Playing helicopter PvE mode, I’ve noticed several oddities.
Many players tend to forget/otherwise do not try to land to any point after ‘capturing’ an area (I suppose it is agent extraction from behind enemy lines, reconnaissance as well).
Have to admit, I once damaged my helicopter too badly upon landing - and since repairs are not possible there, or with helicopters in general, I had to abandon it. It probably also contributed to the bugged up ‘land on any pad’ objective state.
So, it might be a good idea to improve this objective format.
Another is the overall combat - game often generates foes, that the lowly allouette II can hardly deal with. Planes in this case, mostly - the meager 4 machine-guns, while giving a possibility to engage the planes, are in no way enough to engage them effectively. A-26s and AD-2s simply move too fast to be reliably shot down.
Ground battles also tend to be generated rather suddenly - now I know the pattern, that, once a hostile convoy reaches at least half of the square, neighboring the friendly front-line, it generates a front-line battle of enemy attack.
It’s a bit hard to see the impact of attacking the convoy, however - like, even if a single vehicle made it to their ‘destination’, it basically generates a front-line battle. And the front-line battle is equipped with all the military hardware, that wasn’t even present in the convoy in the first place (not even counting the hypothetical situation of most of it being destroyed)…
Another weird issue I noticed with them, in one of the battles, was that the convoy actually made it to the friendly front-line, but it just got deleted, single unit each, but the objective to destroy the convoy remained, even if all units basically disappeared from the game.
Also, front-line battles in general tend to appear suddenly, and possibly a bit too close to the player. A front-line battle appeared just within 2 km distance from me in a few battles. In other words, SPAAs could already fire.
Perhaps incorporating ‘find the enemy’ (locate a convoy/bomb point) from enduring confrontations could help.
Ideally, It would be best to see the actual convoy, after reaching the area, proceed with the attack on the front-line, rather than be generated anew.
So, I think the mode needs improvements.