Helicopters are now unplayable. "The Onboard Radio Electrical Systems, weapon deployment is unavailable

I think they need to delet this new mechanic

2 Likes

Questionable? More along the lines of unfathomable. I understand the end goal but let me ask you this. If the damage modules system only had a handful of vehicles that had it would you even release said system on a system that appears to be 85% incomplete? That is what bothers me most about this decision. Now I get to wait until they get around to adding modules on helicopters I enjoy using? Blasphemous and they need to either rethink this approach or simply dont release thhings that arent ready yet. It’s honestly that simple. What they did is render a very big portion of the helis available to play in this game basically useless in all modes until they get around to adding modules. It’s simply unacceptable.

6 Likes

A single 7.62 MG bullet ANYWHERE and I literally cannot fly the helicopter or fire a perfectly intact manually operated machine gun with a healthy crewman physically holding the trigger. Whoever thought breaking almost all the helicopters in the game was a cool update?

2 Likes

From my understanding, it is doing it because it is bugged. It should prevent atgms and whatnot from firing when modules are destroyed.

Hope they fix it soon and get the modules corrected.

Ohh so they DID changed something on Helicopters?
today i was playing with BOH-105 on sim battles, my fuselage got hit by a single MG round and turned yellow and i wasnt able to use the ATGM camera and i thought it was a bug

if the heli grind is shitty,boring and long enough now imagine with this change lol

2 Likes

Definitely needs toning down. Good idea, shit execution.

3 Likes

I wish that were the case. According to them it isnt a bug and is intended. G-lynx losing control over weapons after minimum damage // Gaijin.net // Issues

1 Like

Truly a Gaijin moment.

Imagine the outrage if the same thing was implemented for aircraft.

3 Likes

It would be another review bomber. But since helies is a niche and being looked down upon by grass eaters tankeers - it will, unfortunately, never happen

5 Likes

That sucks. Hope they get the modules out soon so they can get rid of that.

Yeah, it’s a bug apparently, but they have had 2 patches so far and haven’t fixed it…

Not to mention some of the systems they added to the Ka-52 are, just straight up wrong.

A majority of the systems in the tail are for servicing on the helicopter while it’s on the ground. The top is only communications.

Still a bogus addition.

2 Likes

Good! No sympathy! You should be losing avionics with each hit. Same with planes.

4 Likes

i had times when i didn’t play at all because of the helicopter plague - now it’s bearable and you don’t die every time because of ka swarming. i think it’s good !

1 Like

you now also have tanks with it ! the problem is now faced by everyone who has a lot of electronics, not just hrelis. ok in the puma it’s annoying when you can no longer use the turret after the smallest hit. but as i said - the disgusting heli swarm every time has become bearable.

The change punishes players who actually use skill when flying helicopters (rocket rushers). Now, you’ll just be ATGM’ed from 5km away since rocket rushing isn’t viable.

It is a net negative, and the change should be reverted.

3 Likes

Nothing even close to the nuclear meltdown if anything similar was implemented onto tanks.

edit:
oh wait

Hull Break was removed

No, it isn’t. You don’t take a single machine gun bullet to an irrelevant part of the hull and lose ALL ability to move or use your tank. What a foolish reply.

2 Likes

Helicopters are fregile in RL and its only fair to model it in WT too. They where to OP without those moduls.

1 Like

Being fragile (which is debatable from helicopter to helicopter, case by case) =/= disabling RCS with a single shot in completely unrelated area (even better if said helicopter have cargo/passenger compartment). Although Snail released server side update which makes things not so doom and gloom

Rocket rushers were never OP (unless you and your team collectively experiencing tunnel vision) and ATGM slingers just hover outside of range of engagement of anything but SPAAs (and not all)

4 Likes

Ahhh the daily dose of the tank man’s non-sense…