Heli PvE Discussion

To be fair, the game doesn’t make it easy to track these values. It really wouldn’t be that hard for the devs to add something like this to the scoreboard:

It would significantly help with tracking your score in the current reward interval. At the lower helicopter bracket it’s fairly easy to keep track of these values, but at the top bracket it’s much harder to keep an eye on everything. Dying makes it even more complicated - you have to remember both the time of your respawn and the score you had at that moment. Maybe that’s why so few players bother keeping an eye on this.

Hi Paul,
it is more than just that.
As Heli PVE can get boring on times, I tried to talk to several sweatlords who piled up like 800 in 6 min.
They don’t even believe it. The idea that they are on a different economy is completely alien to them. Some don’t even bother to look at their stat cards to confirm the changed rewards. They consider it a good idea to win faster. Basically, they do everything to ruin profits, including their own.
Adding that station arrival information would help only those who hardly need it in the first place. We can guestimate when we have reached 300-400 extra. But most players don’t even know where the train is driving to.

This. Only a few players actually understand this and most just race each other to get as much targets as possible. At higher tiers it’s almost impossible for some players to score. It’s even more infuriating to hear the devs say that there are enough objectives in the game mode even though the map is constantly empty. And his response about Heli PvP almost made me crash out. They make a game mode shit, no one plays it because its shit, then he says “The mode wasn’t popular” well yeah, you made it terribly. Heli PVP would have been just fine if they just made more BR changes, so we didn’t have KA-50s fighting AH-1Gs. And no one plays heli PVE because it hasn’t been touched in 4 years. Players are somewhat to blame because they refuse to learn the useful actions mechanic.

Actually, there are quite some people playing it, including myself. But surely, it could be better.

Mi-4s vs AH-1Gs wasn’t much better.

Not being as dead as Air Assault is one thing Heli PvE has going for it.

BR changes would fix that issue too.

I would hardly call me being part of the problem I dont even play the game mode enough to pop up on statistics
If gaijin designs a gamemode poorly thats on them its straight up just bad game design to make the player sit there doing literally nothing for a whole hour just because its more ideal for grinding

If your previous statement is right, you definitely are.

Then you comment on the current state:

The point is, that to get even to 1600 score in 40 min will require a lot of activity on your part. But you don’t have to fight your team mates to the blood to collect those 3000 points. Even if you only collected 1200, you’d still have 92% of the income you’d get with 3000. Just kill the SPAA and the the little choppers deal with the remaining infantry. Or farm planes, if the others can’t.
Once you understand, that you will earn about x RP for 10 min of active survival, the whole game gets more enjoyable, because you don’t have to play in an elbow mentality. For me, that part is actually a good decision in the game design, because it would allow for team play. Just that the team doesn’t want to learn this, even if told in chat.