Well this is a game and games need balance. Irl helis counter tanks duh thats the point there is never a situation where a tank can take care of a heli. But this is a game and I dont think I have to explain why having an invincible death machine is not good despite the realism
Invincible, i have destroyed a lot of them while operating tanks, it is easily to destroy 20 helis while being destroyed once by them, also you can hide.
Their skill issue. You can shoot them with main gun if they decide to rush in. Good luck killing a heli thats actually playing it smart behind a hill.
You mean using lrf and proxy fuse, i am Israeli main i have programmed he plus tracking, some tanks also have autocanons, proxy missles.
Almost none none of the top tier tanks have programmable or proxy shells tho.
But still missiles, proxy missles, autocanons, smoke, ess, aps soft and hard, also planes, but i understand that grinding them can be very painful for many players, through most brs helis are just free kills, but still can be fun.
I like players who complain about helicopters like they aren’t pretty loud, squishy, and only takes a few shots until their weapons systems are disabled. As a Heli player at lower brs the players I kill don’t have headphones or don’t watch their flanks. In top tier I don’t have fnf missiles and have to lock in usually to evade jets and spaa spam but all the kills I get players are sitting out in the open and not paying attention to their LWS.
that’s not how balance works.
just a reminder.
ITS BEEN 7 MONTHS LET IT GO PLEASE. Its insane how people still find it and reply to me
Helis are lowk either completely useless or blatantly overpowered, very few helis are in the middle. Take the jewish ah60 for example: completely useless against other planes, helis and aa’s. Whereas something like a mi28nm, 13.0 ah64 and z10me are blatanly overpowered, but even then only sometimes since aa spam is insufferable and at its worst. Helis need a complete rework to be balanced - from the grind to munitions and battle ratings
Only functional helicopters are the early saclos from 8.3 - 9.7. And the 10.3 ones like oh58 ah6 and even 11.0 ah1w.
I’d trash most of the 9.7s like the Bo105s/AH-1S/AH-1F etc., functionally useless with all the free Igla ZSUs/Ozelots/Gepard 1A2s around, Mi-24s vaguely useable thanks to flare dumping
Bro but you have 3.75 - 4km range, while manpad needs 3km or less to lock you.
Also some helis have ircm to fool manpads like israeli ah1 or the soviet mi24. With also flares fooling ir missiles.
The only issue its the bo105 which it need to loose 3 atgms to carry some flares.
Hmm weird he must be close to your helipad like next to your ground spawn or smth. Anyway thats a map issue.
He was 5m away from his spawn, with the A cap 3.8km away that’s well within the max range of TOWs which are unguidable above 3.5km anyway
Hmm weird, never seen smth like this, you have still the server replay?
lowtier helis are lowk so ass bc of stingers, borderline unflarable, thankfully players at that br at blind, deaf and functionally disabled. Even worse when you meet a strela, that’s even worse. helis at 10.7-11.3 (up to 12.0 excluding uptiers) are fine, aa’s can still easily make them useless by just existing on most maps, but at least helis get good ordinance to take the aa’s out