Even SM-SV will have issues because it now has to focus the heli
Can’t pay attention to anyone else
Air-to-air planes cost the same, the fact that nobody even tries to kill you is already a big problem in itself. People still haven’t realised that Ground as a combined arms game mode.
- Plane has to find me
- LDIRCM still works
- Heli has aimbot gun
- Plane is useless for ground combat now
Ground map is 5x5km , air map is 30x30km , if you cant attack helis idk
how to spawn plen when no sp cuz of spawn kill
Push a bit
but of course there are these problems, but at least try.
Lol , lol and lol
I’m trying to make this not a problem in the first place
This should never have been added.
Period.
Remove MITL, problem solved.
great argument
Definitely but the situation is still so much better.
Mate weve been over this yesterday. A purely AA fighter is a bit more SP than a MITL heli and can literally only do air to air stuff. The payoff between risk, cost and rewards is just not there for the CAP player.
In my understanding, top tier battery SPAAs have a maximum of 16km lock range. Only SPAAs that go beyond that are SACLOS Pantsir SM-SV with a lock range = launch range = 40km (of course haha) AND the japanese battery Type 03 with a lock range = 50km.
Spike NLOS MITL missiles have a firing range = 32km, so in theory AH-64E and Tiger helicopters can hover in the sky and shoot MITL missiles from 32km without being shot down, unless there is an ennemy Pantsir SM-SV and/or Type 03 up (in reality, they can even shoot from between 16-32km away if there are only batteries other than Type 03 or Pantsir S1/FK-2000 up).
LMUR MITL missiles have a firing range = 17km so Mi-28NMs theoretically cannot be shot down from that distance by anything except Type 03 and FK-2000, and CM-502KG MITL missiles have a firing range = 25km so Z-10MEs theoretically cannot be shot down from 20-25km away by anything except Type 03 and Pantsir SM-SV.
If “lock range” does mean what it means lol
Yeah
I don’t disagree with that, it makes no difference to me, but I do recognise the problem, though this highlights an even bigger issue. For example, the huge number of players who don’t research anti-airs and who don’t even have aircraft to play Ground Realistic at the top tier
BUK-M3 too
They don’t even need to go far away (you’re never hitting those shots anyways)
Sit about 10km away and you’re completely safe behind a hill
Any ARH SAM can’t touch any heli anyways
I’ll say it again, I’m aware of the asymmetry issue, but it will always be there. It’s impossible to balance everything.
i would rather use jagm than wait 1 minute for spike to reach map
Yep, I don’t know why this hasn’t been modelled yet
Unfortunately