Wouldn’t this just end in a stalemate though? The heli would constantly be hiding and the spaa would be too. Anyways FnF helis can just pop up, fire a bunch of missiles then duck. I do not know if it is possible to intercept 6+ missiles (PARS) while the heli can still peek up and fire more.
You’d think that, but if the Kamov sees that the SPAA is hiding from the vikhirs, the experienced kamov player tends to swing their vikhirs around and to one of the exposed tanks that the SPAA is no longer protecting.
Then it can go back down or keep attacking the ground until the spaa peaks (to which it can switch to the spaa again last minute and kill it).
This wasn’t specifically aimed at FnF helicopters, it’s more of a decompression thing.
This is true, but the problem with PARS is that they can be intercepted fairly easily because of how slow and out-in-the-open they are (albeit not all of them can be intercepted at once a lot of the time), and most of the time you’d need to launch two at each target to be remotely effective at killing.
This especially is a problem on maps with lots of buildings / foliage.
Let me give you an example of this.
Be right back.
Currently you definitely need more than 2 hits with the PARS. I’ve been observing this since the mini update from the day before yesterday.
It seems that the at least small probability of overpressure damage has completely disappeared.
In a normal game, I tend to see quite a lot of SPAAs still being in their spawn, but I’m not sure about you.
I mark their top spawn as that’s the only spawn that could technically see me as I go up and away from the mountain to get a better view over B and A.
As you can see, you can easily pick people off without even having to deal with backline SPAA.
Frontline SPAA are near to none - as most of the time they can’t be bothered, or they cannot get to the center of the map without being at risk of dying to enemy tanks.
Yes, i love using atas Aim92 against typhoons.
Oh, and the biggest issue with this unreasonable demand: This will make the SPAA stock grinds harder.
Helicopters are already rare, and are among the only ways for top SPAA to get rewards in random battles due to how OP CAS is.
This idea would have people cease spawning helicopters entirely which would result in even less people playing SPAA as they wouldn’t be able to stock grind it in realistic battles anymore.
Would make more sense if both ground and air in GRB gets decompressed, so that would happen (at least not as often).
FnF is always better that SACLOS… you don’t need to expose yourself.
It’s like saying SARH is better than ARH
You don’t fly helicopters with FnF weapons at all. Try them once and then claim again that they really are “better”. PARS and SPIKE cannot be compared to the Jet FnF ATGMS. They have an advantage in that they don’t immediately render helicopters completely useless when PANTSIR and Co appear. But they don’t really make sense. Unless you find it useful if your fellow player hangs out behind a treetop for 5 minutes and then damages a tank with tons of rockets.
You still do need to expose yourself, as you need direct LOS to lock onto an enemy.
Of course, once that is done you can forget about it and go back down to cover.
However, most people don’t know that a lot of laser-guided AGMs from helicopters have IOG, which allows them to effectively do the opposite of F&Fs (in a way).
Here’s some examples:
FnFs also are extremely inconsistent, and does not allow you to correct their mistakes, unlike with laser-guided missiles - like the AKD-10s - and especially beam-riding missiles, like the Vikhirs.
What do you mean by this?
I know how they work and that’s exactly what I’m talking about. You don’t need to expose yourself to kill people. SACLOS need constant visual, FNF do not. You don’t need to expose yourself other than briefly. The spirit of my comment was fairly straightforward.
I don’t need to try something to understand it. Or are brimstones better than hammers, agm65’s, 38mt’s? Are aim7m’s better than 120’s?
No. They aren’t, and you know this.
Their inconsistency is irrelevant to the point and just an attempt by you to obfuscate an easily understood premise. You like your easy mode. Anything that requires you to keep yourself exposed to maintain the ability to attack is inferior to those that don’t within reason. This ain’t rocket science bud.
Pop up, shoot as many as you want then go back behind cover and rearm if you want.
If you had simply watched one of the videos, you would have learnt that you do not need constant visuals on the target throughout the missile’s flight time.
Just the last part of guidance, which is somewhat similar to the amount of exposure you’d need with F&Fs.
The point is that F&Fs are safer but less effective in quite a lot of maps and situations
And I understand what you’re trying to point out here, but imagine instead of SACLOS missiles being Aim-7Ms, they are actually R-27ER, and the Fox 3 you’re shooting has only 500g of TNT (unreliable to kill something) and is even slower than the MICA-EMs and turn like Aim-9Ds.
Do you see now why laser/ beam-riding can be just as good as F&Fs, if not better in some circumstances?
Well to be fair the FnF agms have a big warhead which increases the likelihood of a one shot kill. Not to mention most of them also have IOG or Gps resulting greatly increases the chances of the agm hitting.
Your analogy is incorrect. Lets say an Aim-120 can only go 1/4 of it’s speed and has 1/4 of it’s explosive mass. Would you pick that over the Aim-7M? Yeah it’s nice to target multiple aicrafts at once without having a constant lock but what’s the point of that if you can’t hit the targets?
The role of a helicopter is to harass the enemy and assist the troops on the ground. Not spending the majority of your time rearming
And r27r can be better than an aim120. Does that mean that in most scenarios and in the general META we should take them over 120s? No. The use cases are much outweighed by the cons.
It’s a simple matter, a fnf missile is almost always preferable to one that keeps you exposed. Even if you have to pop up again to guide it in. That’s still longer exposure time.
IOG is cool and all. But if the guy changes direction it’s gone. You won’t know when you come back and then your missile over corrects. You’re making a case for the less effective method simply because you can.
I’d prefer hitting a target while playing peekabo. Shooting as many missiles I want and rearming never needing to check them again whether they hit or not is out of my hands and my only priority is finding targets shooting a few and going back to cover and then rearming.
I’m pretty sure most of these have the ability to take a SACLOS missile right? So why do people take the Pars or the Spike when they could take the hellfire or the HOT?