Show me it was a Vikhir, he launched like 6-8 rockets, and you can’t fire more than 2 now.
The problem isn’t in the maneuverability, it’s in the arcadey controls that are offered. With mouse control and all assists on you can do UFO like moves, drop your altitude almost like a stone in freefall and do loops.
Try all these with realistic controls and you quickly realize that you cannot perform them.
The best fix instead of increasing BR is to tune down assist’s ability to fly like an UFO.
This is big issue. In reality SPAA cannot even always see low flying plane or big drone and in WT it can spot helicopter that is actually covered by trees and shoot it.
I know that rotating rotor has a big radar signature but trees should give a lot interference.
There’s reason why IRL having radar/optics on the top of the helicopter or rotor is advantage. In WT it’s useless feature.
A clear shot while I’m going 900km/h and they have a crappier airframe?
I get the A-10, but the Su-25 is harder to hit if played right.
Though I’m not saying that it’s extremely hard to hit it either.
The Su-25 can bait you into turning in, but cause a head-on situation (which the Su-25 is generally better at dealing it), or wait until the Su-25 completetly turns, which then wastes position for the boom&zoomer.
I have done that quite a few times, and I haven’t really seen anybody find a way around it.
Sure. I’d say 5km is enough, though it’s better to be safe than sorry considering you don’t know the exact distance the Su-25 is behind you.
I can’t show you since it’s a clip from a while back (probably 6 months ago).
Do people even check if they’re right nowadays instead of spewing baseless pretenses?
You can easily check it out for yourself that you can shoot up to 8 at a time in the test drive of either the Ka-50 or Ka-52:
Why should I bother talking to you about balance when you don’t even know the basics of your own helicopter, let alone others?
I’m not quite sure if that’s an issue against all SPAA, but I do know for a fact that the Pantsir’s radar can fairly easily track helicopters through trees.
Hence why I believe the Tiger UHT should be 0.3 BR lower than the other F&Fs helicopters, along with the fact it doesn’t have a gun nor better AAMs.
I’ve slightly over exaggerated that, it’s not that easy but still, you’re a big target and a relatively slow one.
Also, as I said earlier, he doesn’t need to outright split your plane in half, as damage to your control surfaces will make you lose a lot of performance.
He can bait as well.
If you aren’t stalling it’s very hard to die to R-73 beyond 2km, that is if you have a key bound for flares.
Sure though when has that not been the case for other aircraft?
The only way I could think someone could bait is by flying side to side from 4/5km out and wait for me to either keep going for him or turn into the battlefield.
Ultimately, though, I get to choose how to go about it, and the F-4S only is able to respond.
If I choose to keep following him, he’d have to continue running away to avoid the head-on.
If I choose to go to the battlefield, we both probably would’ve turned around near the same time, although the F-4S must respond to me fully commiting to go back.
Then I can immediately start shooting off Kh-25MLs or Vikhirs (as long as I am not outside of 10km from the ground map), whereas the F-4S, for example, needs to get within 1km to effectively shoot me down with his guns.
It could launch its SARH missiles, but won’t really help if the SU-25 uses multipathing, especially on a flat map like Fulda or Maginot Line.
Since the F-4S’s airframe generally lacks more in energy retention than the SU-25, but has much more powerful engines. I’d say it would go from 1200km/h to 1100km/h after the 90 degree turn.
I’ll assume that they both are carrying their full ordnance.
It takes around 20s for a Kh-25ML to hit a target at around 9km when the Su-25 is going around 800km/h (as a result of the turning), so the F-4S must take around <19s to get to <1km (from 4km/5km) of the Su-25 to stop it from ground-pounding unscathed.
I can’t say for sure, as I can’t be bothered to do maths at the moment, and the site for comparing different aircraft to one another doesn’t have that type of feature from what I know of.
But it’s iffy on whether or not it could intercept it consistently, if at all.
I could see that, though from my testing, as long as the Su-25T manages to get behind you (while going at least 900km), and the F-4S is going 1200km/h (a bit slower than his usual on-the-deck top speed due to trying to aim the guns and bleeding speed as a result), then you can expect the R-73 to hit from around 2.3km from initial launch:
Though it’s probably closer to 1.8km/2.1km since it doesn’t account the acceleration of both aircraft (from what I can tell).
The F-4S doesn’t really like going past 1200km/h, so within that ~10s timeframe, it would get to around 1300km/h:
Since R-73 is a missile with narrowing FOV IRCCM, the further a target is, the worse its ability to keep on target. However, for the F-4S to manage to properly shake it off, it needs to get its flares in front of the engine, which requires precise maneuvers, which is not ideal when you need your speed to also bleed out the energy of the missile in case they fail to do so (which I’d say is not that difficult to mess up).
I’d say if you miss your initial boom, and then zoom away, there’s a pretty good chance that the Su-25 can get behind you and launch an R-73 within ~2km of the F-4S.
All aircraft can suffer damage, but some are smaller and/or faster which will help them in that regard.
Some other aircraft don’t need to loiter around the battlefield for half a game just to spend all of their ordnance, which will decrease the chance of getting attacked.
How viable is it to guide a missile while multipathing ?
Lower to the ground you are, the less of an angle you have on ground units, at least on most maps.
How much time does it take for Vikhrs ?
I guess we can’t have a definite answer as the incoming angle of the attacking aircraft plays a big role.
From my experience, I had very mixed results at 2km or above even when our speeds were pretty on par.
Especially when it’s launched from a pretty big angle.
I guess it depends on the angle.
If he attacks from the side he can turn slightly away from you after he shoots while losing minimal speed.
This will make you turn more than just 90 degrees if he just went straight.
Fair enough.
Depends on the map, like you and I said, and on whether or not you know where the target is.
If you don’t, you kinda have to guess where they would be and pop up once your missile is about to impact.
If you do know, this task is much easier.
Chaff can help at times, but it’s much less useful when the F-4S is directly behind you, since it has a PD radar.
Around 20s too.
It has slightly worse top speed than the Kh-25ML, but it seems to stay at relatively high speeds in general.
Also, here’s another instance of unaware players against Vikhirs in a head-on:
Note that Vikhirs are mostly smokeless, so it’s quite hard to notice them until it’s either too late, or you have had that happen multiple times before and know what the Su-25 is about to do.
Well, in the initial encounter, sure.
But after that, this situation will happen:
And in that case the angle of attack of the attacking aircraft is almost always right behind the SU-25T, or maybe right in front of it (if it chooses to head-on).
You used the R-73 with the Su-25?
Or are you talking more about other aircraft with the R-73?
Do note that if it’s the latter, the higher tier aircraft have much better acceleration and top speed (on the deck) than the F-4S.
If it were launched from a pretty big angle, I would agree that it would have less energy to hit the aircraft, if the aircraft were at the same place as if it were not shot off-bore.
But if you do that, that simply gives less separation distance for the F-4S, and is probably more like 1.5km instead of 2km, so it would probably hit even more often.
True, though that’s probably only the case in the initial attack, and rarely after.
Head-on is also a big possibility, especially if it’s a SU-39 using its TWS.
If the Su-25T/Su-39 notices you (either by their own Radar or RWR), then they can just align themselves such that they’re in a position to easily reverse the F-4S too.
They nerfed how many Vikhirs your could fire at once 2, and you had a 4 sec window to fire them before any new atgm launches dropped lock
Y’all gotta be joking me. I’ve seen a good amount of people who know how to use to above rotor camera rather effectively
They nerfed how many Vikhirs your could fire at once 2, and you had a 4 sec window to fire them before any new atgm launches dropped lock
What are you trying to say here?
I’ve already shown you that you can shoot up to 8 at a time, within a 3s window.
And that’s what the person in the video did.
Y’all gotta be joking me. I’ve seen a good amount of people who know how to use to above rotor camera rather effectively
Let me test them against my pantsir then.
Go for it chief.
also, on the topic,
Playing my UH-1Cxm, I’ve been slaying people as they haven’t been spawning spaa / planes to kill me, what a miracle right?!
Playing my UH-1Cxm, I’ve been slaying people as they haven’t been spawning spaa / planes to kill me, what a miracle right?!
It’s almost like that’s what it’s meant to do.
🤯🤯🤯
The rarity of no spaa / plane matches are typically 1 in 100

Depends on the map, like you and I said, and on whether or not you know where the target is.
If you don’t, you kinda have to guess where they would be and pop up once your missile is about to impact.
Seems pretty challenging to me, especially on some maps that aren’t very flat.

Note that Vikhirs are mostly smokeless, so it’s quite hard to notice them until it’s either too late, or you have had that happen multiple times before and know what the Su-25 is about to do.
Just 10.3 premium things.

And in that case the angle of attack of the attacking aircraft is almost always right behind the SU-25T, or maybe right in front of it (if it chooses to head-on).
I don’t think it has to come from a perfect “behind” angle.

Do note that if it’s the latter, the higher tier aircraft have much better acceleration and top speed (on the deck) than the F-4S.
It was the latter yeah, but difference in our speed has been pretty small and we were already going pretty fast to begin with, so I doubt anything will have that much acceleration.
Seems pretty challenging to me, especially on some maps that aren’t very flat.
Well, most of the time there’s hit markers on enemies in almost any given time, so finding enemies to kill isn’t usually that hard.
I don’t think it has to come from a perfect “behind” angle.
Well, if it wants to chase the Su-25T to prevent it from doing CAS, then it must do it in the least amount of time possible, which is by going perfectly behind him (since he turned a 180 and now is shooting Kh-25MLs / Vikhirs to the ground map, and that’s the shortest path possible).
It was the latter yeah, but difference in our speed has been pretty small and we were already going pretty fast to begin with, so I doubt anything will have that much acceleration.
Fair enough.
But if you are willing to grind for the Su-25T, or already have it but haven’t bothered spading it, then we could play some games if you’d like.

Well, if it wants to chase the Su-25T to prevent it from doing CAS, then it must do it in the least amount of time possible, which is by going perfectly behind him
I think it would be more helpful to take few more seconds to set up a nice pass than to force direct attacks from the back.

But if you are willing to grind for the Su-25T, or already have it but haven’t bothered spading it, then we could play some games if you’d like.
I don’t have Yak nor Su-25 line researched as I never saw their benefits.
I think it would be more helpful to take few more seconds to set up a nice pass than to force direct attacks from the back.
Possibly, but then you’d just give the Su-25T extra time to actually hit its target.
Plus once it had fired towards the battlefield, it doesn’t necessarily have to keep moving towards it to guide the ordnance in.
It could move slightly to the left or right to move further away from the F-4S.
I don’t have Yak nor Su-25 line researched as I never saw their benefits.
Yak line is pretty good.
Some notable vehicles include:
The Yak-9K, Yak-9UT, Yak-3U, Yak-38, and (my personal favourite aircraft) the Yak-141.
Yak-9K and Yak-9UT are great attack aircraft for their respective BRs, with some ability to dogfight as well.
Yak-3U is a pretty good air superiority fighter.
Yak-38 is quite unique and can be hard to play right, but when you do, it’s quite fun in a full downtier with 4x R-60s at 9.3
The Yak-141 is really fun with the R-27ER and R-27ET, as well as very good acceleration and VTOL capabilties at 12.7.
For the Su line, it’s a bit more rough, but still some good vehicles nonetheless.
Some notable vehicles include:
Yak-2 KABB, IL-2M Type 3, IL-10 (1946), and all the Su-25s.
Yak-2 KABB has 2x 20mms at 2.3, which is quite broken.
IL-2M Type 3 is quite tanky with some good anti-tank ordnance.
IL-10 (1946) is also quite tanky, with even better head-on capabilities (4x 23mms), and a great 20mm rear gunner.
The regular Su-25 is still pretty good for 10.3 ARB (R-60MKs can be quite good, especially in a full downtier), and the flight performance is not too terrible. 256x countermeasures too, and the Kh-29Ls / Kh-25MLs (despite the crappy camera) can be used fairly well via third person zoom and laser designator.
The Su-25T, like I said before, is really good at 11.3 (maybe not broken), providing a lot of capabilities, though the platform itself may be limiting. It’s being lowered back down to 11.3 in ARB too, so stock grinding it shouldn’t be as difficult as before.
The SU-25SM3 is kinda bad atm, since it’s 12.3 and 0.3 BR higher are tons of great multi-role jets, and the Su-34. In ARB it’s also quite bad, but if it gets moved down to 11.7 (As it says it would in the BR changes for February), then it would be pretty fun since you get 4x ‘ARH’ missiles that can be comfortably launched within 10km, goes mach 2.2, and can pull around 10Gs at that speed - which is not great but can definitely catch people off-guard, and can third-party slow moving aircraft, or make life really difficult for A-10s, especially in a full downtier to 10.7.