Helicopters being useless

I was hesitant to put it on the list because of its battle rating but it only gets one ATGM and it’s not a tech tree vehicle. It’s cheaper to just buy a premium too. It’s like $100+ on the gaijin store for some reason.

Oh yeah, the price of it is utterly insane but that’s really the only thing keeping it from being one of the most hated helis in the game.

If they were able to be bought as a regular premium vehicle it would be hell. Basically 1 free kill per rearm with nothing to do but spawn an aircraft or break line of sight if you know it’s there.

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They are very map dependant, but on some map especially depending on the BR they can be absolute monsters, best example is usaly around 10.0

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This. There are a few good maps that gave plenty of options for cover then there are some with either none or just one area with decent cover. Its really a gamble if you’re grinding helis. Its even worse at top tier where the SPAA can smell you as soon as you leave the ground.

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StatShark - Global Statistics - Press “Realistic” “Helicopters” and whichever time period to see how bad helis can be, aside of fnf slingers. Same logic BMPT doesn’t represent every tank.

With a lot of the helis i would definitely agree, especially the utility ones and dumb rocket helis. The amount of autocannons and tanks with good mgs is so high that its basically a gamble whether you get a kill or not. Considering these loadouts are around 200 SP (correct me if im wrong) its most likely a net negative if you come in from a slightly bad angle or just run into the wrong tank too early.

There are some which id have to disagree with though which imo are very effective (or at least notably more effective than their peers at their br and are far from useless:

All the alouettes and the gazelles (while yes, very vulnerable to air threats, but that counts for almost every heli until you get autolock) they are very nimble and have enough range and mobility to guide in their atgms while easily dodging radar spaa if they keep their distance. I’m not saying this is way more effective than a well played tank in a good position, even on a open map, but it opens up the map and tanks which are locking down important parts of the map from way more angles, making it possible to take out tanks which are locking your team in spawn for example. In comparison to lets say a mi24a the alouettes are in much less risk of dying from ground targets. And the 9.7 Gazelle can carry 3 atgms and 2 mistrals (iirc) which are very hard to dodge for a lot of planes at this BR and even harder if you dont waste them but wait for good launch conditions (slow target, target with low lateral speed, target moving away after failing to strafe you)

The BO105s (and HKP9A) are in a similar boat. While even from their limited loadout they definitely arent the most opressive helis, but its good that they arent. It being one of the most nimble heli in game makes it insanely hard to take out with spaa if played right. And even in a plane it can be incredibly hard to find and attack one of these if they dodge, change positions and hide at very low altitude.

And the Lynx AH. Mk.1 is basically just a g-lynx? coulndt find any notable differences? The glynx is an absolute beast at its br (though its been some time since i played mine, so brs and corresponding aas might have changed slightly). Hellfires and thermal sight at 10.7 is just nasty.

check speed!

oh damn thats crazy, thx. 100 kph faster with the different engines. Still, if everything else is the same basically the tech tree lynx is still very strong. 8 Hellfires and 4 stingers on a very nimble and maneuverale heli. That you can fire fromo ranges where ur almost invincible for spaa (though the bad zoom on gunner cam is a bit of a problem then but still)

They were literally created for it to destroy tanks, being destroyed in a tank once every 500 battles isn’t reason to hate helicopthers, it’s just skill issue, if you are destroyed way more often.

Well this is a game and games need balance. Irl helis counter tanks duh thats the point there is never a situation where a tank can take care of a heli. But this is a game and I dont think I have to explain why having an invincible death machine is not good despite the realism

Invincible, i have destroyed a lot of them while operating tanks, it is easily to destroy 20 helis while being destroyed once by them, also you can hide.

Their skill issue. You can shoot them with main gun if they decide to rush in. Good luck killing a heli thats actually playing it smart behind a hill.

You mean using lrf and proxy fuse, i am Israeli main i have programmed he plus tracking, some tanks also have autocanons, proxy missles.

Almost none none of the top tier tanks have programmable or proxy shells tho.

But still missiles, proxy missles, autocanons, smoke, ess, aps soft and hard, also planes, but i understand that grinding them can be very painful for many players, through most brs helis are just free kills, but still can be fun.

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I like players who complain about helicopters like they aren’t pretty loud, squishy, and only takes a few shots until their weapons systems are disabled. As a Heli player at lower brs the players I kill don’t have headphones or don’t watch their flanks. In top tier I don’t have fnf missiles and have to lock in usually to evade jets and spaa spam but all the kills I get players are sitting out in the open and not paying attention to their LWS.

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9.7 maybe?

that’s not how balance works.

just a reminder.

ITS BEEN 7 MONTHS LET IT GO PLEASE. Its insane how people still find it and reply to me