Helicopter's max BR needs to be increased

It’s weird my opinion hasn’t shifted.

Also here’s a little snippet of me flying the Mi-24D earlier. Yes I know I was a bit close. But the ICV that disabled me in the first clip ate a Falanga and S-24 like it was nothin.

The second clip, I have no idea where I was shot from. My other games, I got killed by a Harrier 6-12 secs after take off.

You don’t have to be lucky that no SPAA sees you at all.
Good on them for revealing their locations to you.
Just use the tactic (that I had mentioned before) to kill them.

True, but you could also intercept them as a last resort.
And I’m pretty sure that at least half of the maps in-game have some sort of cover - whether that be buildings or giant hills that SPAA can use as cover.

Ka-52 can launch around 4 and use the tactic (that I have mentioned before) to kill the SPAA too, so it’s not incredibly easy.

Well I’d say it’s better than not being able to protect yourself at all, and instead be a free RP pinata.

Agreed, though it is nice to have if you’d rather find them first before they find you.
Why should SPAA use their search radar if it’s such a detriment?

In some cases, I agree with you.
In other cases, as long as you’re pointing it around their side of the map (especially useful if they’re smoking), then it would be beneficial.

True.

I could see that being a more balanced approach.

I 100% agree with most F&Fs going to 12.3, but I am not saying that though.
I’m saying that the UHT, in particular, is not worthy of 12.3.
It would be fine at 12.0 since it’s general uses (other than to take out ground targets with a bit of RNG) is piss poor compared to stuff like the French HAD Block 2, Israeli AH-60, and the Italian AH-129D.
Other than the gimmicky camera on the rotator mast, and the slightly better F&Fs (the PARs), there’s not really much else going for it over the others.

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Yeah that’s rough.

I could show you some tips and tricks I do to make life a bit easier, if you’d like.

Like what? Also for context, I was trying to save my buddy in that first clip too. Which is why I was so close XD

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Like, for example, using one keybind to switch between the two important cameras (third person view and ATGM view).
Or opening the cockpit canopy in mid-air so that you can hear aircraft coming towards you more easily.

I agree with a lot but especially helis being free CAP rp piñatas but:

I can’t say I agree with the Ka52 being able to easily kill spaa, although you can launch several ATGMs, I can launch 1 aam, spin it around a couple times, aim it above you or below you to air burst it and either totally cripple or kill you.

Radar stuff I don’t agree. One flys while using its radar, and sticks out as a big black dot, the other can be quite hidden in many ground features.

But FNFs other than the AH-60 should be 12.3, as the AH-60 is good, it suffers from many things I believe the KA-50 does.

How does V work for all three keybinds? Last time I triple blind something like that it freaked out, granted it’s been awhile.

As for sound, I do know of that tactic, but I don’t like it as it’s not realistic, and I often forget about it or don’t think about it.

I do find it funny many helis are louder than jets, when it should very much be the other way around. Most helis are only heard between 1.5 - 2.0 mile range when it’s semi quite out irl.

Well, I don’t have the KA-52 but I have shown people how competent KA players kill SPAAs.
I could show you how I kill spaas with my Z-10, if you’d like to go in your pantsir to try it out.

Just that the AH-60 has 16x Spikes, which is pretty much a guaranteed 5/6 kills.
8x PARS / 8x Spike ERs is probably more like 2/3 guaranteed kills - but may be more or less depending on the map.
The only real reason why I’d group it with the HAD Block 2 and AH-129D - and maybe because it at least has a chin-mounted gun too.

Not sure, but it effectively makes it so that you can just switch between those two camera modes with just one button - which is quite neat and saves time.
You can do the same with aircraft too, when you’re switching between third person camera and Optic Seeker view / Targeting Pod View.

Fair enough.
I just made it a habit every time I take off.

Yeah.

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Can’t the AH-60 get 4 mini guns? In addition to 16 Spike ER?

My typical heli gameplay:


Not that I can see.

You’re probably thinking of the UH-1C XM-30:
image

The USA one gets the mini guns

Yeah.
For the Mi-24D, try using the 2x 23mm gun pods.
It may be kinda difficult to aim, but it’s much better than just relying on the crappy front-mounted 12.7mm.

Also, if you want to turn better, lower your collective a bit and use your yaw more - or roll and then pitch up. Either works.

S-5Ks are bad, I agree, but being able to spam 64x against SPAA (who are standing still) somewhat well due to the CCIP.

Ah probably.
Though the USA one is 11.3 (which is reasonable), and only gets hellfires.

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He caught me flying away, when I did bank I did my best in the moment. It was one of those “Oh sh**” moments.

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I still think they need to add spaa around heli pads again

Maybe as a gepard or chieftain marksman - like you said previously.
But definitely not as the AA on the airfield.
They should be relatively inaccurate too - maybe a bit more accurate than the ARB ones.

How about a M53 Praga for 7.7-8.0
Or a Kugelblitz / m19a1 or something similar.

8.3-9.0 could have: ZSU-23-4, Gepard, ZA-35, Sidam or a AMX-30DCA.

9.3 any beyond: ZSU-23-M4, Gepard 1A2, PGZ (one with aams), Sidam Mistral.

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Maybe would also be a good idea that you’d be able to destroy them (maybe 2/3 per heli pad).
So there’s some counterplay - maybe respawns every minute or two.
2/3km range for 8.3-9.0, whereas 3km/4km range for 9.3+