Helicopter's max BR needs to be increased

Not sure, but it effectively makes it so that you can just switch between those two camera modes with just one button - which is quite neat and saves time.
You can do the same with aircraft too, when you’re switching between third person camera and Optic Seeker view / Targeting Pod View.

Fair enough.
I just made it a habit every time I take off.

Yeah.

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Can’t the AH-60 get 4 mini guns? In addition to 16 Spike ER?

My typical heli gameplay:


Not that I can see.

You’re probably thinking of the UH-1C XM-30:
image

The USA one gets the mini guns

Yeah.
For the Mi-24D, try using the 2x 23mm gun pods.
It may be kinda difficult to aim, but it’s much better than just relying on the crappy front-mounted 12.7mm.

Also, if you want to turn better, lower your collective a bit and use your yaw more - or roll and then pitch up. Either works.

S-5Ks are bad, I agree, but being able to spam 64x against SPAA (who are standing still) somewhat well due to the CCIP.

Ah probably.
Though the USA one is 11.3 (which is reasonable), and only gets hellfires.

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He caught me flying away, when I did bank I did my best in the moment. It was one of those “Oh sh**” moments.

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I still think they need to add spaa around heli pads again

Maybe as a gepard or chieftain marksman - like you said previously.
But definitely not as the AA on the airfield.
They should be relatively inaccurate too - maybe a bit more accurate than the ARB ones.

How about a M53 Praga for 7.7-8.0
Or a Kugelblitz / m19a1 or something similar.

8.3-9.0 could have: ZSU-23-4, Gepard, ZA-35, Sidam or a AMX-30DCA.

9.3 any beyond: ZSU-23-M4, Gepard 1A2, PGZ (one with aams), Sidam Mistral.

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Maybe would also be a good idea that you’d be able to destroy them (maybe 2/3 per heli pad).
So there’s some counterplay - maybe respawns every minute or two.
2/3km range for 8.3-9.0, whereas 3km/4km range for 9.3+

Oh yeah. I wasn’t meaning they’d be invincible. But perhaps they should respawn 1 every 5 mins, to attempt to reduce people just killing them and camping anyways.

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I don’t get what your getting at about the range piece in the last sentence

Well, I don’t want them to aimbot and snipe people from 4/5km away from the heli pad - that would just be BS. Especially when, at those ranges, you can barely do anything to those helis anyways.
No point in harassing 8.3-9.0 jets at those ranges - other than maybe those trying to bullpup helis at their helipad.
Same with most of 9.3+ CAS aircraft.

They could spawn them 0.5 - 1.5 km behind the forward most helipad. Considering most forward heli pads are about 2.7 miles from the objs. or greater, I would see it to be a problem if:

7.7- 8.0 =0.5
8.3-9.0 =1.0
9.0+ = 1.5

I mean, I guess that could work.

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It would be harder to put them any further, as it would pretty much make them null and void.

It also wouldn’t help if Gaijin decided to put them in a valley, which I could 100% see them doing

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It has the highest performance output out of any other vehicle. You can do as much with the FnF slingers, they don’t require much if any skill at all. Ka-52 dictates the outcome of a battle very often. It’s just the fact you need many hour in it to utilise it to it’s fullest potential. This vehicle has no ceiling.

You need to learn it’s: Full flight characteristics/envelope, Weapon characteristics, Radar and Optic limits, Fuselage weak points (You can sponge ordinance with minimal damage), Enemy spaa and helicopter max range and speed of their missiles.

oh and every pixel overpressure spot on MBTs. Vikhr pen is weak

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Well I know all except maybe all the over pressure spots on every mbt. Sometimes I 1 shot them, most times it take 2 ATGMs to kill a tank.