM ER: 75.96 sec
IRIS T: 75.31
9M317MA: 43.81
Type O3: 62.29
Aster 30: 67.62
Derby ER: 94.81 (lol)
@MiGoon_Fox-3
He does kinda have a point regarding the SPAA discrepancy

Hm?
So it only covers the belly right now?
Isn’t there another LDIRCM turret on the “hood” irl?

No , that’s just for information. In-game it’s completely different. The same missile needs to lock onto a target to detonate, 20 km gives the helicopter 15 seconds to react. The moral of the story is that, at the 17 km he mentions, all anti-airs have problems.

Sure but the best non russian SPAA has 29 seconds of flight time at that distance. Still quite a difference

but no other country has the same problems as Russia in War Thunder
The thing is, in the war against helicopters, anti-air cant do anything if heli player is good , after and before MILT

Plus the problem in that graph is that it records every X and Y co-ordinates of SPAA launch ranges, not lock ranges. It’s true that once it locks on something, a battery can track it until far far away (just look at nuclear escalation to make sure of it), but it’s pointless if it can’t lock beyond a certain distance (in NATO case, 16km except Type 03)

That spaa still requires LOS to hit
And this is going on the assumption that the heli player is lobotomized and won’t react at all to sam launches

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What are you talking about

The point here is to figure out if helis can over way high in the sky from 17, 25 and 32km away depending on the heli, and lock targets with MITL without worrying about getting shot down.

But if we’re talking about MILT, this whole debate doesn’t even make sense, I could be 4 km behind a hill and the anti-air still wouldn’t be able to kill me

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Magazine depth and intercept reliability definitely play a role here

Before MITL helis had to see the target which meant a sub 4 second reaction time for shots with the 95Ya6M

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ITO and ADATS for that .

?? There are maps where the anti-air can’t spot you, and if you spawn on the helipad further away, you’ll always have time to react if you play it right

Sure but the other similarly require LOS to gain and keep track so theyre both unusable against MITL to a certain degree

True but 25 seconds reaction time at +900ms vs more than double that or same time until the missiles seeker can take over at 315ms is a big difference

So pantsir S1 but worse without the SM SV allrounder on top. Which is precisely the discrepancy im talking about.

If the AA cant spot you at all then both are useless and interception is prio 1 and spawning further away doesnt change the fact that russian heli pilots have about twice the reaction time at all times

But NATO doesn’t have anything like the Pantsir, just as Russia doesn’t have things that NATO does.
It’s always the same old story, apart from the fact that, statistically speaking, ITO and Adats have the same fucking KD as Panstir

Even with the Panstir SMSV, the Russians are unable to stop the Orbital Spice 250 Strike

Using MILT and still having line of sight on the ennemy

The point here is to take advantage of the increased distance of the MILT missiles compared to the “vanilla” ones already in the game before

No, talking about MILT and you don’t know how to use it is something

I know it’s a man in loop but it’s not the point lol

The point is the increased distance